Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Arostron91
Nike
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 172L
1,520 Elo+
Party 3
Raijin
Raijin
Icy0tter
Raijin
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 38L
1,512 Elo+
Solo
Danzaburou
Danzaburou
Wingrar
Danzaburou
Level 77
God Stats
9W - 3L
1,537 SR
Queue Stats
188W - 202L
1,519 Elo+
Party 3
Jormungandr
Jormungandr
pinkconez
Jormungandr
Level 42
God Stats
5W - 5L
1,715 SR
Queue Stats
263W - 244L
1,453 Elo+
Party 1
Team Averages
Level 84
1,550 SR
1,501 Elo+

VS

Team Averages
Level 76
1,549 SR
1,496 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dr-jord-_-
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,280 Elo+
Solo
Chronos
Chronos
FearsomeFrenchie
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,700 Elo+
Party 2
Achilles
Achilles
Knightship3
Achilles
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
275W - 283L
1,505 Elo+
Party 2
Ishtar
Ishtar
alelb13
Ishtar
Level 153
God Stats
7W - 12L
1,745 SR
Queue Stats
668W - 704L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
3 / 2 / 19
8,577
780
9,488
10,242
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
7 / 1 / 19
10,216
929
10,220
12,787
14,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Icy0tter
Raijin
16
11 / 5 / 13
10,115
920
14,105
12,229
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Wingrar
Danzaburou
16
8 / 2 / 17
9,965
906
24,806
11,071
6,484
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
pinkconez
Jormungandr
15
2 / 1 / 24
8,831
803
7,462
11,072
14,263
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
6 / 7 / 2
10,011
910
12,412
19,717
18,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Dr-jord-_-
Nemesis
12
1 / 6 / 4
6,919
629
3,913
13,696
12,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 5
6,917
629
4,626
7,327
3,192
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Knightship3
Achilles
13
3 / 9 / 2
7,570
688
5,539
19,420
27,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
alelb13
Ishtar
13
1 / 6 / 4
7,315
665
6,429
10,766
4,489
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
28
31
Kills
11
11
Deaths
31
92
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
2
19
6.25
L
Sun Wukong
 
Sun Wukong
6
7
2
1
W
7
1
19
16.5
L
Nemesis
Dr-jord-_-
Nemesis
1
6
4
0.5
L
0
3
5
0.83
W
Raijin
Icy0tter
Raijin
11
5
13
3.5
L
Achilles
Knightship3
Achilles
3
9
2
0.44
W
Danzaburou
Wingrar
Danzaburou
8
2
17
8.25
L
Ishtar
alelb13
Ishtar
1
6
4
0.5
W
Jormungandr
pinkconez
Jormungandr
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,081
Damage
32,919
57,401
Taken
70,926
47,192
Mitigated
66,681
18,328
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
9,488
554
2,703
2,805
10,242
5,311
329
1,040
9,069
14,345
0
L
Sun Wukong
 
Sun Wukong
12,412
1,267
775
5,088
19,717
18,864
0
8,401
11,316
0
28,297
W
10,220
996
2,360
1,363
12,787
14,719
181
1,895
10,534
0
20,344
L
Nemesis
Dr-jord-_-
Nemesis
3,913
736
90
1,811
13,696
12,796
0
3,928
9,768
0
5,486
L
4,626
1,753
84
1,037
7,327
3,192
0
4,101
3,226
10,435
0
W
Raijin
Icy0tter
Raijin
14,105
1,530
582
1,158
12,229
6,415
307
353
11,661
25,424
0
L
Achilles
Knightship3
Achilles
5,539
707
41
1,242
19,420
27,340
0
7,307
12,113
5
9,423
W
Danzaburou
Wingrar
Danzaburou
24,806
16,719
1,341
4,129
11,071
6,484
3,228
623
10,267
0
39,934
L
Ishtar
alelb13
Ishtar
6,429
3,380
521
833
10,766
4,489
0
7,318
3,448
0
15,968
W
Jormungandr
pinkconez
Jormungandr
7,462
1,518
608
1,279
11,072
14,263
336
715
9,883
17,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,704
Gold Earned
38,732
116
Minions Killed
76
0
Camps Cleared
0
964,294
Distance Traveled
838,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,577
780
16
1
0
182,233
0
L
Sun Wukong
10,011
910
37
3
0
191,275
0
W
Nike
10,216
929
25
2
0
205,170
0
L
Nemesis
6,919
629
4
0
0
181,700
0
L
Chronos
6,917
629
11
1
0
126,668
0
W
Raijin
10,115
920
30
3
0
178,921
0
L
Achilles
7,570
688
5
0
0
165,094
0
W
Danzaburou
9,965
906
28
3
0
186,693
0
L
Ishtar
7,315
665
19
2
0
173,995
0
W
Jormungandr
8,831
803
17
2
0
211,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role