Player Matchup

Freya
Freya
Nostxalgic
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ganesha
Ganesha
ZeusMain676
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 70L
1,552 Elo+
Solo
Cernunnos
Cernunnos
iz_Rock
Cernunnos
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 2
Ares
Ares
j00hans
Ares
Level 24
God Stats
0W - 1L
1,715 SR
Queue Stats
34W - 26L
1,486 Elo+
Solo
Zeus
Zeus
Ġrat
Zeus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 72L
1,665 Elo+
Solo
Team Averages
Level 64
1,543 SR
1,541 Elo+

VS

Team Averages
Level 128
1,612 SR
1,578 Elo+
King Arthur
King Arthur
C-u-n4311
King Arthur
Level 157
God Stats
3W - 5L
1,552 SR
Queue Stats
305W - 302L
1,547 Elo+
Party 1
Cabrakan
Cabrakan
DarkxKnight9
Cabrakan
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 83L
1,627 Elo+
Solo
Ah Puch
Ah Puch
Duesdawg
Ah Puch
Level 119
God Stats
13W - 7L
1,687 SR
Queue Stats
901W - 930L
1,599 Elo+
Solo
Ne Zha
Ne Zha
ItsMrelk
Ne Zha
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 20L
1,500 Elo+
Solo
Ganesha
Ganesha
SmokeDoggLoKi
Ganesha
Level 103
God Stats
11W - 12L
1,824 SR
Queue Stats
1,885W - 1,896L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
12
1 / 5 / 3
6,960
696
1,415
6,769
2,316
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
ZeusMain676
Ganesha
14
1 / 5 / 10
8,198
820
5,061
13,727
18,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
iz_Rock
Cernunnos
12
0 / 6 / 10
7,127
713
8,551
14,568
6,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
j00hans
Ares
16
7 / 5 / 6
9,332
933
9,368
14,815
18,172
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
Ġrat
Zeus
16
5 / 5 / 4
8,729
873
6,828
10,379
4,650
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
C-u-n4311
King Arthur
14
7 / 5 / 8
8,759
876
8,161
13,837
18,197
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
DarkxKnight9
Cabrakan
13
0 / 3 / 10
7,560
756
3,158
9,956
15,686
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Duesdawg
Ah Puch
18
9 / 2 / 8
10,096
1,010
17,428
8,972
5,035
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
ItsMrelk
Ne Zha
17
10 / 3 / 6
10,358
1,036
17,104
13,300
8,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
17
0 / 2 / 24
9,948
995
7,049
11,681
15,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
14
Kills
26
26
Deaths
15
33
Assists
56
Player
Kills
Deaths
Assists
KDA
W
King Arthur
C-u-n4311
King Arthur
7
5
8
2.2
W
Cabrakan
DarkxKnight9
Cabrakan
0
3
10
1.67
W
Ah Puch
Duesdawg
Ah Puch
9
2
8
6.5
W
Ne Zha
ItsMrelk
Ne Zha
10
3
6
4.33
L
Freya
1
5
3
0.5
W
Ganesha
0
2
24
6
L
Ganesha
ZeusMain676
Ganesha
1
5
10
1.2
L
Cernunnos
iz_Rock
Cernunnos
0
6
10
0.83
L
Ares
j00hans
Ares
7
5
6
2
L
Zeus
Ġrat
Zeus
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,223
Damage
52,900
60,258
Taken
57,746
50,454
Mitigated
62,692
13,207
Healing
19,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
C-u-n4311
King Arthur
8,161
456
1,260
1,378
13,837
18,197
320
5,660
8,053
2,031
9,899
W
Cabrakan
DarkxKnight9
Cabrakan
3,158
639
959
1,519
9,956
15,686
792
5,328
4,530
5,169
0
W
Ah Puch
Duesdawg
Ah Puch
17,428
555
1,434
2,868
8,972
5,035
1,903
2,802
6,089
34,623
0
W
Ne Zha
ItsMrelk
Ne Zha
17,104
4,055
1,048
4,993
13,300
8,471
1,733
5,213
8,006
0
33,916
L
Freya
1,415
584
0
324
6,769
2,316
0
2,586
4,097
3,517
0
W
Ganesha
7,049
463
711
3,425
11,681
15,303
728
3,184
8,396
13,896
0
L
Ganesha
ZeusMain676
Ganesha
5,061
838
673
1,993
13,727
18,694
236
5,980
7,520
10,732
0
L
Cernunnos
iz_Rock
Cernunnos
8,551
3,569
0
4,158
14,568
6,622
0
9,299
5,032
0
16,319
L
Ares
j00hans
Ares
9,368
584
1,776
2,082
14,815
18,172
0
5,207
9,344
11,616
0
L
Zeus
Ġrat
Zeus
6,828
1,375
571
1,630
10,379
4,650
498
5,447
4,843
23,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
46,721
88
Minions Killed
112
0
Camps Cleared
0
732,311
Distance Traveled
894,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,759
876
11
1
0
163,171
0
W
Cabrakan
7,560
756
10
1
0
176,778
0
W
Ah Puch
10,096
1,010
55
6
0
188,744
0
W
Ne Zha
10,358
1,036
36
4
0
186,707
0
L
Freya
6,960
696
7
1
0
111,232
0
W
Ganesha
9,948
995
0
0
0
179,260
0
L
Ganesha
8,198
820
1
0
0
153,627
0
L
Cernunnos
7,127
713
31
3
0
155,926
0
L
Ares
9,332
933
6
1
0
149,476
0
L
Zeus
8,729
873
43
4
0
162,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role