Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DarrellCombos
Jormungandr
Level 66
God Stats
4W - 2L
1,257 SR
Queue Stats
203W - 255L
1,294 Elo+
Party 2
Loki
Loki
RipAuzlBerry
Loki
Level 17
God Stats
0W - 5L
1,238 SR
Queue Stats
42W - 64L
1,132 Elo+
Party 2
Danzaburou
Danzaburou
Smoke2k--
Danzaburou
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 33L
1,173 Elo+
Party 2
Janus
Janus
Undotime
Janus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 59L
1,147 Elo+
Party 2
Team Averages
Level 48
1,399 SR
1,249 Elo+

VS

Team Averages
Level 135
1,539 SR
1,395 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DUB253
Mulan
Level 115
God Stats
25W - 18L
1,389 SR
Queue Stats
67W - 79L
1,324 Elo+
Party 1
Bacchus
Bacchus
Gasholeliger
Bacchus
Level 123
God Stats
44W - 47L
1,462 SR
Queue Stats
56W - 63L
1,393 Elo+
Party 1
Mercury
Mercury
SmashFade
Mercury
Level 127
God Stats
7W - 3L
1,842 SR
Queue Stats
109W - 119L
1,367 Elo+
Party 1
Zeus
Zeus
codswishX420
Zeus
Level 175
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 98L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 0 / 0
5,269
479
1,733
9,762
8,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
DarrellCombos
Jormungandr
8
1 / 1 / 0
4,933
448
4,482
6,678
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 5 / 0
4,713
428
3,534
10,061
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Smoke2k--
Danzaburou
8
0 / 2 / 1
4,914
447
3,707
6,302
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Undotime
Janus
8
0 / 4 / 0
4,511
410
1,046
6,747
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 0 / 1
6,066
551
3,626
7,474
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
DUB253
Mulan
7
0 / 0 / 0
5,024
457
2,003
1,965
939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Gasholeliger
Bacchus
9
1 / 1 / 0
6,071
552
4,296
8,337
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
SmashFade
Mercury
12
2 / 0 / 0
6,840
622
4,723
6,639
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
7 / 0 / 1
7,295
663
9,707
6,191
1,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
12
12
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
Hou Yi
 
Hou Yi
2
0
1
2.5
W
Mulan
DUB253
Mulan
0
0
0
0
L
Jormungandr
DarrellCombos
Jormungandr
1
1
0
1
W
Bacchus
Gasholeliger
Bacchus
1
1
0
1
L
0
5
0
0
W
Mercury
SmashFade
Mercury
2
0
0
2
L
Danzaburou
Smoke2k--
Danzaburou
0
2
1
0.25
L
Janus
Undotime
Janus
0
4
0
0
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,502
Damage
24,355
39,550
Taken
30,606
21,517
Mitigated
16,502
10,261
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,733
738
0
2,235
9,762
8,577
0
391
9,157
0
26,214
W
Hou Yi
 
Hou Yi
3,626
2,056
0
3,892
7,474
2,667
551
2,283
5,191
0
40,622
W
Mulan
DUB253
Mulan
2,003
233
0
1,083
1,965
939
0
0
1,965
0
15,803
L
Jormungandr
DarrellCombos
Jormungandr
4,482
1,460
287
1,830
6,678
4,830
0
1,911
4,767
28,275
0
W
Bacchus
Gasholeliger
Bacchus
4,296
642
365
4,293
8,337
8,579
442
1,998
6,339
20,550
0
L
3,534
1,097
0
2,668
10,061
3,521
0
6,108
3,953
0
19,874
W
Mercury
SmashFade
Mercury
4,723
2,090
0
750
6,639
2,467
0
201
6,438
0
58,945
L
Danzaburou
Smoke2k--
Danzaburou
3,707
1,700
0
1,725
6,302
2,396
0
2,385
3,917
0
16,275
L
Janus
Undotime
Janus
1,046
122
0
1,516
6,747
2,193
0
3,208
3,539
18,860
0
W
9,707
957
0
1,847
6,191
1,850
426
1,046
5,145
48,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,340
Gold Earned
31,296
182
Minions Killed
269
0
Camps Cleared
0
1,059,914
Distance Traveled
979,123
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,269
479
47
4
0
223,307
2
W
Hou Yi
6,066
551
70
6
0
185,922
0
W
Mulan
5,024
457
27
2
0
115,342
0
L
Jormungandr
4,933
448
35
3
0
232,455
0
W
Bacchus
6,071
552
21
2
0
202,902
2
L
Loki
4,713
428
30
3
0
236,865
2
W
Mercury
6,840
622
86
8
0
256,437
0
L
Danzaburou
4,914
447
38
3
0
200,572
0
L
Janus
4,511
410
32
3
0
166,715
0
W
Zeus
7,295
663
65
6
0
218,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role