Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Cristift27
Martichoras
Level 35
God Stats
6W - 5L
1,500 SR
Queue Stats
190W - 185L
1,466 Elo+
Party 1
Horus
Horus
EmiGAMER30
Horus
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
380W - 410L
1,521 Elo+
Party 1
Bastet
Bastet
MrRekoJ86
Bastet
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
391W - 428L
1,436 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,485 Elo+

VS

Team Averages
Level 62
1,549 SR
1,360 Elo+
Thoth
Thoth
 
Thoth
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
InfectiousViK96
Hera
Level 101
God Stats
8W - 4L
1,525 SR
Queue Stats
196W - 223L
1,405 Elo+
Solo
Jing Wei
Jing Wei
JackRigs
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,237 Elo+
Solo
Sylvanus
Sylvanus
Kenshina
Sylvanus
Level 126
God Stats
3W - 3L
1,720 SR
Queue Stats
213W - 224L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
Klippz
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 5 / 3
7,620
847
9,533
12,776
5,640
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
12
2 / 5 / 5
6,863
763
8,916
12,687
8,040
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
Cristift27
Martichoras
14
1 / 3 / 7
7,101
789
8,104
10,327
4,201
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
14
3 / 4 / 7
7,586
843
5,186
15,683
11,876
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bastet
MrRekoJ86
Bastet
5
0 / 1 / 1
5,293
588
1,332
1,644
547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
7 / 1 / 11
9,697
1,077
17,398
7,578
3,927
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 8
7,565
841
8,652
5,682
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
JackRigs
Jing Wei
15
5 / 3 / 9
8,507
945
8,696
9,231
4,579
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Kenshina
Sylvanus
12
0 / 3 / 12
7,622
847
5,787
10,888
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Klippz
Sun Wukong
14
3 / 2 / 10
8,224
914
6,556
11,946
11,868
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
11
Kills
17
18
Deaths
11
23
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
5
3
1.3
L
Sobek
 
Sobek
2
5
5
0.9
W
Thoth
 
Thoth
7
1
11
12.5
L
Martichoras
Cristift27
Martichoras
1
3
7
1.5
L
Horus
3
4
7
1.63
W
2
2
8
3
W
Jing Wei
JackRigs
Jing Wei
5
3
9
3.17
W
Sylvanus
Kenshina
Sylvanus
0
3
12
2
W
Sun Wukong
Klippz
Sun Wukong
3
2
10
4
L
Bastet
MrRekoJ86
Bastet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,071
Damage
47,089
53,117
Taken
45,325
30,304
Mitigated
35,126
19,804
Healing
20,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,533
1,673
556
2,820
12,776
5,640
663
8,452
4,324
0
14,213
L
Sobek
 
Sobek
8,916
505
510
2,053
12,687
8,040
0
7,219
5,468
13,764
0
W
Thoth
 
Thoth
17,398
1,759
2,531
2,291
7,578
3,927
1,442
1,891
5,687
31,677
0
L
Martichoras
Cristift27
Martichoras
8,104
1,719
1,504
2,306
10,327
4,201
174
6,713
3,614
0
24,092
L
Horus
5,186
1,815
4,025
5,719
15,683
11,876
165
8,465
7,218
1,042
9,344
W
8,652
2,840
875
1,288
5,682
2,487
160
1,465
4,217
16,486
0
W
Jing Wei
JackRigs
Jing Wei
8,696
6,918
0
1,779
9,231
4,579
2,053
2,890
6,341
0
20,328
W
Sylvanus
Kenshina
Sylvanus
5,787
1,272
2,476
3,683
10,888
12,265
304
1,558
9,330
8,470
0
W
Sun Wukong
Klippz
Sun Wukong
6,556
1,711
1,116
4,064
11,946
11,868
595
1,948
9,998
0
10,950
L
Bastet
MrRekoJ86
Bastet
1,332
231
104
207
1,644
547
0
988
656
0
1,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,463
Gold Earned
41,615
74
Minions Killed
98
0
Camps Cleared
0
677,936
Distance Traveled
879,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,620
847
15
2
0
140,492
0
L
Sobek
6,863
763
14
2
0
169,045
0
W
Thoth
9,697
1,077
37
4
0
196,504
0
L
Martichoras
7,101
789
37
4
0
172,278
0
L
Horus
7,586
843
8
1
0
167,521
0
W
Hera
7,565
841
20
2
0
165,000
0
W
Jing Wei
8,507
945
29
3
0
179,175
0
W
Sylvanus
7,622
847
5
1
0
151,597
0
W
Sun Wukong
8,224
914
7
1
0
187,181
0
L
Bastet
5,293
588
0
0
0
28,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role