Player Matchup

Neith
Neith
Dratical
Neith
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,418 Elo+
Party 2
Zhong Kui
Zhong Kui
IcyCrack
Zhong Kui
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,453 Elo+
Party 2
Ganesha
Ganesha
LucasWilliam
Ganesha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,258 Elo+
Solo
Terra
Terra
Nickrk120
Terra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,421 Elo+
Party 2
Ravana
Ravana
tkddestroyer
Ravana
Level 157
God Stats
1W - 0L
1,645 SR
Queue Stats
24W - 24L
1,519 Elo+
Party 2
Team Averages
Level 83
1,529 SR
1,414 Elo+

VS

Team Averages
Level 92
1,543 SR
1,514 Elo+
Odin
Odin
Devilednugget
Odin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
Faded_Devll
Guan Yu
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 141L
1,450 Elo+
Party 3
Chaac
Chaac
KoBkruffrider59
Chaac
Level 111
God Stats
2W - 3L
1,500 SR
Queue Stats
177W - 188L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
PURZEVAL
Zhong Kui
Level 122
God Stats
1W - 1L
1,715 SR
Queue Stats
106W - 85L
1,585 Elo+
Party 1
Tiamat
Tiamat
ToxicMoo
Tiamat
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 243L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dratical
Neith
20
4 / 2 / 14
12,289
768
24,168
18,423
11,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
IcyCrack
Zhong Kui
17
4 / 5 / 12
11,044
690
18,747
21,120
21,489
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
LucasWilliam
Ganesha
18
0 / 3 / 15
11,573
723
10,713
20,231
26,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
Nickrk120
Terra
15
0 / 3 / 16
9,960
623
3,770
18,169
22,266
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
20
14 / 3 / 6
13,964
873
27,045
23,601
22,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 8
9,148
572
11,334
17,944
16,209
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Faded_Devll
Guan Yu
19
3 / 4 / 7
11,444
715
15,699
26,143
28,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 5 / 6
9,948
622
11,802
20,189
17,750
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
PURZEVAL
Zhong Kui
17
7 / 6 / 5
10,934
683
23,807
20,419
12,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
ToxicMoo
Tiamat
19
4 / 2 / 8
11,144
697
24,679
14,843
8,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
49
22
Kills
15
16
Deaths
22
63
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
W
Neith
Dratical
Neith
4
2
14
5.5
L
Guan Yu
Faded_Devll
Guan Yu
3
4
7
1.63
W
Zhong Kui
IcyCrack
Zhong Kui
4
5
12
2
L
1
5
6
0.8
W
Ganesha
LucasWilliam
Ganesha
0
3
15
2.5
W
Terra
Nickrk120
Terra
0
3
16
2.67
L
Zhong Kui
PURZEVAL
Zhong Kui
7
6
5
1.58
L
Tiamat
ToxicMoo
Tiamat
4
2
8
4
W
Ravana
14
3
6
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,443
Damage
87,321
101,544
Taken
99,538
104,342
Mitigated
83,758
40,848
Healing
42,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,334
631
2,322
1,750
17,944
16,209
144
7,150
10,794
258
14,104
W
Neith
Dratical
Neith
24,168
8,099
2,779
5,948
18,423
11,506
4,256
9,295
9,128
0
61,143
L
Guan Yu
Faded_Devll
Guan Yu
15,699
1,526
6,384
11,708
26,143
28,406
0
6,936
19,207
0
28,995
W
Zhong Kui
IcyCrack
Zhong Kui
18,747
3,554
2,116
4,809
21,120
21,489
1,347
10,958
10,162
30,440
0
L
11,802
3,676
2,620
5,752
20,189
17,750
0
7,781
12,408
0
21,210
W
Ganesha
LucasWilliam
Ganesha
10,713
694
391
2,509
20,231
26,726
843
10,015
10,216
25,141
0
W
Terra
Nickrk120
Terra
3,770
611
7,846
4,341
18,169
22,266
716
7,338
10,831
5,701
0
L
Zhong Kui
PURZEVAL
Zhong Kui
23,807
832
1,334
3,596
20,419
12,802
0
5,910
14,509
34,175
0
L
Tiamat
ToxicMoo
Tiamat
24,679
2,212
2,096
5,212
14,843
8,591
1,002
5,453
9,390
55,725
0
W
Ravana
27,045
11,210
1,367
8,742
23,601
22,355
882
10,993
12,608
0
48,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,830
Gold Earned
52,618
182
Minions Killed
164
0
Camps Cleared
0
1,390,991
Distance Traveled
1,385,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,148
572
4
0
0
316,009
0
W
Neith
12,289
768
86
5
0
238,094
0
L
Guan Yu
11,444
715
33
2
0
297,855
0
W
Zhong Kui
11,044
690
35
2
0
247,558
0
L
Chaac
9,948
622
23
1
0
242,058
0
W
Ganesha
11,573
723
1
0
0
325,199
0
W
Terra
9,960
623
11
1
0
279,411
0
L
Zhong Kui
10,934
683
31
2
0
233,511
0
L
Tiamat
11,144
697
73
5
0
296,086
0
W
Ravana
13,964
873
49
3
0
300,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role