Player Matchup

Ishtar
Ishtar
Merdalf
Ishtar
Level 88
God Stats
3W - 10L
1,300 SR
Queue Stats
90W - 64L
1,614 Elo+
Party 2
Agni
Agni
Poomistrash
Agni
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 23L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
Poompie
Hun Batz
Level 18
God Stats
1W - 2L
1,448 SR
Queue Stats
17W - 12L
1,527 Elo+
Party 2
Khepri
Khepri
StaticToad
Khepri
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,540 Elo+
Party 2
King Arthur
King Arthur
xXSZNZXx
King Arthur
Level 43
God Stats
4W - 2L
1,500 SR
Queue Stats
106W - 101L
1,460 Elo+
Solo
Team Averages
Level 37
1,450 SR
1,543 Elo+

VS

Team Averages
Level 44
1,598 SR
1,578 Elo+
Surtr
Surtr
 
Surtr
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Irishronin
Sol
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
273W - 242L
1,697 Elo+
Party 1
Mulan
Mulan
KarnageRonin
Mulan
Level 59
God Stats
2W - 1L
1,729 SR
Queue Stats
229W - 214L
1,577 Elo+
Party 1
Eset
Eset
Swolomon
Eset
Level 41
God Stats
2W - 0L
1,761 SR
Queue Stats
23W - 26L
1,508 Elo+
Solo
Thanatos
Thanatos
Theravenronin
Thanatos
Level 36
God Stats
4W - 2L
1,500 SR
Queue Stats
193W - 170L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Merdalf
Ishtar
10
1 / 4 / 0
5,869
489
5,390
11,083
4,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 0
6,567
547
4,588
8,613
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Poompie
Hun Batz
10
2 / 3 / 1
5,961
497
3,035
8,968
3,173
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
StaticToad
Khepri
8
0 / 3 / 1
5,505
459
1,434
9,140
6,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
xXSZNZXx
King Arthur
12
3 / 4 / 1
6,758
563
8,320
11,676
10,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
5 / 2 / 3
7,351
613
9,344
10,941
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 1
7,392
616
7,946
6,113
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 7
6,919
577
7,794
10,496
9,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Eset
14
3 / 0 / 2
7,698
642
4,438
5,073
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Theravenronin
Thanatos
11
4 / 4 / 1
6,818
568
6,188
11,642
5,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
8
Kills
18
18
Deaths
8
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
2
3
3.25
W
5
1
1
5.5
W
1
1
7
4.5
L
Ishtar
Merdalf
Ishtar
1
4
0
0.25
L
2
4
0
0.5
L
Hun Batz
Poompie
Hun Batz
2
3
1
0.83
L
Khepri
StaticToad
Khepri
0
3
1
0.17
W
Eset
3
0
2
4
W
Thanatos
Theravenronin
Thanatos
4
4
1
1.13
L
King Arthur
xXSZNZXx
King Arthur
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,767
Damage
35,710
49,480
Taken
44,265
27,296
Mitigated
24,315
9,662
Healing
18,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,344
3,905
0
2,619
10,941
5,529
21
2,387
8,554
992
47,236
W
7,946
3,263
205
2,600
6,113
2,015
2,627
671
5,442
53,330
0
W
7,794
1,061
235
3,628
10,496
9,272
0
1,460
9,036
0
21,500
L
Ishtar
Merdalf
Ishtar
5,390
4,298
0
3,837
11,083
4,912
0
4,646
6,437
0
47,824
L
4,588
359
0
1,106
8,613
3,041
0
2,485
6,128
48,060
0
L
Hun Batz
Poompie
Hun Batz
3,035
1,432
0
809
8,968
3,173
0
699
8,227
0
35,269
L
Khepri
StaticToad
Khepri
1,434
639
1,124
906
9,140
6,115
0
4,566
4,574
8,024
0
W
Eset
4,438
1,177
103
1,843
5,073
2,000
290
1,906
3,167
66,003
0
W
Thanatos
Theravenronin
Thanatos
6,188
1,574
0
7,515
11,642
5,499
0
408
11,234
0
32,763
L
King Arthur
xXSZNZXx
King Arthur
8,320
1,456
0
1,880
11,676
10,055
0
416
10,490
1,807
49,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
36,178
328
Minions Killed
349
0
Camps Cleared
0
1,190,456
Distance Traveled
1,210,552
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,351
613
61
5
0
272,436
0
W
Sol
7,392
616
93
8
0
223,126
0
W
Mulan
6,919
577
24
2
0
262,001
1
L
Ishtar
5,869
489
98
8
0
237,376
1
L
Agni
6,567
547
91
8
0
234,612
0
L
Hun Batz
5,961
497
58
5
0
246,128
0
L
Khepri
5,505
459
10
1
0
216,247
0
W
Eset
7,698
642
111
9
0
227,586
0
W
Thanatos
6,818
568
60
5
0
225,403
0
L
King Arthur
6,758
563
71
6
0
256,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role