Player Matchup

Nemesis
Nemesis
AkoProto
Nemesis
Level 56
God Stats
3W - 5L
1,500 SR
Queue Stats
208W - 206L
1,438 Elo+
Party 2
Ymir
Ymir
ItsMagneticMan
Ymir
Level 41
God Stats
27W - 24L
1,267 SR
Queue Stats
92W - 94L
1,399 Elo+
Party 2
Artemis
Artemis
Perennial99
Artemis
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
288W - 273L
1,399 Elo+
Solo
Kukulkan
Kukulkan
huricanez_01
Kukulkan
Level 124
God Stats
5W - 8L
1,262 SR
Queue Stats
112W - 131L
1,419 Elo+
Party 2
Horus
Horus
l3ORG_18
Horus
Level 85
God Stats
0W - 3L
1,193 SR
Queue Stats
207W - 212L
1,445 Elo+
Party 2
Team Averages
Level 79
1,344 SR
1,420 Elo+

VS

Team Averages
Level 56
1,435 SR
1,339 Elo+
Aphrodite
Aphrodite
Kengua501
Aphrodite
Level 21
God Stats
1W - 2L
1,327 SR
Queue Stats
2W - 6L
1,117 Elo+
Party 3
Chaac
Chaac
batt_osai
Chaac
Level 101
God Stats
6W - 5L
1,709 SR
Queue Stats
55W - 68L
1,427 Elo+
Solo
Yu Huang
Yu Huang
cLaPeD_by_Kluxs
Yu Huang
Level 34
God Stats
2W - 4L
1,031 SR
Queue Stats
91W - 78L
1,519 Elo+
Party 1
Bastet
Bastet
da725ni
Bastet
Level 69
God Stats
6W - 4L
1,780 SR
Queue Stats
89W - 85L
1,515 Elo+
Party 1
Heimdallr
Heimdallr
kakawetito
Heimdallr
Level 55
God Stats
1W - 2L
1,327 SR
Queue Stats
2W - 6L
1,117 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AkoProto
Nemesis
16
3 / 3 / 1
9,954
474
5,646
17,830
7,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 1
8,618
410
6,068
24,913
24,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
Perennial99
Artemis
14
1 / 5 / 0
8,407
400
10,867
16,519
6,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
huricanez_01
Kukulkan
18
1 / 1 / 1
10,856
517
7,097
5,630
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
l3ORG_18
Horus
17
1 / 3 / 0
10,160
484
15,902
22,736
26,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kengua501
Aphrodite
16
3 / 3 / 5
9,301
443
10,449
13,561
6,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
batt_osai
Chaac
19
2 / 1 / 1
11,750
560
14,534
21,850
32,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yu Huang
20
0 / 2 / 0
12,580
599
4,599
11,681
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
da725ni
Bastet
20
10 / 0 / 1
12,522
596
11,801
17,928
9,033
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
kakawetito
Heimdallr
17
2 / 1 / 9
10,055
479
20,081
16,510
7,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
17
17
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AkoProto
Nemesis
3
3
1
1.17
L
1
5
1
0.3
W
Aphrodite
Kengua501
Aphrodite
3
3
5
1.83
L
Artemis
Perennial99
Artemis
1
5
0
0.2
W
Chaac
batt_osai
Chaac
2
1
1
2.5
W
Yu Huang
0
2
0
0
W
Bastet
da725ni
Bastet
10
0
1
10.5
L
Kukulkan
huricanez_01
Kukulkan
1
1
1
1.5
W
Heimdallr
kakawetito
Heimdallr
2
1
9
6.5
L
Horus
l3ORG_18
Horus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,580
Damage
61,464
87,628
Taken
81,530
67,710
Mitigated
60,109
26,411
Healing
37,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AkoProto
Nemesis
5,646
1,641
0
3,518
17,830
7,475
0
2,670
15,160
0
79,561
L
6,068
916
0
5,252
24,913
24,902
0
7,579
17,172
36,251
0
W
Aphrodite
Kengua501
Aphrodite
10,449
1,628
8,437
8,498
13,561
6,183
964
2,546
11,015
64,183
0
L
Artemis
Perennial99
Artemis
10,867
3,650
514
6,421
16,519
6,168
0
2,906
13,613
0
63,685
W
Chaac
batt_osai
Chaac
14,534
2,312
0
8,102
21,850
32,315
0
0
21,850
3,520
101,611
W
Yu Huang
4,599
358
0
3,824
11,681
5,119
366
6,451
5,230
128,728
0
W
Bastet
da725ni
Bastet
11,801
4,606
0
5,299
17,928
9,033
1,035
928
17,000
0
131,401
L
Kukulkan
huricanez_01
Kukulkan
7,097
264
0
913
5,630
2,540
0
1,561
3,976
85,666
0
W
Heimdallr
kakawetito
Heimdallr
20,081
10,632
0
3,796
16,510
7,459
3,314
3,240
13,270
0
71,512
L
Horus
l3ORG_18
Horus
15,902
8,095
45
9,748
22,736
26,625
0
1,407
21,329
0
90,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,995
Gold Earned
56,208
576
Minions Killed
756
0
Camps Cleared
0
2,093,906
Distance Traveled
2,061,117
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,954
474
120
6
0
498,232
0
L
Ymir
8,618
410
45
2
0
430,625
5
W
Aphrodite
9,301
443
120
6
0
399,141
5
L
Artemis
8,407
400
97
5
0
338,191
0
W
Chaac
11,750
560
166
8
0
402,434
1
W
Yu Huang
12,580
599
230
11
0
375,398
7
W
Bastet
12,522
596
158
8
0
488,295
1
L
Kukulkan
10,856
517
178
8
0
409,822
8
W
Heimdallr
10,055
479
82
4
0
395,849
0
L
Horus
10,160
484
136
6
0
417,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role