Player Matchup

Ares
Ares
Ares_napalm
Ares
Level 51
God Stats
383W - 282L
1,615 SR
Queue Stats
421W - 321L
1,562 Elo+
Solo
Cliodhna
Cliodhna
ManPersonThing5
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,618 Elo+
Party 4
Shiva
Shiva
Sour lolipop140
Shiva
Level 64
God Stats
1W - 1L
1,674 SR
Queue Stats
91W - 85L
1,561 Elo+
Party 4
Merlin
Merlin
TheGamefather___
Merlin
Level 100
God Stats
8W - 4L
1,437 SR
Queue Stats
140W - 132L
1,492 Elo+
Party 3
Atlas
Atlas
vvglsiadin
Atlas
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 10L
1,225 Elo+
Party 3
Team Averages
Level 53
1,545 SR
1,491 Elo+

VS

Team Averages
Level 73
1,463 SR
1,452 Elo+
Kukulkan
Kukulkan
ELITEKILLER6204
Kukulkan
Level 44
God Stats
5W - 2L
1,589 SR
Queue Stats
11W - 6L
1,503 Elo+
Party 2
Arachne
Arachne
Ghast1yy
Arachne
Level 67
God Stats
22W - 10L
1,819 SR
Queue Stats
101W - 82L
1,503 Elo+
Party 1
Martichoras
Martichoras
Prima-_-Materia
Martichoras
Level 125
God Stats
15W - 19L
1,356 SR
Queue Stats
582W - 569L
1,522 Elo+
Solo
Chaac
Chaac
Say Ooh Child
Chaac
Level 85
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 1L
1,288 Elo+
Party 2
Ymir
Ymir
Sir Eulitt
Ymir
Level 45
God Stats
4W - 0L
1,265 SR
Queue Stats
19W - 19L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 3
9,794
1,088
6,037
11,956
19,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
12
0 / 0 / 1
6,341
705
0
0
0
12
0 / 0 / 1
7,854
873
0
0
0
15
2 / 2 / 2
9,943
1,105
16,059
7,538
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
15
1 / 1 / 3
10,363
1,151
6,785
14,276
21,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

257

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 1 / 2
8,893
988
6,097
4,029
1,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Ghast1yy
Arachne
15
1 / 0 / 2
9,362
1,040
8,054
6,997
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
Prima-_-Materia
Martichoras
14
1 / 0 / 1
8,844
983
5,085
3,548
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 0
9,058
1,006
6,380
11,869
9,131
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 1 / 2
9,640
1,071
5,231
9,145
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
4
Kills
3
3
Deaths
4
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
Kukulkan
0
1
2
1
W
Arachne
Ghast1yy
Arachne
1
0
2
2
L
Cliodhna
0
0
1
0.5
W
Martichoras
Prima-_-Materia
Martichoras
1
0
1
1.5
W
1
2
0
0.5
W
0
1
2
1
L
0
0
1
0.5
L
2
2
2
1.5
L
Atlas
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,881
Damage
30,847
33,770
Taken
35,588
44,760
Mitigated
22,334
2,625
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,037
88
0
966
11,956
19,317
0
2,862
9,094
17,273
0
W
Kukulkan
6,097
479
139
0
4,029
1,823
0
3,404
305
29,879
0
W
Arachne
Ghast1yy
Arachne
8,054
6,033
0
3,777
6,997
4,107
0
4,506
2,192
0
21,297
L
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
Martichoras
Prima-_-Materia
Martichoras
5,085
2,079
0
222
3,548
1,491
0
3,201
140
0
21,877
W
6,380
639
288
1,569
11,869
9,131
0
8,428
1,564
0
27,221
W
5,231
1,199
0
940
9,145
5,782
0
7,961
862
16,062
0
L
0
0
0
0
0
0
0
0
0
0
0
L
16,059
1,125
0
210
7,538
4,201
0
2,007
5,531
55,075
0
L
Atlas
6,785
2,594
0
1,449
14,276
21,242
0
6,459
7,817
23,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,295
Gold Earned
45,797
176
Minions Killed
205
4
Camps Cleared
10
475,218
Distance Traveled
866,350
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,794
1,088
35
4
0
146,370
1
W
Kukulkan
8,893
988
67
7
0
180,228
0
W
Arachne
9,362
1,040
33
4
6
191,800
0
L
Cliodhna
6,341
705
0
0
0
0
0
W
Martichoras
8,844
983
33
4
2
152,888
0
W
Chaac
9,058
1,006
50
6
1
190,134
0
W
Ymir
9,640
1,071
22
2
1
151,300
0
L
Shiva
7,854
873
0
0
0
0
0
L
Merlin
9,943
1,105
110
12
4
154,445
0
L
Atlas
10,363
1,151
31
3
0
174,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role