Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
GGerrika
Nu Wa
Level 116
God Stats
5W - 1L
1,499 SR
Queue Stats
73W - 72L
1,430 Elo+
Party 1
Tiamat
Tiamat
Generalbogi
Tiamat
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 63L
1,519 Elo+
Solo
Freya
Freya
JimBeam18
Freya
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 258L
1,458 Elo+
Solo
Agni
Agni
Natvik
Agni
Level 141
God Stats
3W - 2L
1,354 SR
Queue Stats
174W - 162L
1,602 Elo+
Solo
Team Averages
Level 143
1,471 SR
1,502 Elo+

VS

Team Averages
Level 106
1,565 SR
1,535 Elo+
Serqet
Serqet
Frichon
Serqet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,500 Elo+
Solo
Eset
Eset
Kubeside
Eset
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 199L
1,529 Elo+
Solo
Athena
Athena
RandomGlitched
Athena
Level 87
God Stats
2W - 1L
1,825 SR
Queue Stats
389W - 386L
1,532 Elo+
Solo
Odin
Odin
XxCho
Odin
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 310L
1,538 Elo+
Solo
Sol
Sol
munany0
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 0 / 15
6,915
988
9,127
7,043
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
GGerrika
Nu Wa
14
6 / 2 / 9
8,034
1,148
10,882
6,963
3,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
13
2 / 1 / 11
7,005
1,001
2,561
6,572
8,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Freya
JimBeam18
Freya
11
3 / 2 / 8
6,561
937
5,864
5,300
2,300
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
Natvik
Agni
12
6 / 3 / 8
7,139
1,020
7,510
6,475
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Frichon
Serqet
10
0 / 6 / 3
5,752
822
3,576
9,667
9,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
9
1 / 4 / 2
5,917
845
5,598
6,116
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 3 / 2
5,873
839
2,222
7,095
7,206
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
XxCho
Odin
11
1 / 3 / 4
6,265
895
3,417
8,366
10,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
16
5 / 1 / 2
7,467
1,067
10,992
10,927
4,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
17
Kills
8
8
Deaths
17
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
15
7.5
L
Serqet
Frichon
Serqet
0
6
3
0.25
W
Nu Wa
GGerrika
Nu Wa
6
2
9
5.25
W
Tiamat
2
1
11
7.5
W
Freya
JimBeam18
Freya
3
2
8
3.5
L
Eset
1
4
2
0.5
W
Agni
Natvik
Agni
6
3
8
3.33
L
1
3
2
0.67
L
Odin
XxCho
Odin
1
3
4
1
L
Sol
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,944
Damage
25,805
32,353
Taken
42,171
20,322
Mitigated
34,715
14,494
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,127
3,165
473
3,338
7,043
3,572
212
3,920
2,950
0
24,212
L
Serqet
Frichon
Serqet
3,576
198
0
310
9,667
9,501
0
5,546
3,979
0
5,027
W
Nu Wa
GGerrika
Nu Wa
10,882
3,305
1,162
1,947
6,963
3,120
286
4,818
2,068
18,486
0
W
Tiamat
2,561
406
1,850
2,324
6,572
8,353
0
2,723
3,717
8,507
0
W
Freya
JimBeam18
Freya
5,864
1,144
1,288
1,207
5,300
2,300
0
3,400
1,690
7,738
0
L
Eset
5,598
50
980
1,009
6,116
2,689
0
4,979
1,039
12,774
0
W
Agni
Natvik
Agni
7,510
162
269
636
6,475
2,977
56
3,951
2,307
10,863
0
L
2,222
663
105
748
7,095
7,206
0
3,920
3,115
3,286
0
L
Odin
XxCho
Odin
3,417
161
0
1,191
8,366
10,627
0
5,344
2,941
0
8,330
L
Sol
10,992
2,007
1,126
8,442
10,927
4,692
0
6,617
4,280
34,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,654
Gold Earned
31,274
97
Minions Killed
83
0
Camps Cleared
0
671,438
Distance Traveled
564,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,915
988
23
3
0
153,451
0
L
Serqet
5,752
822
5
1
0
118,570
0
W
Nu Wa
8,034
1,148
28
4
0
125,009
0
W
Tiamat
7,005
1,001
20
3
0
140,751
0
W
Freya
6,561
937
12
2
0
121,107
0
L
Eset
5,917
845
14
2
0
76,634
0
W
Agni
7,139
1,020
14
2
0
131,120
0
L
Athena
5,873
839
2
0
0
88,966
0
L
Odin
6,265
895
17
2
0
134,347
0
L
Sol
7,467
1,067
45
6
0
145,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role