Player Matchup

Hercules
Hercules
 
Hercules
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Grand0rder
Artemis
Level 68
God Stats
18W - 22L
1,456 SR
Queue Stats
22W - 34L
1,372 Elo+
Solo
Bacchus
Bacchus
kergol0
Bacchus
Level 64
God Stats
2W - 2L
1,842 SR
Queue Stats
23W - 24L
1,546 Elo+
Party 2
Nemesis
Nemesis
nnDiGu
Nemesis
Level 77
God Stats
3W - 7L
1,417 SR
Queue Stats
102W - 97L
1,552 Elo+
Party 2
Agni
Agni
ппĐiGμ
Agni
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 151L
1,554 Elo+
Party 2
Team Averages
Level 95
1,543 SR
1,505 Elo+

VS

Team Averages
Level 104
1,442 SR
1,412 Elo+
Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Badjorraz
Ymir
Level 95
God Stats
2W - 0L
1,716 SR
Queue Stats
3W - 5L
1,189 Elo+
Solo
Surtr
Surtr
Barquilla
Surtr
Level 123
God Stats
2W - 1L
1,286 SR
Queue Stats
12W - 12L
1,463 Elo+
Party 1
Agni
Agni
barquilla28
Agni
Level 109
God Stats
8W - 8L
1,469 SR
Queue Stats
165W - 167L
1,435 Elo+
Party 1
Ne Zha
Ne Zha
panicwave
Ne Zha
Level 69
God Stats
3W - 2L
1,240 SR
Queue Stats
50W - 52L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 1
5,892
589
5,655
8,673
7,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Grand0rder
Artemis
6
0 / 4 / 0
4,110
411
2,966
6,026
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
kergol0
Bacchus
7
0 / 1 / 0
4,655
466
2,327
7,253
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
nnDiGu
Nemesis
11
4 / 0 / 2
6,246
625
3,444
7,650
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 3 / 3
5,927
593
3,897
6,066
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
5 / 0 / 0
5,979
598
7,684
6,350
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 0 / 3
5,529
553
2,131
5,052
3,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
Barquilla
Surtr
10
1 / 1 / 1
5,882
588
5,346
8,936
7,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 0
6,333
633
2,733
4,678
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
panicwave
Ne Zha
9
0 / 5 / 2
5,238
524
3,765
9,186
3,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
9
9
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
1
2.5
W
Charybdis
 
Charybdis
5
0
0
5
W
Ymir
0
0
3
1.5
W
Surtr
Barquilla
Surtr
1
1
1
1.5
L
Artemis
Grand0rder
Artemis
0
4
0
0
W
3
2
0
1.5
L
Bacchus
kergol0
Bacchus
0
1
0
0
L
Nemesis
nnDiGu
Nemesis
4
0
2
5
W
Ne Zha
panicwave
Ne Zha
0
5
2
0.2
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,289
Damage
21,659
35,668
Taken
34,202
18,938
Mitigated
18,137
9,394
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,655
1,499
0
3,424
8,673
7,522
0
343
8,330
0
39,103
W
Charybdis
 
Charybdis
7,684
4,797
0
4,068
6,350
1,853
1,844
1,032
5,318
0
45,548
W
Ymir
2,131
224
0
1,612
5,052
3,208
0
1,079
3,973
12,753
0
W
Surtr
Barquilla
Surtr
5,346
2,209
0
2,783
8,936
7,983
0
0
8,936
160
36,004
L
Artemis
Grand0rder
Artemis
2,966
915
0
849
6,026
1,820
0
869
5,157
0
21,050
W
2,733
412
0
968
4,678
1,697
235
2,506
2,149
38,876
0
L
Bacchus
kergol0
Bacchus
2,327
207
178
3,273
7,253
5,161
0
1,066
6,187
14,190
0
L
Nemesis
nnDiGu
Nemesis
3,444
1,392
0
766
7,650
2,419
0
512
7,138
0
37,536
W
Ne Zha
panicwave
Ne Zha
3,765
451
0
882
9,186
3,396
0
1,563
7,602
0
29,636
L
3,897
423
0
904
6,066
2,016
0
2,099
3,967
37,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,830
Gold Earned
28,961
263
Minions Killed
259
0
Camps Cleared
0
952,348
Distance Traveled
990,624
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,892
589
81
8
0
181,314
5
W
Charybdis
5,979
598
69
7
0
176,784
0
W
Ymir
5,529
553
28
3
0
195,525
4
W
Surtr
5,882
588
56
6
0
195,599
1
L
Artemis
4,110
411
27
3
0
133,173
0
W
Agni
6,333
633
65
7
0
192,927
0
L
Bacchus
4,655
466
18
2
0
208,585
0
L
Nemesis
6,246
625
67
7
0
237,789
0
W
Ne Zha
5,238
524
41
4
0
229,789
0
L
Agni
5,927
593
70
7
0
191,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role