Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
ImLowAndSlow
Ah Puch
Level 168
God Stats
3W - 2L
1,285 SR
Queue Stats
35W - 16L
1,709 Elo+
Party 1
Gilgamesh
Gilgamesh
WeekenD12
Gilgamesh
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 63L
1,527 Elo+
Party 3
Hachiman
Hachiman
munany0
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 78L
1,583 Elo+
Party 3
Sobek
Sobek
wiertek96
Sobek
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,355 Elo+
Party 1
Team Averages
Level 136
1,457 SR
1,535 Elo+

VS

Team Averages
Level 144
1,565 SR
1,577 Elo+
Chernobog
Chernobog
 
Chernobog
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Eosvaldo
Nox
Level 139
God Stats
14W - 15L
1,826 SR
Queue Stats
497W - 497L
1,589 Elo+
Party 2
Raijin
Raijin
Goldchiappa
Raijin
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
283W - 278L
1,668 Elo+
Party 2
Thor
Thor
Mars81
Thor
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
321W - 328L
1,620 Elo+
Party 2
Ganesha
Ganesha
darckside1998
Ganesha
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
9 / 2 / 13
10,576
961
16,248
10,991
4,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
ImLowAndSlow
Ah Puch
16
6 / 2 / 17
9,666
879
15,514
13,689
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
WeekenD12
Gilgamesh
15
3 / 2 / 16
9,051
823
7,797
11,699
12,613
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
munany0
Hachiman
17
6 / 2 / 13
9,835
894
15,103
10,723
4,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
wiertek96
Sobek
13
2 / 4 / 8
8,840
804
5,006
15,763
17,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
1 / 6 / 8
8,558
778
11,294
13,434
7,272
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 4 / 3
9,381
853
7,958
9,891
5,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
11
1 / 7 / 4
6,840
622
8,011
12,802
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
Mars81
Thor
14
3 / 5 / 5
8,308
755
7,528
13,721
11,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
14
0 / 4 / 9
7,972
725
5,524
14,903
21,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
41
26
Kills
12
12
Deaths
26
67
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
13
7.75
L
Chernobog
 
Chernobog
1
6
8
0.83
L
7
4
3
2.13
L
Raijin
1
7
4
0.43
W
Ah Puch
ImLowAndSlow
Ah Puch
6
2
17
7.25
L
Thor
Mars81
Thor
3
5
5
1.1
W
Gilgamesh
WeekenD12
Gilgamesh
3
2
16
5.5
L
Ganesha
0
4
9
1.13
W
Hachiman
munany0
Hachiman
6
2
13
6.25
W
Sobek
wiertek96
Sobek
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,668
Damage
40,315
62,865
Taken
64,751
45,970
Mitigated
52,777
30,780
Healing
15,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,248
3,655
1,530
6,034
10,991
4,568
2,676
2,590
8,401
28,951
0
L
Chernobog
 
Chernobog
11,294
6,275
412
2,069
13,434
7,272
630
9,197
4,237
0
22,912
L
7,958
839
2,163
1,908
9,891
5,455
0
5,706
4,185
14,699
0
L
Raijin
8,011
1,056
954
1,258
12,802
6,260
450
8,342
4,460
13,393
0
W
Ah Puch
ImLowAndSlow
Ah Puch
15,514
776
143
8,266
13,689
5,945
946
3,822
9,867
22,322
0
L
Thor
Mars81
Thor
7,528
849
996
2,567
13,721
11,966
0
5,735
7,986
0
12,093
W
Gilgamesh
WeekenD12
Gilgamesh
7,797
951
1,060
1,605
11,699
12,613
260
4,873
6,826
1,884
11,013
L
Ganesha
5,524
363
556
2,382
14,903
21,824
31
8,657
6,246
17,254
0
W
Hachiman
munany0
Hachiman
15,103
8,790
1,230
5,852
10,723
4,928
2,654
4,553
6,170
0
33,838
W
Sobek
wiertek96
Sobek
5,006
311
785
4,275
15,763
17,916
25
5,655
10,108
8,719
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,968
Gold Earned
41,059
115
Minions Killed
108
0
Camps Cleared
0
992,703
Distance Traveled
898,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,576
961
37
3
0
214,824
0
L
Chernobog
8,558
778
37
3
0
173,063
0
L
Nox
9,381
853
28
3
0
194,635
0
L
Raijin
6,840
622
19
2
0
170,320
0
W
Ah Puch
9,666
879
12
1
0
187,335
0
L
Thor
8,308
755
20
2
0
175,184
0
W
Gilgamesh
9,051
823
7
1
0
209,259
0
L
Ganesha
7,972
725
4
0
0
185,525
0
W
Hachiman
9,835
894
51
5
0
202,365
0
W
Sobek
8,840
804
8
1
0
178,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role