Player Matchup

Hel
Hel
 
Hel
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Ambit0n10
Nu Wa
Level 19
God Stats
1W - 2L
1,297 SR
Queue Stats
47W - 59L
1,358 Elo+
Solo
Ishtar
Ishtar
OlBobDole
Ishtar
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 31L
1,330 Elo+
Party 2
Cthulhu
Cthulhu
SUPERSLAIYANG0D
Cthulhu
Level 67
God Stats
12W - 4L
1,488 SR
Queue Stats
242W - 220L
1,486 Elo+
Party 2
Maui
Maui
ll-skole-ll
Maui
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 74L
1,531 Elo+
Party 2
Team Averages
Level 51
1,457 SR
1,441 Elo+

VS

Team Averages
Level 18
1,500 SR
1,546 Elo+
Xing Tian
Xing Tian
BenumbedBuns
Xing Tian
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
319W - 276L
1,494 Elo+
Solo
Hel
Hel
CboogieJ
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Lancelot
Lancelot
SmurfZone3
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,681 Elo+
Party 1
Sobek
Sobek
Trixx7882
Sobek
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
241W - 266L
1,334 Elo+
Solo
Odin
Odin
minibeanz
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 1 / 18
8,664
788
5,399
10,046
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
Ambit0n10
Nu Wa
14
4 / 4 / 14
8,861
806
11,969
11,711
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
OlBobDole
Ishtar
16
9 / 4 / 7
9,532
867
15,093
11,134
6,399
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 1 / 16
9,548
868
15,388
12,867
10,941
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 0 / 18
10,496
954
6,173
12,455
12,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BenumbedBuns
Xing Tian
16
1 / 3 / 4
8,666
788
5,061
13,069
17,866
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 4 / 5
8,300
755
3,109
9,388
5,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
SmurfZone3
Lancelot
14
2 / 8 / 5
8,210
746
17,772
18,019
21,446
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
Trixx7882
Sobek
11
0 / 4 / 2
6,732
612
3,427
10,316
14,699
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
14
4 / 5 / 2
8,137
740
15,403
15,017
16,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
26
24
Kills
8
10
Deaths
24
73
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
18
10
W
Nu Wa
Ambit0n10
Nu Wa
4
4
14
2.75
L
Xing Tian
BenumbedBuns
Xing Tian
1
3
4
1
L
1
4
5
0.88
W
Ishtar
OlBobDole
Ishtar
9
4
7
3.13
W
5
1
16
13
L
Lancelot
SmurfZone3
Lancelot
2
8
5
0.56
L
Sobek
Trixx7882
Sobek
0
4
2
0.25
W
5
0
18
14
L
Odin
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,022
Damage
44,772
58,213
Taken
65,809
41,585
Mitigated
76,116
36,705
Healing
11,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,399
1,271
15,342
6,178
10,046
6,736
681
1,563
8,483
8,977
0
W
Nu Wa
Ambit0n10
Nu Wa
11,969
3,325
1,521
1,575
11,711
5,096
557
1,659
10,052
22,339
0
L
Xing Tian
BenumbedBuns
Xing Tian
5,061
532
0
1,050
13,069
17,866
141
7,331
5,552
15,499
0
L
3,109
470
3,060
2,878
9,388
5,129
300
6,058
3,270
8,210
0
W
Ishtar
OlBobDole
Ishtar
15,093
9,039
0
623
11,134
6,399
1,037
3,076
8,058
0
20,760
W
15,388
1,789
2,788
3,199
12,867
10,941
764
5,311
7,556
34,865
0
L
Lancelot
SmurfZone3
Lancelot
17,772
1,193
295
1,328
18,019
21,446
15
10,329
7,618
2,639
32,900
L
Sobek
Trixx7882
Sobek
3,427
582
100
1,144
10,316
14,699
0
5,992
4,237
8,750
0
W
6,173
1,070
1,647
3,832
12,455
12,413
811
3,281
9,174
13,195
0
L
Odin
15,403
1,078
352
1,559
15,017
16,976
0
8,564
6,203
2,751
25,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
40,045
109
Minions Killed
85
0
Camps Cleared
0
1,105,149
Distance Traveled
976,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,664
788
10
1
0
243,951
0
W
Nu Wa
8,861
806
40
4
0
189,239
0
L
Xing Tian
8,666
788
14
1
0
210,348
0
L
Hel
8,300
755
14
1
0
186,490
0
W
Ishtar
9,532
867
14
1
0
191,920
0
W
Cthulhu
9,548
868
36
3
0
227,871
0
L
Lancelot
8,210
746
26
2
0
215,537
0
L
Sobek
6,732
612
11
1
0
157,262
0
W
Maui
10,496
954
9
1
0
252,168
0
L
Odin
8,137
740
20
2
0
206,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role