Player Matchup

Hercules
Hercules
HotBlondie69
Hercules
Level 38
God Stats
8W - 2L
1,748 SR
Queue Stats
201W - 186L
1,487 Elo+
Solo
Guan Yu
Guan Yu
Kayzana
Guan Yu
Level 105
God Stats
10W - 8L
1,756 SR
Queue Stats
333W - 309L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Martyrxo
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 294L
1,509 Elo+
Solo
Artemis
Artemis
jaguars0408
Artemis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,679 Elo+
Solo
Charybdis
Charybdis
zeroRant
Charybdis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,398 Elo+
Solo
Team Averages
Level 73
1,601 SR
1,521 Elo+

VS

Team Averages
Level 71
1,418 SR
1,518 Elo+
Charybdis
Charybdis
AHappyHero
Charybdis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,445 Elo+
Solo
Vulcan
Vulcan
AmericanBacon00
Vulcan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Terra
Terra
Pope of poke
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,577 Elo+
Solo
Rama
Rama
XWondermanX-__-
Rama
Level 115
God Stats
0W - 4L
1,091 SR
Queue Stats
152W - 160L
1,569 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sleeepysaber
Morgan Le Fay
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HotBlondie69
Hercules
19
11 / 2 / 12
11,306
870
12,762
19,642
24,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Kayzana
Guan Yu
15
0 / 2 / 19
9,448
727
5,877
21,512
25,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Martyrxo
Cthulhu
17
1 / 2 / 18
10,785
830
14,790
20,744
28,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
jaguars0408
Artemis
17
7 / 3 / 12
11,345
873
20,748
14,530
8,970
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
zeroRant
Charybdis
18
4 / 2 / 17
10,617
817
13,601
16,621
10,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AHappyHero
Charybdis
12
1 / 6 / 5
8,030
618
13,199
15,390
7,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 4 / 3
10,552
812
19,540
15,485
8,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 5 / 6
9,069
698
15,848
19,202
20,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 8
8,732
672
12,638
13,598
6,898
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
sleeepysaber
Morgan Le Fay
16
2 / 5 / 3
9,607
739
13,923
11,578
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
23
Kills
11
11
Deaths
24
78
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AHappyHero
Charybdis
1
6
5
0.58
L
4
4
3
1.38
W
Hercules
HotBlondie69
Hercules
11
2
12
8.5
W
Guan Yu
Kayzana
Guan Yu
0
2
19
4.75
W
Cthulhu
Martyrxo
Cthulhu
1
2
18
5
L
4
5
6
1.4
L
0
4
8
1
W
Artemis
jaguars0408
Artemis
7
3
12
4.33
L
Morgan Le Fay
sleeepysaber
Morgan Le Fay
2
5
3
0.7
W
Charybdis
zeroRant
Charybdis
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,778
Damage
75,148
93,049
Taken
75,253
96,915
Mitigated
49,444
58,213
Healing
29,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AHappyHero
Charybdis
13,199
6,629
1,474
2,131
15,390
7,142
726
3,780
11,610
0
17,240
L
19,540
10,789
2,174
2,518
15,485
8,826
145
2,967
12,518
40,599
0
W
Hercules
HotBlondie69
Hercules
12,762
1,677
798
7,680
19,642
24,157
184
8,476
11,166
1,629
24,300
W
Guan Yu
Kayzana
Guan Yu
5,877
633
18,303
11,420
21,512
25,141
378
11,806
9,706
0
14,319
W
Cthulhu
Martyrxo
Cthulhu
14,790
197
4,670
3,516
20,744
28,206
309
10,399
10,345
33,060
1,673
L
15,848
913
7,918
7,471
19,202
20,243
0
4,047
15,155
22,848
0
L
12,638
7,879
1,265
3,363
13,598
6,898
1,388
1,557
12,041
0
20,533
W
Artemis
jaguars0408
Artemis
20,748
9,163
1,697
4,165
14,530
8,970
4,365
7,102
7,428
0
37,583
L
Morgan Le Fay
sleeepysaber
Morgan Le Fay
13,923
1,213
333
1,257
11,578
6,335
0
2,077
9,501
31,439
0
W
Charybdis
zeroRant
Charybdis
13,601
5,576
961
5,003
16,621
10,441
2,803
11,528
5,093
0
39,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,501
Gold Earned
45,990
174
Minions Killed
136
0
Camps Cleared
0
1,412,810
Distance Traveled
1,150,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,030
618
14
1
0
207,773
0
L
Vulcan
10,552
812
52
4
0
229,304
0
W
Hercules
11,306
870
36
3
0
305,444
0
W
Guan Yu
9,448
727
13
1
0
312,578
0
W
Cthulhu
10,785
830
21
2
0
301,215
0
L
Terra
9,069
698
13
1
0
255,989
0
L
Rama
8,732
672
19
1
0
211,854
0
W
Artemis
11,345
873
38
3
0
235,832
0
L
Morgan Le Fay
9,607
739
38
3
0
245,361
0
W
Charybdis
10,617
817
66
5
0
257,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role