Player Matchup

Gilgamesh
Gilgamesh
DeadByStupid
Gilgamesh
Level 106
God Stats
10W - 10L
1,622 SR
Queue Stats
177W - 190L
1,486 Elo+
Party 1
Ra
Ra
EpicOpossum4374
Ra
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
99W - 101L
1,357 Elo+
Solo
Danzaburou
Danzaburou
Speaker vR
Danzaburou
Level 90
God Stats
12W - 5L
1,671 SR
Queue Stats
108W - 102L
1,476 Elo+
Party 1
Team Averages
Level 93
1,598 SR
1,440 Elo+

VS

Team Averages
Level 116
1,270 SR
1,314 Elo+
Arachne
Arachne
CARBOONEEROO
Arachne
Level 135
God Stats
28W - 31L
1,288 SR
Queue Stats
322W - 358L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
JewelThiefChief
Zhong Kui
Level 125
God Stats
1W - 3L
1,307 SR
Queue Stats
5W - 11L
1,120 Elo+
Party 2
Surtr
Surtr
StrawHat Lz
Surtr
Level 87
God Stats
2W - 3L
1,215 SR
Queue Stats
4W - 6L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadByStupid
Gilgamesh
15
0 / 2 / 9
9,085
649
9,122
17,543
16,406
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 4 / 6
9,679
691
9,963
11,262
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Speaker vR
Danzaburou
17
8 / 1 / 1
11,665
833
24,085
11,677
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CARBOONEEROO
Arachne
14
2 / 4 / 4
9,059
647
7,339
16,282
9,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
JewelThiefChief
Zhong Kui
15
5 / 2 / 2
9,706
693
20,479
17,432
18,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 5
8,456
604
6,238
17,892
24,036
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
9
Kills
7
7
Deaths
9
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
CARBOONEEROO
Arachne
2
4
4
1
W
Gilgamesh
DeadByStupid
Gilgamesh
0
2
9
2.25
W
1
4
6
1
L
Zhong Kui
JewelThiefChief
Zhong Kui
5
2
2
3
W
Danzaburou
Speaker vR
Danzaburou
8
1
1
8.5
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,170
Damage
34,056
40,482
Taken
51,606
27,452
Mitigated
52,237
14,234
Healing
16,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CARBOONEEROO
Arachne
7,339
4,582
0
5,736
16,282
9,807
805
3,877
12,405
0
27,350
W
Gilgamesh
DeadByStupid
Gilgamesh
9,122
2,068
750
1,552
17,543
16,406
213
8,341
9,202
0
19,526
W
9,963
940
2,201
3,605
11,262
5,220
641
6,108
5,154
54,320
0
L
Zhong Kui
JewelThiefChief
Zhong Kui
20,479
972
918
6,283
17,432
18,394
540
3,829
13,603
49,425
0
W
Danzaburou
Speaker vR
Danzaburou
24,085
12,954
0
6,126
11,677
5,826
1,935
6,387
5,290
0
62,634
L
6,238
1,425
356
2,849
17,892
24,036
221
2,276
15,616
475
23,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
27,221
220
Minions Killed
135
0
Camps Cleared
0
753,086
Distance Traveled
714,715
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,059
647
39
3
0
242,128
0
W
Gilgamesh
9,085
649
16
1
0
251,163
0
W
Ra
9,679
691
98
7
0
255,551
1
L
Zhong Kui
9,706
693
56
4
0
225,146
0
W
Danzaburou
11,665
833
106
8
0
246,372
0
L
Surtr
8,456
604
40
3
0
247,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role