Player Matchup

Cerberus
Cerberus
Capo25
Cerberus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 27L
1,486 Elo+
Party 3
Bakasura
Bakasura
MetaMemester
Bakasura
Level 55
God Stats
13W - 14L
1,263 SR
Queue Stats
108W - 130L
1,410 Elo+
Solo
Cliodhna
Cliodhna
MooseBRUH
Cliodhna
Level 123
God Stats
5W - 1L
1,900 SR
Queue Stats
204W - 206L
1,646 Elo+
Party 3
Sol
Sol
SearaMissed
Sol
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,655 Elo+
Party 3
Chang'e
Chang'e
venisbadisbad
Chang'e
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 134L
1,845 Elo+
Party 3
Team Averages
Level 62
1,533 SR
1,608 Elo+

VS

Team Averages
Level 39
1,391 SR
1,470 Elo+
Scylla
Scylla
AdmiralDash
Scylla
Level 55
God Stats
1W - 3L
1,284 SR
Queue Stats
99W - 80L
1,676 Elo+
Party 2
Bellona
Bellona
Pathto-Insanity
Bellona
Level 18
God Stats
2W - 4L
1,258 SR
Queue Stats
16W - 25L
1,311 Elo+
Party 1
Kali
Kali
SNS-Superman
Kali
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 91L
1,377 Elo+
Party 1
Charybdis
Charybdis
aMi7y
Charybdis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,621 Elo+
Party 2
Bacchus
Bacchus
blasphemousgod
Bacchus
Level 26
God Stats
7W - 9L
1,410 SR
Queue Stats
54W - 78L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Capo25
Cerberus
9
1 / 0 / 4
6,284
571
3,684
8,633
5,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
MetaMemester
Bakasura
12
8 / 1 / 2
7,017
638
4,695
9,644
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
MooseBRUH
Cliodhna
12
0 / 0 / 3
6,710
610
3,326
6,072
2,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
3 / 1 / 3
7,189
654
8,898
7,452
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
13
3 / 0 / 4
7,501
682
9,330
8,837
5,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
0 / 1 / 0
6,117
556
4,973
4,956
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,925
448
5,060
9,518
6,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 4 / 0
5,060
460
1,931
9,447
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
aMi7y
Charybdis
8
0 / 4 / 2
5,118
465
6,169
9,972
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 3 / 0
5,313
483
3,248
8,891
7,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
1
0
0
W
Cerberus
Capo25
Cerberus
1
0
4
3
W
Bakasura
MetaMemester
Bakasura
8
1
2
9
W
Cliodhna
MooseBRUH
Cliodhna
0
0
3
1.5
L
0
3
0
0
L
0
4
0
0
W
3
1
3
4.5
L
Charybdis
aMi7y
Charybdis
0
4
2
0.25
L
2
3
0
0.67
W
Chang'e
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
21,381
40,638
Taken
42,784
18,581
Mitigated
21,424
16,310
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,973
1,094
0
1,564
4,956
1,407
424
532
4,302
47,658
0
W
Cerberus
Capo25
Cerberus
3,684
501
1,748
2,960
8,633
5,287
14
2,740
5,893
16,879
0
W
Bakasura
MetaMemester
Bakasura
4,695
3,523
0
1,742
9,644
3,414
0
1,678
7,966
0
30,503
W
Cliodhna
MooseBRUH
Cliodhna
3,326
350
0
1,125
6,072
2,264
0
2,706
3,366
0
57,218
L
5,060
979
0
1,789
9,518
6,069
0
5,588
3,153
0
27,360
L
1,931
1,155
0
1,642
9,447
3,115
0
2,659
6,202
0
32,699
W
8,898
4,821
0
3,314
7,452
2,537
1,269
1,637
5,815
59,442
0
L
Charybdis
aMi7y
Charybdis
6,169
3,584
0
2,400
9,972
3,490
0
6,237
3,607
0
30,281
L
3,248
586
43
1,551
8,891
7,343
0
5,813
3,040
17,424
0
W
Chang'e
9,330
867
200
5,221
8,837
5,079
0
0
8,837
57,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,701
Gold Earned
26,533
379
Minions Killed
247
0
Camps Cleared
0
1,122,719
Distance Traveled
1,037,759
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,117
556
82
7
0
183,786
0
W
Cerberus
6,284
571
31
3
0
214,119
2
W
Bakasura
7,017
638
45
4
0
244,817
1
W
Cliodhna
6,710
610
114
10
0
244,799
0
L
Bellona
4,925
448
42
4
0
209,770
0
L
Kali
5,060
460
47
4
0
233,885
2
W
Sol
7,189
654
94
9
0
215,642
1
L
Charybdis
5,118
465
47
4
0
191,824
0
L
Bacchus
5,313
483
29
3
0
218,494
1
W
Chang'e
7,501
682
95
9
0
203,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role