Player Matchup

Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Nous SKUM
Ne Zha
Level 163
God Stats
4W - 6L
1,268 SR
Queue Stats
165W - 155L
1,518 Elo+
Solo
Chernobog
Chernobog
Soffanova
Chernobog
Level 99
God Stats
2W - 3L
1,739 SR
Queue Stats
199W - 175L
1,523 Elo+
Party 1
Anhur
Anhur
dankheme
Anhur
Level 109
God Stats
5W - 4L
1,222 SR
Queue Stats
107W - 109L
1,434 Elo+
Party 1
Odin
Odin
ubsans
Odin
Level 83
God Stats
1W - 1L
1,715 SR
Queue Stats
236W - 211L
1,572 Elo+
Party 1
Team Averages
Level 119
1,489 SR
1,509 Elo+

VS

Team Averages
Level 131
1,460 SR
1,482 Elo+
Tiamat
Tiamat
 
Tiamat
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Mad M0untaineer
Erlang Shen
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
Noshadowtime
Geb
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 52L
1,510 Elo+
Party 2
Heimdallr
Heimdallr
petra12343
Heimdallr
Level 138
God Stats
1W - 2L
1,320 SR
Queue Stats
57W - 62L
1,451 Elo+
Party 2
Sobek
Sobek
zabaztion
Sobek
Level 148
God Stats
13W - 7L
1,478 SR
Queue Stats
1,162W - 1,181L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 5 / 5
7,816
782
6,053
11,404
5,395
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
Nous SKUM
Ne Zha
13
3 / 7 / 7
7,797
780
10,891
12,150
6,186
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
Soffanova
Chernobog
13
2 / 6 / 8
7,752
775
9,979
10,298
4,979
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
dankheme
Anhur
15
7 / 5 / 4
8,924
892
9,804
9,977
4,727
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
ubsans
Odin
15
3 / 4 / 9
8,060
806
10,708
19,471
16,983
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
13 / 3 / 6
10,472
1,047
15,275
10,728
17,258
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Mad M0untaineer
Erlang Shen
15
4 / 4 / 14
9,539
954
8,939
16,259
19,078
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 17
9,052
905
8,229
13,899
16,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
petra12343
Heimdallr
15
6 / 3 / 16
9,518
952
13,765
11,097
6,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
zabaztion
Sobek
14
1 / 2 / 18
8,391
839
9,404
12,828
17,199
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
98
15
Kills
27
27
Deaths
15
33
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
5
0.5
W
Tiamat
 
Tiamat
13
3
6
5.33
W
Erlang Shen
Mad M0untaineer
Erlang Shen
4
4
14
2.75
W
3
3
17
3.83
L
Ne Zha
Nous SKUM
Ne Zha
3
7
7
0.93
L
Chernobog
Soffanova
Chernobog
2
6
8
1
L
Anhur
dankheme
Anhur
7
5
4
1.8
W
Heimdallr
petra12343
Heimdallr
6
3
16
4.67
L
Odin
ubsans
Odin
3
4
9
1.88
W
Sobek
zabaztion
Sobek
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,435
Damage
55,612
63,300
Taken
64,811
38,270
Mitigated
76,718
14,962
Healing
21,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,053
4,100
686
1,341
11,404
5,395
1,141
6,232
5,172
0
18,991
W
Tiamat
 
Tiamat
15,275
1,621
791
3,020
10,728
17,258
611
359
10,164
30,108
0
W
Erlang Shen
Mad M0untaineer
Erlang Shen
8,939
4,135
2,013
3,238
16,259
19,078
295
527
15,219
0
14,154
W
8,229
1,320
2,781
3,520
13,899
16,640
423
629
12,882
10,622
0
L
Ne Zha
Nous SKUM
Ne Zha
10,891
3,654
673
996
12,150
6,186
0
5,549
6,601
0
19,179
L
Chernobog
Soffanova
Chernobog
9,979
7,091
273
452
10,298
4,979
0
6,691
3,607
0
16,846
L
Anhur
dankheme
Anhur
9,804
5,488
879
406
9,977
4,727
0
5,205
4,772
0
12,359
W
Heimdallr
petra12343
Heimdallr
13,765
6,969
117
2,177
11,097
6,543
4,159
296
10,669
0
25,531
L
Odin
ubsans
Odin
10,708
2,115
1,406
7,850
19,471
16,983
0
8,650
10,821
3,476
14,870
W
Sobek
zabaztion
Sobek
9,404
267
1,115
3,128
12,828
17,199
624
343
12,257
16,477
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
46,972
109
Minions Killed
98
0
Camps Cleared
0
783,668
Distance Traveled
905,201
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,816
782
44
4
0
162,206
0
W
Tiamat
10,472
1,047
36
4
0
161,106
1
W
Erlang Shen
9,539
954
11
1
0
174,589
0
W
Geb
9,052
905
3
0
0
196,974
0
L
Ne Zha
7,797
780
16
2
0
124,792
0
L
Chernobog
7,752
775
22
2
0
131,670
0
L
Anhur
8,924
892
7
1
0
168,295
0
W
Heimdallr
9,518
952
25
3
0
195,036
0
L
Odin
8,060
806
20
2
0
196,705
0
W
Sobek
8,391
839
23
2
0
177,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role