Player Matchup

Neith
Neith
Franciscob77
Neith
Level 147
God Stats
3W - 6L
1,455 SR
Queue Stats
21W - 19L
1,550 Elo+
Solo
Ares
Ares
Hitman_Killa
Ares
Level 28
God Stats
7W - 5L
1,530 SR
Queue Stats
21W - 18L
1,455 Elo+
Party 3
Bastet
Bastet
Wet_Dik_Willy
Bastet
Level 41
God Stats
3W - 6L
1,608 SR
Queue Stats
21W - 18L
1,455 Elo+
Party 3
Set
Set
ll_TacoBlast_ll
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 291L
1,265 Elo+
Solo
Olorun
Olorun
luiswil24
Olorun
Level 56
God Stats
1W - 4L
1,500 SR
Queue Stats
117W - 115L
1,355 Elo+
Solo
Team Averages
Level 63
1,519 SR
1,416 Elo+

VS

Team Averages
Level 90
1,485 SR
1,463 Elo+
Mercury
Mercury
Felipe6173
Mercury
Level 98
God Stats
15W - 12L
1,501 SR
Queue Stats
93W - 87L
1,460 Elo+
Party 2
Tyr
Tyr
Fenixnvl
Tyr
Level 15
God Stats
3W - 1L
1,571 SR
Queue Stats
17W - 18L
1,422 Elo+
Party 2
Ganesha
Ganesha
SchmitzMyPants
Ganesha
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 219L
1,507 Elo+
Solo
Neith
Neith
SpiffNinja66
Neith
Level 148
God Stats
5W - 8L
1,118 SR
Queue Stats
301W - 279L
1,470 Elo+
Party 1
Olorun
Olorun
omega panzer
Olorun
Level 157
God Stats
3W - 2L
1,733 SR
Queue Stats
382W - 363L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,618
329
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 1
5,761
524
3,591
9,634
7,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 4 / 3
5,649
514
9,004
10,180
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 0
5,226
475
1,483
6,370
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
luiswil24
Olorun
11
0 / 2 / 0
5,508
501
2,545
7,561
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Felipe6173
Mercury
11
4 / 2 / 2
6,695
609
4,236
9,180
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 4
6,172
561
811
4,324
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 4
6,123
557
2,502
9,681
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 3
5,731
521
5,070
6,092
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
11
3 / 0 / 0
7,066
642
4,586
3,554
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
8
8
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
Felipe6173
Mercury
4
2
2
2.5
W
0
0
4
2
L
0
0
0
0
L
3
1
1
3.5
W
0
2
4
1
W
1
1
3
2.5
L
2
4
3
0.88
L
0
1
0
0
L
Olorun
luiswil24
Olorun
0
2
0
0
W
Olorun
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,623
Damage
17,205
33,745
Taken
32,831
16,943
Mitigated
16,658
9,023
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Felipe6173
Mercury
4,236
2,309
0
250
9,180
2,858
49
1,843
7,337
0
44,783
W
811
78
0
837
4,324
3,168
118
430
3,894
375
26,545
L
0
0
0
0
0
0
0
0
0
0
208
L
3,591
261
0
2,979
9,634
7,761
0
1,638
7,996
20,825
0
W
2,502
230
0
3,015
9,681
7,189
0
1,606
8,075
22,365
0
W
5,070
1,523
0
1,601
6,092
1,912
294
1,409
4,683
0
34,182
L
9,004
1,658
0
1,943
10,180
3,231
0
1,837
8,343
0
39,892
L
1,483
555
0
329
6,370
3,266
0
785
5,585
0
30,485
L
Olorun
luiswil24
Olorun
2,545
733
0
3,772
7,561
2,685
0
2,614
4,947
35,955
0
W
Olorun
4,586
1,689
265
1,578
3,554
1,531
1,408
848
2,706
38,904
4,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,762
Gold Earned
31,787
195
Minions Killed
273
0
Camps Cleared
0
917,525
Distance Traveled
1,061,440
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,695
609
70
6
0
249,797
0
W
Tyr
6,172
561
43
4
0
187,841
0
L
Neith
3,618
329
1
0
0
23,252
0
L
Ares
5,761
524
14
1
0
207,800
4
W
Ganesha
6,123
557
11
1
0
222,314
3
W
Neith
5,731
521
73
7
0
200,820
0
L
Bastet
5,649
514
58
5
0
254,052
1
L
Set
5,226
475
55
5
0
225,795
0
L
Olorun
5,508
501
67
6
0
206,626
0
W
Olorun
7,066
642
76
7
0
200,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role