Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
HighlandDirk885
Tsukuyomi
Gold III
Level 154
God Stats
14W - 9L
1,735 SR
Queue Stats
42W - 57L
1,518 MMR
Party 1
Bacchus
Bacchus
Gold II
Main151c
Bacchus
Gold II
Level 154
God Stats
91W - 90L
1,537 SR
Queue Stats
402W - 393L
1,617 MMR
Party 1
He Bo
He Bo
Platinum IV
Real-Inspector
He Bo
Platinum IV
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
614W - 595L
1,570 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,591 SR
1,568 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,443 SR
1,506 MMR
Skadi
Skadi
Bronze III
Edgar_alzate-10
Skadi
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
JUANJPINO1
Cerberus
Bronze III
Level 68
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Sol
Sol
Bronze III
Wolf of Siwang
Sol
Bronze III
Level 123
God Stats
1W - 3L
1,306 SR
Queue Stats
251W - 235L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HighlandDirk885
Tsukuyomi
16
4 / 1 / 7
9,444
787
10,074
10,236
4,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Main151c
Bacchus
14
2 / 0 / 10
9,772
814
6,548
9,967
10,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
7 / 1 / 5
10,334
861
13,039
7,830
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GaneshaHadesBaba YagaIshtarOdin

VS

Bans
SurtrAchillesKumbhakarnaShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,107
676
4,066
9,722
3,990
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
JUANJPINO1
Cerberus
11
0 / 3 / 2
8,165
680
4,984
12,532
10,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 5 / 0
7,996
666
5,944
11,960
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
13
Kills
1
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Tsukuyomi
HighlandDirk885
Tsukuyomi
4
1
7
7.5
L
Cerberus
JUANJPINO1
Cerberus
0
3
2
0.33
W
Bacchus
Main151c
Bacchus
2
0
10
7
W
7
1
5
9.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,661
Damage
14,994
28,033
Taken
34,214
18,932
Mitigated
19,836
10,528
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,066
1,332
0
1,238
9,722
3,990
342
4,639
5,083
0
27,852
W
Tsukuyomi
HighlandDirk885
Tsukuyomi
10,074
1,159
0
3,621
10,236
4,703
1,286
4,164
6,072
0
37,769
L
Cerberus
JUANJPINO1
Cerberus
4,984
69
335
3,326
12,532
10,989
130
6,923
5,609
16,763
0
W
Bacchus
Main151c
Bacchus
6,548
614
0
3,710
9,967
10,918
955
3,708
6,259
15,034
0
W
13,039
533
0
3,197
7,830
3,311
999
3,278
4,552
63,408
0
L
5,944
1,211
0
2,663
11,960
4,857
52
8,109
3,851
34,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,550
Gold Earned
24,268
154
Minions Killed
144
0
Camps Cleared
0
800,545
Distance Traveled
673,000
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,107
676
55
5
0
219,496
3
W
Tsukuyomi
9,444
787
53
4
0
264,742
0
L
Cerberus
8,165
680
40
3
0
240,138
0
W
Bacchus
9,772
814
17
1
0
276,381
7
W
He Bo
10,334
861
84
7
0
259,422
2
L
Sol
7,996
666
49
4
0
213,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role