Player Matchup

Cernunnos
Cernunnos
AnelCaviti
Cernunnos
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 134L
1,676 Elo+
Solo
Thor
Thor
Brok3nArrow2411
Thor
Level 127
God Stats
2W - 6L
1,500 SR
Queue Stats
237W - 237L
1,425 Elo+
Party 2
Cerberus
Cerberus
KingB0nd
Cerberus
Level 29
God Stats
0W - 6L
1,500 SR
Queue Stats
329W - 339L
1,425 Elo+
Party 2
Hercules
Hercules
YaDisMyGame
Hercules
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 102L
1,500 Elo+
Party 2
Vamana
Vamana
xBUDDHAx9847
Vamana
Level 86
God Stats
1W - 3L
1,481 SR
Queue Stats
137W - 133L
1,534 Elo+
Solo
Team Averages
Level 84
1,496 SR
1,512 Elo+

VS

Team Averages
Level 127
1,441 SR
1,478 Elo+
Mercury
Mercury
DrowsierSquare5
Mercury
Level 129
God Stats
11W - 14L
1,564 SR
Queue Stats
342W - 363L
1,439 Elo+
Solo
Raijin
Raijin
MrsSharmaMore
Raijin
Level 86
God Stats
8W - 16L
1,182 SR
Queue Stats
548W - 544L
1,489 Elo+
Party 1
Jormungandr
Jormungandr
TisOk2HavFun
Jormungandr
Level 150
God Stats
4W - 3L
1,247 SR
Queue Stats
132W - 140L
1,497 Elo+
Solo
Agni
Agni
corporal bigmac
Agni
Level 125
God Stats
4W - 1L
1,715 SR
Queue Stats
176W - 153L
1,502 Elo+
Party 1
Mulan
Mulan
ohyoukn0w
Mulan
Level 143
God Stats
12W - 8L
1,500 SR
Queue Stats
645W - 684L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnelCaviti
Cernunnos
16
2 / 8 / 6
9,402
627
10,661
18,650
7,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 5 / 6
11,425
762
13,499
16,274
6,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
KingB0nd
Cerberus
19
1 / 6 / 5
9,730
649
7,264
17,565
22,291
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
YaDisMyGame
Hercules
19
5 / 4 / 7
10,522
701
10,646
27,197
26,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
7
0 / 3 / 1
7,218
481
4,062
5,303
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 12
11,388
759
8,459
10,666
5,721
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
7 / 4 / 10
12,327
822
18,516
16,078
8,102
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TisOk2HavFun
Jormungandr
20
3 / 2 / 18
11,970
798
16,034
15,519
24,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
3 / 4 / 17
11,780
785
15,681
10,450
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
ohyoukn0w
Mulan
18
7 / 4 / 9
11,271
751
18,613
21,950
26,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
16
Kills
26
26
Deaths
17
25
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AnelCaviti
Cernunnos
2
8
6
0.63
L
8
5
6
2.2
W
6
3
12
4
L
Cerberus
KingB0nd
Cerberus
1
6
5
0.58
W
7
4
10
3
W
Jormungandr
TisOk2HavFun
Jormungandr
3
2
18
6
L
Hercules
YaDisMyGame
Hercules
5
4
7
2.13
W
3
4
17
2.88
W
Mulan
ohyoukn0w
Mulan
7
4
9
2.88
L
Vamana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,132
Damage
77,303
84,989
Taken
74,663
65,642
Mitigated
69,617
25,546
Healing
30,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AnelCaviti
Cernunnos
10,661
3,029
1,329
3,410
18,650
7,441
0
11,404
7,024
0
29,510
L
13,499
793
726
2,929
16,274
6,929
0
9,597
6,351
0
25,132
W
8,459
2,212
2,224
1,122
10,666
5,721
1,362
836
9,830
0
20,144
L
Cerberus
KingB0nd
Cerberus
7,264
258
0
1,526
17,565
22,291
0
9,587
7,850
23,768
0
W
18,516
2,457
5,124
5,378
16,078
8,102
1,313
1,188
14,890
40,217
0
W
Jormungandr
TisOk2HavFun
Jormungandr
16,034
3,755
1,476
2,981
15,519
24,860
856
2,439
13,080
32,251
859
L
Hercules
YaDisMyGame
Hercules
10,646
2,115
1,405
13,141
27,197
26,698
0
16,043
10,573
0
18,343
W
15,681
680
1,078
1,802
10,450
4,111
2,594
576
9,874
35,977
0
W
Mulan
ohyoukn0w
Mulan
18,613
2,557
787
8,601
21,950
26,823
377
2,225
19,725
0
27,596
L
Vamana
4,062
1,500
332
748
5,303
2,283
0
2,741
2,562
0
7,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,297
Gold Earned
58,736
135
Minions Killed
164
0
Camps Cleared
0
1,101,189
Distance Traveled
1,437,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,402
627
33
2
0
228,664
0
L
Thor
11,425
762
32
2
0
280,626
0
W
Mercury
11,388
759
6
0
0
327,410
0
L
Cerberus
9,730
649
44
3
0
230,681
0
W
Raijin
12,327
822
58
4
0
270,132
0
W
Jormungandr
11,970
798
34
2
0
276,980
0
L
Hercules
10,522
701
22
1
0
275,080
0
W
Agni
11,780
785
48
3
0
271,256
0
W
Mulan
11,271
751
18
1
0
291,854
0
L
Vamana
7,218
481
4
0
0
86,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role