Player Matchup

Bellona
Bellona
 
Bellona
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
EnigmaticSphinx
Atlas
Level 157
God Stats
5W - 2L
1,635 SR
Queue Stats
118W - 99L
1,549 Elo+
Solo
Thor
Thor
LordOdai
Thor
Level 90
God Stats
15W - 16L
1,504 SR
Queue Stats
305W - 299L
1,504 Elo+
Solo
Neith
Neith
MozzaChan
Neith
Level 62
God Stats
1W - 3L
1,194 SR
Queue Stats
217W - 198L
1,453 Elo+
Solo
Hera
Hera
Zhainyy
Hera
Level 99
God Stats
1W - 0L
1,499 SR
Queue Stats
17W - 4L
1,905 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,582 Elo+

VS

Team Averages
Level 86
1,587 SR
1,541 Elo+
Sol
Sol
NzDealer
Sol
Level 67
God Stats
2W - 5L
1,527 SR
Queue Stats
146W - 141L
1,536 Elo+
Solo
Nike
Nike
VeniVidiAmavi
Nike
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,666 Elo+
Solo
Baron Samedi
Baron Samedi
ethnn3
Baron Samedi
Level 46
God Stats
0W - 1L
1,860 SR
Queue Stats
155W - 148L
1,388 Elo+
Solo
Pele
Pele
soji1974
Pele
Level 87
God Stats
59W - 61L
1,415 SR
Queue Stats
827W - 799L
1,497 Elo+
Solo
Geb
Geb
ulltis
Geb
Level 123
God Stats
12W - 6L
1,632 SR
Queue Stats
83W - 59L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 1 / 0
8,307
593
11,544
17,007
16,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 5
7,027
502
4,189
10,043
6,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
11
1 / 3 / 3
6,953
497
4,080
9,721
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
MozzaChan
Neith
15
4 / 0 / 0
8,500
607
8,483
8,706
3,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
Zhainyy
Hera
16
7 / 0 / 1
9,276
663
11,733
5,419
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,694
478
7,060
9,935
4,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 3
7,803
557
11,814
15,931
14,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
ethnn3
Baron Samedi
9
0 / 5 / 0
6,122
437
3,068
7,821
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
11
3 / 3 / 1
6,725
480
6,444
11,869
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
ulltis
Geb
10
0 / 2 / 0
6,242
446
2,588
12,043
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
17
Kills
5
5
Deaths
17
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
0
5
W
0
1
5
2.5
W
Thor
1
3
3
0.83
W
Neith
MozzaChan
Neith
4
0
0
4
L
0
4
0
0
L
2
3
3
1.17
W
Hera
Zhainyy
Hera
7
0
1
7.5
L
Baron Samedi
ethnn3
Baron Samedi
0
5
0
0
L
Pele
3
3
1
1.17
L
Geb
ulltis
Geb
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,029
Damage
30,974
50,896
Taken
57,599
32,806
Mitigated
35,854
17,317
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,544
5,798
0
6,735
17,007
16,486
619
668
16,339
0
65,401
W
4,189
1,907
2,580
2,970
10,043
6,450
210
3,249
6,794
15,992
0
W
Thor
4,080
846
0
1,116
9,721
3,467
0
427
9,294
0
40,809
W
Neith
MozzaChan
Neith
8,483
3,447
0
3,291
8,706
3,984
392
6,422
2,284
0
77,036
L
7,060
2,856
0
3,009
9,935
4,437
234
395
9,540
51,579
6,427
L
11,814
2,680
0
5,429
15,931
14,922
0
510
15,421
2,365
64,577
W
Hera
Zhainyy
Hera
11,733
2,951
0
625
5,419
2,419
1,850
2,689
2,730
93,385
0
L
Baron Samedi
ethnn3
Baron Samedi
3,068
142
339
1,787
7,821
3,270
0
4,519
3,302
42,706
0
L
Pele
6,444
1,386
0
1,418
11,869
4,384
0
3,555
8,314
0
40,307
L
Geb
ulltis
Geb
2,588
330
0
2,614
12,043
8,841
0
6,943
5,100
21,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,063
Gold Earned
33,586
488
Minions Killed
351
0
Camps Cleared
0
1,332,058
Distance Traveled
1,269,757
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,307
593
102
7
0
264,430
0
W
Atlas
7,027
502
20
1
0
268,380
5
W
Thor
6,953
497
60
4
0
286,015
0
W
Neith
8,500
607
136
10
0
256,104
2
L
Sol
6,694
478
100
7
0
221,227
0
L
Nike
7,803
557
97
7
0
257,103
0
W
Hera
9,276
663
170
12
0
257,129
3
L
Baron Samedi
6,122
437
69
5
0
187,449
2
L
Pele
6,725
480
61
4
0
314,505
0
L
Geb
6,242
446
24
2
0
289,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role