Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
FullOfAnger
Apollo
Gold IV
Level 68
God Stats
5W - 1L
1,611 SR
Queue Stats
54W - 57L
1,398 MMR
Solo
Discordia
Discordia
Silver I
JamezDM
Discordia
Silver I
Level 124
God Stats
1W - 3L
1,327 SR
Queue Stats
175W - 176L
1,399 MMR
Solo
Arachne
Arachne
Silver II
VirusPT
Arachne
Silver II
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 50L
1,416 MMR
Solo
Xing Tian
Xing Tian
Bronze III
lilyleapfrog
Xing Tian
Bronze III
Level 95
God Stats
1W - 2L
1,385 SR
Queue Stats
1W - 6L
1,416 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,465 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,558 SR
1,409 MMR
Artemis
Artemis
Gold III
Ehrenmann565
Artemis
Gold III
Level 165
God Stats
10W - 7L
1,545 SR
Queue Stats
266W - 262L
1,401 MMR
Party 1
Thanatos
Thanatos
Silver II
Mapan89
Thanatos
Silver II
Level 157
God Stats
2W - 1L
1,820 SR
Queue Stats
174W - 176L
1,425 MMR
Solo
Nox
Nox
Bronze III
WWuskin
Nox
Bronze III
Level 120
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 6L
1,394 MMR
Solo
Odin
Odin
Gold III
WardOrReport
Odin
Gold III
Level 178
God Stats
5W - 7L
1,506 SR
Queue Stats
267W - 261L
1,401 MMR
Party 1
Cthulhu
Cthulhu
Gold V
davidReinardo
Cthulhu
Gold V
Level 89
God Stats
7W - 3L
1,671 SR
Queue Stats
214W - 232L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 1 / 2
8,627
539
5,933
10,789
8,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
15
3 / 0 / 2
9,352
585
4,772
7,774
3,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
JamezDM
Discordia
15
1 / 1 / 4
9,121
570
9,013
5,846
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
VirusPT
Arachne
14
4 / 0 / 2
8,635
540
5,101
10,368
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
lilyleapfrog
Xing Tian
12
0 / 0 / 7
8,029
502
4,672
12,024
9,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
SurtrAo KuangHe BoGeb

VS

Bans
FenrirMercuryChronosCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ehrenmann565
Artemis
14
1 / 1 / 0
8,159
510
6,032
7,519
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Mapan89
Thanatos
14
1 / 2 / 0
7,961
498
1,407
9,934
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nox
12
0 / 2 / 1
7,125
445
1,572
7,322
3,089
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 1 / 1
8,560
535
6,691
9,859
12,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
11
0 / 2 / 1
6,138
384
6,317
11,219
6,046
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
8
Kills
2
2
Deaths
8
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
2
1
L
Artemis
Ehrenmann565
Artemis
1
1
0
1
W
Apollo
3
0
2
4
W
Discordia
JamezDM
Discordia
1
1
4
3
L
Thanatos
Mapan89
Thanatos
1
2
0
0.5
W
Arachne
VirusPT
Arachne
4
0
2
5
L
Nox
0
2
1
0.25
L
0
1
1
0.5
L
Cthulhu
0
2
1
0.25
W
Xing Tian
lilyleapfrog
Xing Tian
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,491
Damage
22,019
46,801
Taken
45,853
28,158
Mitigated
30,020
15,109
Healing
20,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,933
1,713
0
4,246
10,789
8,975
0
648
10,141
0
64,119
L
Artemis
Ehrenmann565
Artemis
6,032
2,199
0
3,389
7,519
3,004
0
1,924
5,564
0
63,191
W
Apollo
4,772
3,545
0
4,349
7,774
3,223
671
1,373
6,239
0
73,355
W
Discordia
JamezDM
Discordia
9,013
142
0
1,414
5,846
2,089
273
1,827
3,949
79,000
0
L
Thanatos
Mapan89
Thanatos
1,407
602
0
10,795
9,934
5,212
0
1,607
8,262
0
68,667
W
Arachne
VirusPT
Arachne
5,101
2,803
0
2,744
10,368
4,214
906
1,530
8,784
0
68,511
L
Nox
1,572
202
0
920
7,322
3,089
0
4,091
3,133
46,722
0
L
6,691
802
0
3,039
9,859
12,669
260
0
9,859
1,907
72,479
L
Cthulhu
6,317
34
418
1,894
11,219
6,046
0
5,700
5,350
29,632
0
W
Xing Tian
lilyleapfrog
Xing Tian
4,672
671
0
2,356
12,024
9,657
102
2,645
9,019
27,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,764
Gold Earned
37,943
503
Minions Killed
491
0
Camps Cleared
0
1,636,715
Distance Traveled
1,481,555
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,627
539
123
8
0
346,907
7
L
Artemis
8,159
510
114
7
0
269,409
3
W
Apollo
9,352
585
137
9
0
293,689
4
W
Discordia
9,121
570
126
8
0
301,283
2
L
Thanatos
7,961
498
113
7
0
322,084
0
W
Arachne
8,635
540
93
6
0
360,820
0
L
Nox
7,125
445
99
6
0
277,833
0
L
Odin
8,560
535
125
8
0
291,182
0
L
Cthulhu
6,138
384
40
3
0
321,047
0
W
Xing Tian
8,029
502
24
2
0
334,016
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role