Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
An3K1n0
Hachiman
Level 25
God Stats
17W - 27L
1,400 SR
Queue Stats
139W - 175L
1,251 Elo+
Party 2
He Bo
He Bo
Miuca
He Bo
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 186L
1,281 Elo+
Party 2
Team Averages
Level 95
1,467 SR
1,344 Elo+

VS

Team Averages
Level 109
1,674 SR
1,555 Elo+
Anhur
Anhur
Oscar12
Anhur
Level 147
God Stats
3W - 3L
1,953 SR
Queue Stats
21W - 12L
1,590 Elo+
Party 1
Ne Zha
Ne Zha
Tartadequeso98
Ne Zha
Level 26
God Stats
1W - 0L
1,751 SR
Queue Stats
4W - 4L
1,559 Elo+
Party 1
Ra
Ra
elthorbellino
Ra
Level 153
God Stats
1W - 0L
1,317 SR
Queue Stats
24W - 28L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 4 / 0
5,659
707
3,167
11,387
9,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
An3K1n0
Hachiman
9
0 / 5 / 0
5,323
665
1,333
7,116
1,963
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Miuca
He Bo
7
0 / 3 / 0
5,113
639
3,856
5,443
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Oscar12
Anhur
13
4 / 0 / 8
7,325
916
6,769
5,699
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 9
7,022
878
6,368
6,131
5,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 0 / 6
7,362
920
7,005
3,907
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
0
0
L
Hachiman
An3K1n0
Hachiman
0
5
0
0
L
He Bo
Miuca
He Bo
0
3
0
0
W
Anhur
Oscar12
Anhur
4
0
8
8
W
2
0
9
6.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,356
Damage
20,142
23,946
Taken
15,737
12,922
Mitigated
9,251
3,113
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,167
892
724
1,907
11,387
9,496
0
2,428
8,761
12,787
428
L
Hachiman
An3K1n0
Hachiman
1,333
1,145
0
411
7,116
1,963
0
2,080
4,962
0
9,983
L
He Bo
Miuca
He Bo
3,856
437
0
71
5,443
1,463
0
2,163
3,166
14,814
0
W
Anhur
Oscar12
Anhur
6,769
3,569
0
3,000
5,699
2,314
501
2,466
3,233
0
27,843
W
6,368
1,395
0
796
6,131
5,376
0
2,162
3,969
0
25,062
W
7,005
888
1,506
1,028
3,907
1,561
497
2,033
1,874
26,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,095
Gold Earned
21,709
63
Minions Killed
138
0
Camps Cleared
0
350,818
Distance Traveled
487,514
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,659
707
18
2
0
136,651
0
L
Hachiman
5,323
665
25
3
0
106,683
2
L
He Bo
5,113
639
20
3
0
107,484
3
W
Anhur
7,325
916
66
8
0
151,461
2
W
Ne Zha
7,022
878
31
4
0
163,927
0
W
Ra
7,362
920
41
5
0
172,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role