Player Matchup

Sobek
Sobek
 
Sobek
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Carlos5113Andy
Thoth
Level 67
God Stats
2W - 1L
1,804 SR
Queue Stats
131W - 107L
1,464 Elo+
Solo
Mulan
Mulan
Chanoo0000
Mulan
Level 69
God Stats
23W - 25L
1,437 SR
Queue Stats
73W - 76L
1,361 Elo+
Solo
Neith
Neith
skyward_dragon1
Neith
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 38L
1,500 Elo+
Party 2
Nemesis
Nemesis
wimdwaker571
Nemesis
Level 82
God Stats
0W - 4L
1,544 SR
Queue Stats
137W - 130L
1,666 Elo+
Party 2
Team Averages
Level 82
1,557 SR
1,498 Elo+

VS

Team Averages
Level 103
1,595 SR
1,452 Elo+
Sylvanus
Sylvanus
NoahCab
Sylvanus
Level 127
God Stats
8W - 5L
1,548 SR
Queue Stats
48W - 52L
1,509 Elo+
Party 1
Fenrir
Fenrir
PauloRobertoStos
Fenrir
Level 145
God Stats
2W - 2L
1,577 SR
Queue Stats
51W - 68L
1,381 Elo+
Solo
Chronos
Chronos
bigcheesepizza6
Chronos
Level 85
God Stats
30W - 30L
1,841 SR
Queue Stats
143W - 125L
1,496 Elo+
Party 1
Nike
Nike
gamewhale01
Nike
Level 98
God Stats
2W - 0L
1,544 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Mulan
Mulan
overlord950
Mulan
Level 62
God Stats
8W - 4L
1,464 SR
Queue Stats
20W - 23L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 1 / 0
3,205
401
0
1,143
392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,649
581
2,520
4,946
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
9
1 / 2 / 0
4,956
620
2,853
6,519
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 4 / 1
4,087
511
2,456
6,040
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
wimdwaker571
Nemesis
7
0 / 3 / 0
4,212
527
1,253
5,846
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NoahCab
Sylvanus
8
1 / 0 / 4
5,178
647
2,006
7,129
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 3
5,060
633
462
5,561
1,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
5 / 0 / 0
5,850
731
4,150
4,029
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 1 / 0
5,810
726
3,927
6,679
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 0 / 0
5,616
702
4,060
5,552
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
12
13
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
0
0
L
0
3
0
0
L
Mulan
1
2
0
0.5
W
Sylvanus
NoahCab
Sylvanus
1
0
4
3
W
0
1
3
1.5
W
5
0
0
5
W
4
1
0
4
W
2
0
0
2
L
0
4
1
0.13
L
Nemesis
wimdwaker571
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,082
Damage
14,605
24,494
Taken
28,950
8,413
Mitigated
17,504
2,774
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
0
0
104
54
1,143
392
0
0
1,143
775
0
L
2,520
134
0
520
4,946
1,639
0
3,111
1,701
28,908
0
L
Mulan
2,853
582
0
1,466
6,519
2,765
0
0
6,519
0
27,035
W
Sylvanus
NoahCab
Sylvanus
2,006
682
564
2,465
7,129
4,869
102
513
6,616
17,853
11,016
W
462
142
0
2,232
5,561
1,884
0
0
5,561
0
23,535
W
4,150
1,310
0
1,617
4,029
1,427
714
2,007
2,022
36,333
0
W
3,927
642
0
1,087
6,679
4,944
665
0
6,679
270
33,763
W
4,060
685
0
470
5,552
4,380
0
0
5,552
0
33,760
L
2,456
820
0
359
6,040
1,776
0
601
5,439
0
16,695
L
Nemesis
wimdwaker571
Nemesis
1,253
599
0
271
5,846
1,841
0
2,162
3,626
0
16,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,109
Gold Earned
27,514
158
Minions Killed
254
0
Camps Cleared
0
738,405
Distance Traveled
802,979
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,205
401
0
0
0
21,093
0
L
Thoth
4,649
581
53
7
0
174,330
0
L
Mulan
4,956
620
46
6
0
174,866
0
W
Sylvanus
5,178
647
48
6
0
155,582
1
W
Fenrir
5,060
633
47
6
0
162,700
0
W
Chronos
5,850
731
52
7
0
149,500
0
W
Nike
5,810
726
43
5
0
163,504
0
W
Mulan
5,616
702
64
8
0
171,693
2
L
Neith
4,087
511
26
3
0
152,289
0
L
Nemesis
4,212
527
33
4
0
215,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role