Player Matchup

Xbalanque
Xbalanque
Silver II
 
Xbalanque
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
MASERRATY
Sun Wukong
Silver I
Level 128
God Stats
92W - 74L
1,571 SR
Queue Stats
162W - 174L
1,120 MMR
Solo
Awilix
Awilix
Silver III
RoyalFlash
Awilix
Silver III
Level 149
God Stats
32W - 34L
1,543 SR
Queue Stats
177W - 184L
904 MMR
Solo
Agni
Agni
Gold V
SemihRaKi
Agni
Gold V
Level 88
God Stats
10W - 18L
1,500 SR
Queue Stats
925W - 920L
1,179 MMR
Solo
Loki
Loki
Silver II
shangrenguapi
Loki
Silver II
Level 211
God Stats
47W - 35L
1,650 SR
Queue Stats
556W - 549L
1,086 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,553 SR
1,158 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,330 SR
1,080 MMR
Scylla
Scylla
Bronze IV
El_Juanqui
Scylla
Bronze IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,263 MMR
Party 2
Arachne
Arachne
Silver IV
FaZe_Montse409
Arachne
Silver IV
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 80L
857 MMR
Party 1
Izanami
Izanami
Bronze IV
Mendezz752
Izanami
Bronze IV
Level 120
God Stats
2W - 6L
1,090 SR
Queue Stats
4W - 15L
1,324 MMR
Party 2
Fafnir
Fafnir
Silver II
V7_Sancho
Fafnir
Silver II
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 298L
1,018 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
shira1985
Kuzenbo
Silver III
Level 161
God Stats
1W - 4L
1,060 SR
Queue Stats
417W - 450L
939 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
1 / 0 / 2
8,303
593
5,536
7,259
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
MASERRATY
Sun Wukong
13
2 / 1 / 2
8,243
589
8,249
13,507
8,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
RoyalFlash
Awilix
13
2 / 1 / 6
7,496
535
5,495
10,696
6,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
15
3 / 1 / 5
8,919
637
2,190
3,641
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 1 / 3
8,766
626
7,304
8,589
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
ChronosSurtrFreyaCliodhna

VS

Bans
Ao KuangHadesFenrirHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
El_Juanqui
Scylla
13
1 / 6 / 0
7,045
503
3,270
9,259
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 1
5,126
366
1,075
4,577
1,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Mendezz752
Izanami
12
2 / 4 / 0
7,160
511
3,209
10,563
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
V7_Sancho
Fafnir
11
1 / 3 / 0
6,320
451
6,048
12,035
12,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
shira1985
Kuzenbo
2
0 / 1 / 0
4,458
318
431
2,248
1,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
4
4
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
0
2
2
L
Scylla
El_Juanqui
Scylla
1
6
0
0.17
L
0
1
1
0.5
W
Sun Wukong
MASERRATY
Sun Wukong
2
1
2
3
L
Izanami
Mendezz752
Izanami
2
4
0
0.5
W
Awilix
RoyalFlash
Awilix
2
1
6
5
W
Agni
3
1
5
5.5
L
Fafnir
V7_Sancho
Fafnir
1
3
0
0.33
W
7
1
3
8.5
L
Kuzenbo
shira1985
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,774
Damage
14,033
43,692
Taken
38,682
21,799
Mitigated
21,627
13,798
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
5,536
2,940
0
4,005
7,259
2,704
782
250
7,009
0
78,675
L
Scylla
El_Juanqui
Scylla
3,270
135
0
500
9,259
2,606
0
1,636
7,623
50,948
0
L
1,075
699
0
1,343
4,577
1,246
0
171
4,406
0
15,286
W
Sun Wukong
MASERRATY
Sun Wukong
8,249
1,805
0
5,648
13,507
8,586
250
4,983
8,017
0
60,880
L
Izanami
Mendezz752
Izanami
3,209
2,553
0
3,028
10,563
3,418
0
0
10,563
0
50,700
W
Awilix
RoyalFlash
Awilix
5,495
1,942
445
2,155
10,696
6,010
0
1,195
9,501
0
30,173
W
Agni
2,190
148
0
269
3,641
1,436
94
787
2,854
62,464
0
L
Fafnir
V7_Sancho
Fafnir
6,048
2,000
0
2,460
12,035
12,727
0
383
11,652
27,216
628
W
7,304
1,085
0
1,276
8,589
3,063
0
1,796
6,778
0
59,272
L
Kuzenbo
shira1985
Kuzenbo
431
279
0
878
2,248
1,630
0
0
2,248
3,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,727
Gold Earned
30,109
458
Minions Killed
271
0
Camps Cleared
0
1,448,635
Distance Traveled
899,658
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,303
593
134
10
0
251,687
0
L
Scylla
7,045
503
93
7
0
235,254
0
L
Arachne
5,126
366
31
2
0
181,150
0
W
Sun Wukong
8,243
589
97
7
0
247,840
0
L
Izanami
7,160
511
106
8
0
236,359
0
W
Awilix
7,496
535
23
2
0
316,785
4
W
Agni
8,919
637
131
9
0
295,309
1
L
Fafnir
6,320
451
37
3
0
203,722
0
W
Loki
8,766
626
73
5
0
337,014
2
L
Kuzenbo
4,458
318
4
0
0
43,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role