Player Matchup

Ra
Ra
BroganBullins
Ra
Level 108
God Stats
3W - 3L
1,468 SR
Queue Stats
83W - 98L
1,452 Elo+
Solo
Merlin
Merlin
Emerald-wizard51
Merlin
Level 69
God Stats
39W - 50L
1,794 SR
Queue Stats
82W - 104L
1,694 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nick552
Cu Chulainn
Level 87
God Stats
58W - 47L
1,531 SR
Queue Stats
183W - 172L
1,477 Elo+
Solo
Athena
Athena
Zbeater-Genesis
Athena
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 106L
1,694 Elo+
Party 2
Ishtar
Ishtar
lMrN1ceGuyl
Ishtar
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,658 Elo+
Solo
Team Averages
Level 83
1,559 SR
1,595 Elo+

VS

Team Averages
Level 108
1,498 SR
1,540 Elo+
Loki
Loki
Erasmombc
Loki
Level 86
God Stats
2W - 9L
1,457 SR
Queue Stats
395W - 366L
1,529 Elo+
Party 1
Charybdis
Charybdis
IllicitJam7097
Charybdis
Level 123
God Stats
11W - 9L
1,533 SR
Queue Stats
61W - 45L
1,657 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LiliMii
Morgan Le Fay
Level 138
God Stats
17W - 11L
1,500 SR
Queue Stats
559W - 541L
1,512 Elo+
Solo
Ymir
Ymir
MauricioB94
Ymir
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
409W - 381L
1,529 Elo+
Party 1
Horus
Horus
RichysM
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,360
526
2,589
7,914
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
6,218
444
2,425
6,870
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Nick552
Cu Chulainn
13
0 / 2 / 0
7,404
529
6,685
11,851
6,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 0 / 6
7,789
556
5,353
11,845
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
14
6 / 2 / 4
8,604
615
16,793
19,072
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
3 / 1 / 2
7,108
508
5,680
9,881
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
IllicitJam7097
Charybdis
10
1 / 4 / 1
6,074
434
9,712
11,555
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
LiliMii
Morgan Le Fay
13
1 / 2 / 1
7,482
534
9,298
7,847
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 2
6,155
440
4,246
14,309
12,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
RichysM
Horus
14
2 / 0 / 1
8,021
573
7,241
10,198
9,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
8
8
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
1
3
1
0.5
L
Loki
3
1
2
4
L
Charybdis
IllicitJam7097
Charybdis
1
4
1
0.38
L
Morgan Le Fay
LiliMii
Morgan Le Fay
1
2
1
0.75
L
1
3
2
0.67
W
Cu Chulainn
Nick552
Cu Chulainn
0
2
0
0
L
Horus
RichysM
Horus
2
0
1
2.5
W
2
0
6
5
W
Ishtar
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
36,177
57,552
Taken
53,790
28,866
Mitigated
34,034
28,688
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,589
337
1,410
4,980
7,914
3,191
327
4,834
3,079
55,620
0
W
2,425
75
191
2,493
6,870
2,017
0
1,844
4,987
19,599
0
L
Loki
5,680
1,194
0
4,278
9,881
3,869
0
1,618
8,263
0
43,979
L
Charybdis
IllicitJam7097
Charybdis
9,712
5,232
371
4,275
11,555
4,093
0
2,214
9,341
0
51,656
L
Morgan Le Fay
LiliMii
Morgan Le Fay
9,298
1,089
0
800
7,847
3,700
64
3,459
4,388
67,131
0
L
4,246
1,337
292
1,627
14,309
12,677
0
3,054
11,255
17,005
0
W
Cu Chulainn
Nick552
Cu Chulainn
6,685
1,189
0
3,307
11,851
6,860
0
508
10,597
0
60,363
L
Horus
RichysM
Horus
7,241
2,367
75
5,194
10,198
9,695
0
22
10,176
930
61,364
W
5,353
1,686
1,039
3,149
11,845
8,598
262
3,183
8,650
20,182
0
W
Ishtar
16,793
12,315
0
12,119
19,072
8,200
690
4,204
14,847
0
86,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,375
Gold Earned
34,840
350
Minions Killed
361
0
Camps Cleared
0
1,315,958
Distance Traveled
1,338,093
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,360
526
91
7
0
256,502
0
W
Merlin
6,218
444
27
2
0
282,662
0
L
Loki
7,108
508
60
4
0
315,849
1
L
Charybdis
6,074
434
74
5
0
233,335
0
L
Morgan Le Fay
7,482
534
111
8
0
244,991
3
L
Ymir
6,155
440
15
1
0
265,926
0
W
Cu Chulainn
7,404
529
94
7
0
267,383
0
L
Horus
8,021
573
101
7
0
277,992
1
W
Athena
7,789
556
17
1
0
262,675
2
W
Ishtar
8,604
615
121
9
0
246,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role