Player Matchup

Merlin
Merlin
Bronze III
GANNICUS13
Merlin
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
He Bo
He Bo
Gold IV
GotAnySauceWeeb
He Bo
Gold IV
Level 150
God Stats
75W - 64L
1,624 SR
Queue Stats
338W - 326L
1,486 MMR
Solo
Sobek
Sobek
Bronze III
Odi Wan Kanoaty
Sobek
Bronze III
Level 126
God Stats
2W - 1L
1,752 SR
Queue Stats
2W - 2L
1,493 MMR
Party 3
Skadi
Skadi
Silver II
buckyrocs
Skadi
Silver II
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 45L
1,491 MMR
Party 3
Ra
Ra
Bronze III
papayonasesino
Ra
Bronze III
Level 141
God Stats
1W - 1L
1,842 SR
Queue Stats
33W - 26L
1,478 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 145
1,644 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,588 SR
1,489 MMR
Agni
Agni
Silver I
HardlyDeaf
Agni
Silver I
Level 157
God Stats
0W - 1L
1,319 SR
Queue Stats
20W - 15L
1,517 MMR
Party 1
Pele
Pele
Gold V
IronDarKnight1
Pele
Gold V
Level 122
God Stats
10W - 10L
1,608 SR
Queue Stats
67W - 78L
1,438 MMR
Solo
Charybdis
Charybdis
Gold IV
LeaMicheIe
Charybdis
Gold IV
Level 210
God Stats
19W - 18L
1,651 SR
Queue Stats
100W - 99L
1,519 MMR
Solo
Ah Puch
Ah Puch
Gold III
SlippinSlippers
Ah Puch
Gold III
Level 146
God Stats
11W - 7L
1,713 SR
Queue Stats
343W - 327L
1,514 MMR
Solo
Chaac
Chaac
Silver II
vaughn shoe
Chaac
Silver II
Level 127
God Stats
2W - 2L
1,648 SR
Queue Stats
19W - 15L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GANNICUS13
Merlin
13
1 / 5 / 3
8,102
540
4,683
8,294
3,221
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 2 / 3
10,102
673
16,855
11,536
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 11
8,391
559
5,190
12,911
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
buckyrocs
Skadi
14
2 / 2 / 7
8,490
566
8,440
9,154
3,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 2 / 4
9,502
633
10,509
10,108
3,952
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaThanatosSurtrHades

VS

Bans
TerraAo KuangIshtarPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,871
591
7,180
11,206
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
9 / 5 / 1
8,345
556
8,175
14,541
5,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
LeaMicheIe
Charybdis
12
0 / 5 / 4
7,551
503
7,401
16,195
6,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 4
8,765
584
9,063
13,292
8,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 3
6,790
453
5,658
18,639
21,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
23
Kills
14
14
Deaths
23
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
GANNICUS13
Merlin
1
5
3
0.5
W
11
2
3
6.25
L
2
5
0
0.4
L
9
5
1
1.9
L
Charybdis
LeaMicheIe
Charybdis
0
5
4
0.4
W
2
3
11
2.5
L
2
2
4
2
W
Skadi
buckyrocs
Skadi
2
2
7
2.75
W
7
2
4
4.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
37,477
52,003
Taken
73,873
28,875
Mitigated
46,660
16,607
Healing
23,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GANNICUS13
Merlin
4,683
126
0
446
8,294
3,221
0
5,171
3,123
53,032
0
W
16,855
117
68
4,089
11,536
4,491
611
2,043
9,493
98,460
0
L
7,180
567
0
964
11,206
4,598
0
6,124
5,082
82,272
0
L
8,175
2,557
268
2,554
14,541
5,446
207
7,524
7,017
0
37,027
L
Charybdis
LeaMicheIe
Charybdis
7,401
3,966
0
7,177
16,195
6,702
840
6,147
10,048
0
67,559
W
5,190
137
107
3,466
12,911
13,577
309
3,007
9,904
15,504
0
L
9,063
459
0
8,076
13,292
8,472
590
6,759
6,533
67,262
0
W
Skadi
buckyrocs
Skadi
8,440
2,930
0
1,851
9,154
3,634
1,353
296
8,858
0
64,903
W
10,509
1,067
2,283
4,297
10,108
3,952
1,339
5,726
4,382
84,020
0
L
5,658
435
399
4,431
18,639
21,442
0
10,683
7,956
0
24,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,587
Gold Earned
40,322
493
Minions Killed
463
0
Camps Cleared
0
1,558,533
Distance Traveled
1,424,220
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,102
540
108
7
0
268,618
6
W
He Bo
10,102
673
130
9
0
364,532
0
L
Agni
8,871
591
145
10
0
293,359
5
L
Pele
8,345
556
54
4
0
288,860
3
L
Charybdis
7,551
503
115
8
0
262,821
2
W
Sobek
8,391
559
17
1
0
308,611
0
L
Ah Puch
8,765
584
124
8
0
273,954
2
W
Skadi
8,490
566
102
7
0
298,233
0
W
Ra
9,502
633
136
9
0
318,539
0
L
Chaac
6,790
453
25
2
0
305,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role