Player Matchup

Zeus
Zeus
AoA Envy
Zeus
Level 69
God Stats
6W - 5L
1,520 SR
Queue Stats
377W - 381L
1,425 Elo+
Party 2
Arachne
Arachne
KingMykal
Arachne
Level 77
God Stats
43W - 28L
1,541 SR
Queue Stats
400W - 397L
1,460 Elo+
Party 2
Hachiman
Hachiman
Mzgeminibby
Hachiman
Level 66
God Stats
4W - 7L
1,283 SR
Queue Stats
5W - 7L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sheriff Tobi
Cu Chulainn
Level 61
God Stats
16W - 12L
1,367 SR
Queue Stats
203W - 190L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
zombie_slayahh
Kuzenbo
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 212L
1,359 Elo+
Solo
Team Averages
Level 67
1,442 SR
1,415 Elo+

VS

Team Averages
Level 112
1,427 SR
1,391 Elo+
Susano
Susano
ElGordoMata8808
Susano
Level 116
God Stats
1W - 1L
1,229 SR
Queue Stats
686W - 666L
1,352 Elo+
Party 1
King Arthur
King Arthur
JohnnyAR15
King Arthur
Level 203
God Stats
11W - 5L
1,414 SR
Queue Stats
60W - 66L
1,376 Elo+
Solo
The Morrigan
The Morrigan
Santana S4ge
The Morrigan
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 142L
1,366 Elo+
Party 1
Atlas
Atlas
TheBasedRob
Atlas
Level 152
God Stats
52W - 55L
1,512 SR
Queue Stats
698W - 759L
1,434 Elo+
Solo
Izanami
Izanami
Unsighteddog1x0
Izanami
Level 26
God Stats
5W - 9L
1,482 SR
Queue Stats
30W - 38L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 3 / 1
7,996
444
2,143
6,978
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
KingMykal
Arachne
17
10 / 3 / 1
10,359
576
16,877
20,686
9,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Mzgeminibby
Hachiman
10
0 / 3 / 3
6,620
368
1,718
6,557
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cu Chulainn
Sheriff Tobi
Cu Chulainn
15
3 / 2 / 2
9,118
507
13,610
19,154
21,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 4
8,001
445
4,269
15,546
20,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,732
430
3,839
15,832
6,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
JohnnyAR15
King Arthur
15
2 / 4 / 1
9,542
530
13,515
17,967
14,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
Santana S4ge
The Morrigan
13
4 / 4 / 5
8,722
485
10,791
9,364
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
6 / 1 / 5
9,912
551
9,140
14,123
14,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 4
8,329
463
5,147
10,705
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
16
Kills
12
12
Deaths
16
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
3
1
0.5
W
0
4
4
0.5
W
King Arthur
JohnnyAR15
King Arthur
2
4
1
0.63
L
Arachne
KingMykal
Arachne
10
3
1
3.5
L
Hachiman
Mzgeminibby
Hachiman
0
3
3
0.5
W
The Morrigan
Santana S4ge
The Morrigan
4
4
5
1.63
L
Cu Chulainn
Sheriff Tobi
Cu Chulainn
3
2
2
2
W
6
1
5
8.5
W
0
3
4
0.67
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,617
Damage
42,432
68,921
Taken
67,991
55,401
Mitigated
45,583
9,515
Healing
20,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
2,143
726
0
807
6,978
2,599
0
2,551
4,427
58,372
0
W
3,839
842
0
4,297
15,832
6,784
268
1,379
14,453
0
46,712
W
King Arthur
JohnnyAR15
King Arthur
13,515
1,361
0
5,896
17,967
14,873
99
973
16,994
202
62,984
L
Arachne
KingMykal
Arachne
16,877
12,096
0
4,645
20,686
9,376
85
6,600
14,038
0
92,554
L
Hachiman
Mzgeminibby
Hachiman
1,718
1,143
0
47
6,557
2,265
0
4,083
2,474
0
15,399
W
The Morrigan
Santana S4ge
The Morrigan
10,791
3,433
0
250
9,364
4,519
1,073
1,889
7,475
48,866
3,245
L
Cu Chulainn
Sheriff Tobi
Cu Chulainn
13,610
1,972
0
2,746
19,154
21,010
0
2,651
15,386
1,573
66,150
W
9,140
3,476
0
5,322
14,123
14,335
249
1,412
12,711
38,244
0
W
5,147
3,458
0
4,649
10,705
5,072
408
1,469
9,236
0
62,465
L
4,269
1,580
87
1,183
15,546
20,151
100
3,091
12,289
28,566
331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
44,237
367
Minions Killed
352
0
Camps Cleared
0
1,462,757
Distance Traveled
1,686,484
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,996
444
88
5
0
235,556
3
W
Susano
7,732
430
73
4
0
368,963
0
W
King Arthur
9,542
530
76
4
0
337,803
0
L
Arachne
10,359
576
119
7
0
392,977
0
L
Hachiman
6,620
368
31
2
0
189,739
0
W
The Morrigan
8,722
485
74
4
0
301,585
0
L
Cu Chulainn
9,118
507
100
6
0
308,676
0
W
Atlas
9,912
551
35
2
0
354,561
8
W
Izanami
8,329
463
94
5
0
323,572
0
L
Kuzenbo
8,001
445
29
2
0
335,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role