Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FatalityGRX
Ymir
Level 188
God Stats
5W - 8L
1,285 SR
Queue Stats
578W - 571L
1,580 Elo+
Party 2
Chiron
Chiron
Happypaino-o
Chiron
Level 189
God Stats
1W - 0L
1,482 SR
Queue Stats
14W - 13L
1,429 Elo+
Solo
Anubis
Anubis
TestOrganism
Anubis
Level 34
God Stats
2W - 1L
1,471 SR
Queue Stats
86W - 95L
1,461 Elo+
Solo
Medusa
Medusa
markoza1986
Medusa
Level 62
God Stats
3W - 5L
1,175 SR
Queue Stats
336W - 325L
1,576 Elo+
Party 2
Team Averages
Level 139
1,383 SR
1,509 Elo+

VS

Team Averages
Level 81
1,506 SR
1,437 Elo+
Chang'e
Chang'e
BubKatz
Chang'e
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,501 Elo+
Solo
Anhur
Anhur
DeathSkate
Anhur
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,330 Elo+
Party 1
Hercules
Hercules
OblivionNPC
Hercules
Level 156
God Stats
5W - 6L
1,531 SR
Queue Stats
285W - 273L
1,511 Elo+
Solo
Chiron
Chiron
SmoczyWaleczny
Chiron
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,415 Elo+
Party 1
Hou Yi
Hou Yi
paymevalor
Hou Yi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
0 / 3 / 16
10,422
695
7,406
18,600
25,019
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 1 / 15
10,812
721
8,680
18,064
24,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
19
10 / 1 / 11
11,676
778
16,265
12,019
7,000
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
18
4 / 4 / 11
10,897
726
18,608
12,455
8,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
20
8 / 1 / 13
12,347
823
32,181
12,643
8,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BubKatz
Chang'e
17
0 / 6 / 8
8,939
596
8,773
17,892
8,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
15
2 / 8 / 5
8,957
597
7,481
19,762
8,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
OblivionNPC
Hercules
17
4 / 2 / 3
9,099
607
9,289
23,529
27,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
1 / 5 / 6
8,880
592
18,190
16,014
7,203
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
paymevalor
Hou Yi
16
2 / 3 / 4
8,962
597
12,094
14,730
6,690
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
24
Kills
9
10
Deaths
24
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
3
16
2.67
L
Chang'e
BubKatz
Chang'e
0
6
8
0.67
L
Anhur
2
8
5
0.56
W
2
1
15
9.5
W
Chiron
10
1
11
15.5
L
Hercules
OblivionNPC
Hercules
4
2
3
2.75
L
1
5
6
0.8
W
Anubis
4
4
11
2.38
W
Medusa
8
1
13
14.5
L
Hou Yi
paymevalor
Hou Yi
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,140
Damage
55,827
73,781
Taken
91,927
73,124
Mitigated
57,350
32,128
Healing
42,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,406
1,743
8,765
6,366
18,600
25,019
528
1,845
16,615
10,694
0
L
Chang'e
BubKatz
Chang'e
8,773
288
10,893
6,257
17,892
8,221
0
6,980
10,912
25,181
0
L
Anhur
7,481
4,024
269
3,143
19,762
8,199
0
10,313
9,449
0
17,741
W
8,680
778
0
1,429
18,064
24,543
140
2,868
14,876
13,781
0
W
Chiron
16,265
3,271
5,394
4,548
12,019
7,000
2,446
821
11,146
0
35,031
L
Hercules
OblivionNPC
Hercules
9,289
518
2,974
9,370
23,529
27,037
0
7,261
16,268
0
13,755
L
18,190
2,942
2,510
3,250
16,014
7,203
0
4,098
11,916
0
36,661
W
Anubis
18,608
208
438
3,033
12,455
8,314
335
1,365
11,039
36,407
0
W
Medusa
32,181
13,205
1,186
969
12,643
8,248
4,148
1,138
11,332
0
61,864
L
Hou Yi
paymevalor
Hou Yi
12,094
4,924
0
4,189
14,730
6,690
0
6,042
8,688
0
24,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,154
Gold Earned
44,837
166
Minions Killed
161
0
Camps Cleared
0
1,288,113
Distance Traveled
1,205,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,422
695
3
0
0
223,443
0
L
Chang'e
8,939
596
36
2
0
243,117
0
L
Anhur
8,957
597
33
2
0
205,555
0
W
Ymir
10,812
721
9
1
0
288,943
0
W
Chiron
11,676
778
35
2
0
228,334
0
L
Hercules
9,099
607
6
0
0
284,819
0
L
Chiron
8,880
592
41
3
0
255,634
0
W
Anubis
10,897
726
56
4
0
264,677
0
W
Medusa
12,347
823
63
4
0
282,716
0
L
Hou Yi
8,962
597
45
3
0
216,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role