Player Matchup

Tiamat
Tiamat
Blackman213
Tiamat
Level 62
God Stats
3W - 2L
1,715 SR
Queue Stats
103W - 99L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
John_xi_na
Cthulhu
Level 124
God Stats
9W - 3L
1,532 SR
Queue Stats
393W - 386L
1,482 Elo+
Solo
Thoth
Thoth
Tenshu
Thoth
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 213L
1,558 Elo+
Party 3
Xing Tian
Xing Tian
Value17
Xing Tian
Level 105
God Stats
4W - 4L
1,653 SR
Queue Stats
107W - 102L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
xBaphomette
Sun Wukong
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 212L
1,557 Elo+
Party 3
Team Averages
Level 114
1,580 SR
1,518 Elo+

VS

Team Averages
Level 140
1,566 SR
1,531 Elo+
Anubis
Anubis
Blade king 192
Anubis
Level 179
God Stats
26W - 7L
1,628 SR
Queue Stats
694W - 239L
1,485 Elo+
Party 2
Artemis
Artemis
GrandpaGoky
Artemis
Level 118
God Stats
7W - 0L
1,500 SR
Queue Stats
575W - 144L
1,494 Elo+
Party 2
Athena
Athena
NavyDegree
Athena
Level 157
God Stats
9W - 2L
1,702 SR
Queue Stats
870W - 263L
1,546 Elo+
Party 2
Ullr
Ullr
RevanHelloNoob
Ullr
Level 142
God Stats
3W - 5L
1,500 SR
Queue Stats
1,232W - 399L
1,557 Elo+
Party 2
Yu Huang
Yu Huang
cinder248
Yu Huang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 3 / 4
8,734
728
13,381
9,782
6,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
John_xi_na
Cthulhu
14
0 / 2 / 5
8,740
728
8,237
8,885
7,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
Tenshu
Thoth
13
0 / 4 / 1
7,857
655
10,856
9,749
5,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
Value17
Xing Tian
14
1 / 2 / 3
8,097
675
3,903
11,311
11,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
xBaphomette
Sun Wukong
15
3 / 1 / 2
8,493
708
8,668
7,979
7,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 8
10,203
850
14,988
13,027
8,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
GrandpaGoky
Artemis
13
1 / 1 / 4
8,056
671
4,315
5,719
2,511
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
NavyDegree
Athena
17
2 / 1 / 9
10,212
851
4,648
18,284
13,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 4
7,783
649
4,365
8,167
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
cinder248
Yu Huang
16
4 / 1 / 6
9,094
758
12,213
8,834
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
6
Kills
12
12
Deaths
6
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
4
1.33
W
4
2
8
4
W
Artemis
GrandpaGoky
Artemis
1
1
4
3
L
Cthulhu
John_xi_na
Cthulhu
0
2
5
1.25
W
Athena
NavyDegree
Athena
2
1
9
6.5
W
1
1
4
3
L
Thoth
Tenshu
Thoth
0
4
1
0.13
L
Xing Tian
Value17
Xing Tian
1
2
3
1.25
W
Yu Huang
cinder248
Yu Huang
4
1
6
7
L
Sun Wukong
xBaphomette
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,045
Damage
40,529
47,706
Taken
54,031
38,855
Mitigated
33,032
16,805
Healing
30,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
13,381
466
1,077
2,463
9,782
6,318
144
7,451
2,326
25,501
0
W
14,988
450
2,531
7,059
13,027
8,519
942
9,370
3,463
42,071
0
W
Artemis
GrandpaGoky
Artemis
4,315
1,388
688
252
5,719
2,511
1,395
3,810
1,812
0
10,835
L
Cthulhu
John_xi_na
Cthulhu
8,237
199
2,607
1,144
8,885
7,884
189
5,424
3,420
20,297
0
W
Athena
NavyDegree
Athena
4,648
1,130
2,443
9,439
18,284
13,732
373
11,520
6,437
9,572
0
W
4,365
990
0
730
8,167
3,887
796
5,671
2,328
0
7,463
L
Thoth
Tenshu
Thoth
10,856
556
1,242
1,663
9,749
5,359
645
8,045
1,677
19,908
0
L
Xing Tian
Value17
Xing Tian
3,903
190
164
2,128
11,311
11,408
104
5,492
5,795
11,223
0
W
Yu Huang
cinder248
Yu Huang
12,213
1,057
4,188
3,557
8,834
4,383
812
7,437
1,302
23,714
0
L
Sun Wukong
xBaphomette
Sun Wukong
8,668
700
1,064
3,253
7,979
7,886
400
5,316
2,639
1,680
12,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
45,348
117
Minions Killed
129
0
Camps Cleared
0
995,081
Distance Traveled
1,134,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,734
728
29
2
0
217,776
0
W
Anubis
10,203
850
67
6
0
200,297
0
W
Artemis
8,056
671
17
1
0
221,691
0
L
Cthulhu
8,740
728
39
3
0
169,208
0
W
Athena
10,212
851
12
1
0
222,878
0
W
Ullr
7,783
649
8
1
0
247,402
0
L
Thoth
7,857
655
25
2
0
202,678
0
L
Xing Tian
8,097
675
12
1
0
204,706
0
W
Yu Huang
9,094
758
25
2
0
242,426
0
L
Sun Wukong
8,493
708
12
1
0
200,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role