Player Matchup

Mulan
Mulan
Aedayrra
Mulan
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
236W - 212L
1,631 Elo+
Solo
Osiris
Osiris
Druloq1
Osiris
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 181L
1,545 Elo+
Solo
Ymir
Ymir
Geggaskhan
Ymir
Level 146
God Stats
6W - 9L
1,519 SR
Queue Stats
341W - 358L
1,504 Elo+
Solo
Chang'e
Chang'e
TROCOLOMAN
Chang'e
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 47L
1,308 Elo+
Solo
Thoth
Thoth
isaco100
Thoth
Level 129
God Stats
2W - 1L
1,761 SR
Queue Stats
67W - 54L
1,283 Elo+
Solo
Team Averages
Level 127
1,556 SR
1,454 Elo+

VS

Team Averages
Level 119
1,462 SR
1,495 Elo+
Xing Tian
Xing Tian
Cerbiu5
Xing Tian
Level 108
God Stats
1W - 5L
1,189 SR
Queue Stats
615W - 606L
1,493 Elo+
Solo
Anhur
Anhur
GlizzyGøbbler
Anhur
Level 129
God Stats
3W - 4L
1,235 SR
Queue Stats
361W - 356L
1,486 Elo+
Party 2
Thor
Thor
STAS13
Thor
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 130L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
Torkeel
Ao Kuang
Level 104
God Stats
17W - 6L
1,888 SR
Queue Stats
266W - 248L
1,515 Elo+
Party 2
Terra
Terra
overyoufools
Terra
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 82L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aedayrra
Mulan
17
7 / 5 / 10
10,986
845
13,099
16,842
10,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Druloq1
Osiris
16
2 / 4 / 20
9,858
758
14,230
16,310
22,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 22
10,831
833
11,664
19,379
22,662
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
TROCOLOMAN
Chang'e
18
6 / 4 / 17
10,791
830
14,323
19,682
8,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
isaco100
Thoth
18
9 / 3 / 14
11,391
876
22,007
11,916
5,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Cerbiu5
Xing Tian
17
4 / 4 / 15
10,674
821
8,574
20,984
25,230
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 7 / 10
10,844
834
16,731
15,144
7,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
STAS13
Thor
16
4 / 5 / 11
10,281
791
12,232
13,321
8,482
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Torkeel
Ao Kuang
18
6 / 4 / 12
10,818
832
11,495
14,912
9,920
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
0 / 7 / 15
8,571
659
6,562
23,273
24,985
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
83
26
Kills
20
20
Deaths
27
83
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Mulan
Aedayrra
Mulan
7
5
10
2.4
L
Xing Tian
Cerbiu5
Xing Tian
4
4
15
2.88
W
Osiris
Druloq1
Osiris
2
4
20
3
W
2
4
22
3.25
L
6
7
10
1.57
L
Thor
STAS13
Thor
4
5
11
1.9
W
Chang'e
TROCOLOMAN
Chang'e
6
4
17
3.63
L
Ao Kuang
Torkeel
Ao Kuang
6
4
12
3
W
Thoth
isaco100
Thoth
9
3
14
5.33
L
0
7
15
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,323
Damage
55,594
84,129
Taken
87,634
70,083
Mitigated
76,073
31,048
Healing
29,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Aedayrra
Mulan
13,099
1,566
2,056
3,067
16,842
10,478
2,023
4,255
12,587
0
27,171
L
Xing Tian
Cerbiu5
Xing Tian
8,574
366
1,390
4,471
20,984
25,230
174
8,454
12,530
19,701
0
W
Osiris
Druloq1
Osiris
14,230
1,010
2,072
1,167
16,310
22,457
992
6,822
9,488
0
26,205
W
11,664
951
370
1,621
19,379
22,662
727
5,860
13,519
17,946
601
L
16,731
6,793
1,943
742
15,144
7,456
2,509
8,452
6,692
0
28,442
L
Thor
STAS13
Thor
12,232
1,306
1,432
1,694
13,321
8,482
278
8,770
4,551
0
24,942
W
Chang'e
TROCOLOMAN
Chang'e
14,323
1,507
10,771
7,984
19,682
8,928
2,074
7,080
12,602
31,617
0
L
Ao Kuang
Torkeel
Ao Kuang
11,495
3,851
1,738
3,849
14,912
9,920
1,496
7,980
6,932
23,298
0
W
Thoth
isaco100
Thoth
22,007
724
536
1,404
11,916
5,558
1,786
2,614
9,302
43,257
0
L
6,562
820
7,309
4,623
23,273
24,985
32
13,737
9,536
10,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,857
Gold Earned
51,188
148
Minions Killed
116
0
Camps Cleared
0
1,123,395
Distance Traveled
1,181,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,986
845
26
2
0
224,126
0
L
Xing Tian
10,674
821
11
1
0
268,402
0
W
Osiris
9,858
758
18
1
0
223,288
0
W
Ymir
10,831
833
14
1
0
206,919
0
L
Anhur
10,844
834
33
3
0
217,430
0
L
Thor
10,281
791
31
2
0
253,492
0
W
Chang'e
10,791
830
41
3
0
224,883
0
L
Ao Kuang
10,818
832
33
3
0
223,938
0
W
Thoth
11,391
876
49
4
0
244,179
0
L
Terra
8,571
659
8
1
0
218,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role