Player Matchup

Ne Zha
Ne Zha
Gold V
Hackhaddock4
Ne Zha
Gold V
Level 119
God Stats
5W - 6L
1,563 SR
Queue Stats
80W - 80L
1,438 MMR
Solo
Merlin
Merlin
Silver I
Mvrdaa
Merlin
Silver I
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,521 MMR
Party 2
Serqet
Serqet
Gold V
Xemplified
Serqet
Gold V
Level 127
God Stats
1W - 1L
1,733 SR
Queue Stats
48W - 36L
1,370 MMR
Party 2
Hades
Hades
Silver III
imGrimy_
Hades
Silver III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,463 MMR
Solo
Apollo
Apollo
Gold V
laughingset
Apollo
Gold V
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 118L
1,463 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,559 SR
1,451 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,549 SR
1,506 MMR
Poseidon
Poseidon
Bronze III
 
Poseidon
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold II
BW x FLYNN
Fenrir
Gold II
Level 74
God Stats
7W - 11L
1,565 SR
Queue Stats
277W - 279L
1,645 MMR
Party 1
Athena
Athena
Gold V
Dunjdah
Athena
Gold V
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 35L
1,446 MMR
Solo
Izanami
Izanami
Silver III
mifobleis
Izanami
Silver III
Level 153
God Stats
1W - 0L
1,680 SR
Queue Stats
7W - 9L
1,439 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 3 / 1
6,141
512
3,966
11,202
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Mvrdaa
Merlin
11
1 / 4 / 1
6,338
528
2,449
6,718
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Xemplified
Serqet
9
0 / 2 / 0
5,293
441
4,002
8,258
5,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
imGrimy_
Hades
12
0 / 1 / 0
7,076
590
6,116
10,155
6,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
11
1 / 3 / 0
6,699
558
2,638
7,456
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
He BoThanatosMercurySusano

VS

Bans
Ao KuangCliodhnaThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
6 / 1 / 1
8,571
714
9,295
6,794
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
 
Hercules
12
0 / 0 / 1
7,132
594
4,286
10,102
8,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
BW x FLYNN
Fenrir
12
6 / 1 / 2
7,225
602
7,298
10,270
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
Dunjdah
Athena
11
1 / 0 / 7
7,324
610
4,495
6,664
5,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
mifobleis
Izanami
11
0 / 1 / 4
6,215
518
2,449
4,925
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
6
1
1
6.5
W
Hercules
 
Hercules
0
0
1
0.5
W
Fenrir
BW x FLYNN
Fenrir
6
1
2
7
W
Athena
Dunjdah
Athena
1
0
7
4.5
L
Ne Zha
0
3
1
0.17
L
Merlin
Mvrdaa
Merlin
1
4
1
0.38
L
Serqet
Xemplified
Serqet
0
2
0
0
L
Hades
imGrimy_
Hades
0
1
0
0
L
Apollo
1
3
0
0.33
W
Izanami
mifobleis
Izanami
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,171
Damage
27,823
43,789
Taken
38,755
21,518
Mitigated
22,093
12,373
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
9,295
2,008
0
1,884
6,794
2,508
20
1,707
5,087
79,703
0
W
Hercules
 
Hercules
4,286
1,248
0
4,469
10,102
8,556
0
4,871
5,231
519
59,294
W
Fenrir
BW x FLYNN
Fenrir
7,298
1,602
0
1,023
10,270
3,975
0
959
9,005
0
48,703
W
Athena
Dunjdah
Athena
4,495
1,762
2,193
2,129
6,664
5,571
0
1,028
5,636
31,151
0
L
Ne Zha
3,966
740
0
1,449
11,202
4,247
0
3,966
7,236
0
45,834
L
Merlin
Mvrdaa
Merlin
2,449
307
0
1,221
6,718
2,379
0
3,916
2,802
43,080
0
L
Serqet
Xemplified
Serqet
4,002
715
0
1,443
8,258
5,529
0
2,296
5,962
0
16,366
L
Hades
imGrimy_
Hades
6,116
682
188
5,550
10,155
6,433
0
945
9,210
61,001
0
L
Apollo
2,638
2,354
0
2,522
7,456
2,930
285
2,923
4,533
0
50,003
W
Izanami
mifobleis
Izanami
2,449
1,411
0
1,244
4,925
1,483
0
0
4,925
0
34,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
36,467
379
Minions Killed
417
0
Camps Cleared
0
1,238,372
Distance Traveled
1,290,207
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,571
714
131
11
0
281,157
3
W
Hercules
7,132
594
108
9
0
239,114
0
W
Fenrir
7,225
602
63
5
0
311,797
0
W
Athena
7,324
610
44
4
0
283,681
2
L
Ne Zha
6,141
512
68
6
0
274,929
0
L
Merlin
6,338
528
81
7
0
237,404
0
L
Serqet
5,293
441
21
2
0
278,061
0
L
Hades
7,076
590
120
10
0
229,749
5
L
Apollo
6,699
558
89
7
0
218,229
2
W
Izanami
6,215
518
71
6
0
174,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role