Player Matchup

Cernunnos
Cernunnos
Gold III
HighCTheG
Cernunnos
Gold III
Level 118
God Stats
11W - 13L
1,480 SR
Queue Stats
84W - 96L
1,492 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
Mauriciostyf
Baron Samedi
Gold I
Level 105
God Stats
49W - 37L
1,787 SR
Queue Stats
501W - 548L
1,581 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Shahkulu19
Kuzenbo
Silver II
Level 108
God Stats
27W - 20L
1,459 SR
Queue Stats
51W - 63L
1,238 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,575 SR
1,437 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,655 SR
1,419 MMR
Kukulkan
Kukulkan
Bronze III
Abiectio3193
Kukulkan
Bronze III
Level 86
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 2L
1,441 MMR
Solo
Chiron
Chiron
Gold IV
DaChubby
Chiron
Gold IV
Level 146
God Stats
5W - 3L
1,670 SR
Queue Stats
48W - 65L
1,417 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Simbxhhh
Gilgamesh
Bronze III
Level 127
God Stats
0W - 5L
1,563 SR
Queue Stats
19W - 19L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HighCTheG
Cernunnos
16
2 / 0 / 6
9,477
729
9,936
11,493
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Mauriciostyf
Baron Samedi
16
4 / 0 / 4
9,836
757
10,468
8,402
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Shahkulu19
Kuzenbo
15
2 / 2 / 6
10,149
781
5,865
16,037
23,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ao KuangAnubisAtlasChang'e

VS

Bans
AchillesCthulhuBacchusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abiectio3193
Kukulkan
13
0 / 3 / 2
8,166
628
5,886
7,728
3,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
DaChubby
Chiron
16
2 / 1 / 0
9,867
759
11,501
10,032
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Simbxhhh
Gilgamesh
12
0 / 4 / 2
8,120
625
8,779
12,310
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
2
2
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Abiectio3193
Kukulkan
0
3
2
0.33
L
Chiron
DaChubby
Chiron
2
1
0
2
W
Cernunnos
HighCTheG
Cernunnos
2
0
6
5
W
Baron Samedi
Mauriciostyf
Baron Samedi
4
0
4
6
W
Kuzenbo
Shahkulu19
Kuzenbo
2
2
6
2.5
L
Gilgamesh
Simbxhhh
Gilgamesh
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,269
Damage
26,166
35,932
Taken
30,070
35,191
Mitigated
20,833
20,955
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Abiectio3193
Kukulkan
5,886
446
0
308
7,728
3,786
0
5,960
1,768
31,837
0
L
Chiron
DaChubby
Chiron
11,501
3,562
639
3,142
10,032
5,013
0
5,925
4,107
0
55,041
W
Cernunnos
HighCTheG
Cernunnos
9,936
4,930
0
6,213
11,493
5,516
2,376
1,618
9,741
0
60,734
W
Baron Samedi
Mauriciostyf
Baron Samedi
10,468
404
2,854
4,092
8,402
6,638
777
603
7,667
43,971
0
W
Kuzenbo
Shahkulu19
Kuzenbo
5,865
2,775
2,311
5,485
16,037
23,037
402
3,697
11,979
20,347
0
L
Gilgamesh
Simbxhhh
Gilgamesh
8,779
1,661
0
1,853
12,310
12,034
0
4,568
7,742
0
25,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,462
Gold Earned
26,153
181
Minions Killed
194
0
Camps Cleared
0
789,525
Distance Traveled
733,292
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,166
628
58
4
0
236,026
3
L
Chiron
9,867
759
106
8
0
243,776
0
W
Cernunnos
9,477
729
78
6
0
264,719
2
W
Baron Samedi
9,836
757
79
6
0
254,862
1
W
Kuzenbo
10,149
781
24
2
0
269,944
2
L
Gilgamesh
8,120
625
30
2
0
253,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role