Player Matchup

Tiamat
Tiamat
Emersumbigens
Tiamat
Level 194
God Stats
17W - 14L
1,752 SR
Queue Stats
1,684W - 1,191L
1,720 Elo+
Party 1
Ne Zha
Ne Zha
ImHoudini
Ne Zha
Level 237
God Stats
48W - 27L
1,869 SR
Queue Stats
1,573W - 1,201L
1,666 Elo+
Party 1
Anubis
Anubis
Jackaverted
Anubis
Level 259
God Stats
19W - 12L
1,795 SR
Queue Stats
1,388W - 900L
1,681 Elo+
Party 1
Hercules
Hercules
ZtotheERO
Hercules
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
335W - 189L
1,722 Elo+
Party 1
Geb
Geb
gh0stp3wp3w
Geb
Level 146
God Stats
19W - 14L
1,615 SR
Queue Stats
1,596W - 1,013L
1,734 Elo+
Party 1
Team Averages
Level 198
1,706 SR
1,705 Elo+

VS

Team Averages
Level 139
1,668 SR
1,530 Elo+
Medusa
Medusa
Crzy89-
Medusa
Level 153
God Stats
4W - 7L
1,638 SR
Queue Stats
645W - 623L
1,598 Elo+
Party 2
Cabrakan
Cabrakan
FenrirLupine
Cabrakan
Level 135
God Stats
5W - 4L
1,671 SR
Queue Stats
534W - 539L
1,579 Elo+
Party 2
Ganesha
Ganesha
MaTuSzA-
Ganesha
Level 138
God Stats
12W - 8L
1,626 SR
Queue Stats
792W - 787L
1,572 Elo+
Solo
Tiamat
Tiamat
SamIsGamingHapy
Tiamat
Level 159
God Stats
8W - 9L
1,858 SR
Queue Stats
1,044W - 1,033L
1,493 Elo+
Solo
Merlin
Merlin
VirdeusPC
Merlin
Level 108
God Stats
0W - 1L
1,549 SR
Queue Stats
24W - 34L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 14
8,881
888
16,143
6,878
4,848
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
ImHoudini
Ne Zha
16
7 / 2 / 16
9,410
941
17,310
10,151
5,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
17
11 / 3 / 9
10,241
1,024
13,394
9,308
5,351
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ZtotheERO
Hercules
16
3 / 2 / 20
8,952
895
10,966
13,546
14,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 16
8,090
809
9,319
13,068
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crzy89-
Medusa
16
7 / 5 / 3
9,448
945
14,484
13,422
6,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
FenrirLupine
Cabrakan
14
0 / 5 / 11
8,259
826
5,108
18,305
22,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
MaTuSzA-
Ganesha
15
1 / 4 / 9
8,542
854
7,516
17,171
16,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 8 / 1
6,811
681
2,940
10,992
4,274
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
VirdeusPC
Merlin
15
2 / 5 / 4
7,710
771
8,147
10,913
4,374
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
27
Kills
11
13
Deaths
27
75
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
Crzy89-
Medusa
7
5
3
1.7
W
4
1
14
11
L
Cabrakan
FenrirLupine
Cabrakan
0
5
11
1.1
W
Ne Zha
ImHoudini
Ne Zha
7
2
16
7.5
W
Anubis
11
3
9
5.17
L
Ganesha
MaTuSzA-
Ganesha
1
4
9
1.38
L
1
8
1
0.19
L
Merlin
VirdeusPC
Merlin
2
5
4
0.8
W
Hercules
ZtotheERO
Hercules
3
2
20
6.5
W
2
5
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,132
Damage
38,195
52,951
Taken
70,803
41,300
Mitigated
53,683
25,332
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Crzy89-
Medusa
14,484
5,487
984
1,407
13,422
6,501
695
6,966
5,966
0
24,103
W
16,143
867
72
2,897
6,878
4,848
1,178
3,450
3,428
21,039
0
L
Cabrakan
FenrirLupine
Cabrakan
5,108
949
2,134
2,700
18,305
22,090
224
8,958
7,555
7,159
0
W
Ne Zha
ImHoudini
Ne Zha
17,310
2,670
1,277
3,978
10,151
5,583
2,121
5,027
5,124
0
35,827
W
Anubis
13,394
530
0
4,064
9,308
5,351
1,928
4,449
4,859
28,914
0
L
Ganesha
MaTuSzA-
Ganesha
7,516
379
658
4,808
17,171
16,444
0
9,587
6,295
15,761
0
L
2,940
291
0
502
10,992
4,274
153
4,569
5,887
8,987
0
L
Merlin
VirdeusPC
Merlin
8,147
756
196
1,535
10,913
4,374
529
5,023
5,337
27,696
0
W
Hercules
ZtotheERO
Hercules
10,966
2,293
2,244
7,928
13,546
14,430
916
6,600
6,946
0
13,992
W
9,319
429
973
1,899
13,068
11,088
491
4,185
8,883
11,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
40,770
121
Minions Killed
108
0
Camps Cleared
0
887,210
Distance Traveled
872,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,448
945
30
3
0
191,813
0
W
Tiamat
8,881
888
18
2
0
187,423
0
L
Cabrakan
8,259
826
5
1
0
177,810
0
W
Ne Zha
9,410
941
35
4
0
198,580
0
W
Anubis
10,241
1,024
47
5
0
151,252
0
L
Ganesha
8,542
854
3
0
0
175,239
0
L
Tiamat
6,811
681
19
2
0
149,382
0
L
Merlin
7,710
771
51
5
0
177,848
0
W
Hercules
8,952
895
12
1
0
189,125
0
W
Geb
8,090
809
9
1
0
160,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role