Player Matchup

Chang'e
Chang'e
GeTRaGe
Chang'e
Level 158
God Stats
4W - 2L
1,525 SR
Queue Stats
292W - 266L
1,571 Elo+
Solo
Geb
Geb
LASHÄ
Geb
Level 177
God Stats
1W - 3L
1,500 SR
Queue Stats
212W - 214L
1,604 Elo+
Party 1
Tiamat
Tiamat
Svenerater
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 49L
1,646 Elo+
Solo
Martichoras
Martichoras
Zénturio
Martichoras
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 230L
1,886 Elo+
Solo
Danzaburou
Danzaburou
Åkakma
Danzaburou
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,478 Elo+
Party 1
Team Averages
Level 148
1,505 SR
1,637 Elo+

VS

Team Averages
Level 150
1,500 SR
1,583 Elo+
Martichoras
Martichoras
RennieQuest
Martichoras
Level 228
God Stats
7W - 3L
1,500 SR
Queue Stats
728W - 539L
1,627 Elo+
Solo
Susano
Susano
SillyKevin
Susano
Level 173
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 28L
1,609 Elo+
Party 2
Bakasura
Bakasura
halliKnebuR
Bakasura
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 69L
1,634 Elo+
Party 2
Ares
Ares
lejotho
Ares
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 60L
1,656 Elo+
Party 2
Ra
Ra
mixter001
Ra
Level 143
God Stats
6W - 4L
1,500 SR
Queue Stats
400W - 396L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GeTRaGe
Chang'e
15
3 / 5 / 5
9,429
725
12,655
17,654
10,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
LASHÄ
Geb
17
4 / 3 / 6
9,797
754
12,426
17,165
18,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Svenerater
Tiamat
15
1 / 4 / 7
9,337
718
11,287
11,924
8,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Zénturio
Martichoras
16
0 / 5 / 7
9,339
718
15,966
15,868
8,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Åkakma
Danzaburou
14
2 / 6 / 1
8,715
670
10,258
15,628
7,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
RennieQuest
Martichoras
18
7 / 2 / 11
10,959
843
17,364
13,189
8,723
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
SillyKevin
Susano
18
8 / 2 / 14
11,264
866
23,433
14,921
9,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
halliKnebuR
Bakasura
17
6 / 3 / 12
10,323
794
10,946
16,966
13,862
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
lejotho
Ares
16
2 / 1 / 19
9,733
749
10,068
17,777
22,725
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 2 / 20
9,577
737
10,297
10,600
6,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
99
10
Kills
23
23
Deaths
10
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Chang'e
GeTRaGe
Chang'e
3
5
5
1.1
L
Geb
LASHÄ
Geb
4
3
6
2.33
W
Martichoras
RennieQuest
Martichoras
7
2
11
6.25
W
Susano
SillyKevin
Susano
8
2
14
7.5
L
Tiamat
Svenerater
Tiamat
1
4
7
1.13
L
Martichoras
Zénturio
Martichoras
0
5
7
0.7
W
Bakasura
halliKnebuR
Bakasura
6
3
12
4
W
Ares
lejotho
Ares
2
1
19
11.5
W
0
2
20
5
L
Danzaburou
Åkakma
Danzaburou
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,592
Damage
72,108
78,239
Taken
73,453
53,936
Mitigated
61,273
24,169
Healing
38,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
GeTRaGe
Chang'e
12,655
411
5,438
4,747
17,654
10,227
1,028
3,910
13,403
18,882
0
L
Geb
LASHÄ
Geb
12,426
291
584
3,519
17,165
18,951
60
4,489
11,641
20,250
0
W
Martichoras
RennieQuest
Martichoras
17,364
7,134
609
2,776
13,189
8,723
2,808
6,678
6,131
0
43,654
W
Susano
SillyKevin
Susano
23,433
2,494
1,206
1,364
14,921
9,906
1,964
7,566
6,758
0
38,143
L
Tiamat
Svenerater
Tiamat
11,287
874
0
3,045
11,924
8,945
696
2,049
9,609
20,935
0
L
Martichoras
Zénturio
Martichoras
15,966
4,080
537
2,849
15,868
8,033
653
4,727
10,805
0
42,934
W
Bakasura
halliKnebuR
Bakasura
10,946
6,907
2,512
5,800
16,966
13,862
1,326
7,972
8,549
0
13,876
W
Ares
lejotho
Ares
10,068
1,002
1,510
1,887
17,777
22,725
451
6,823
10,509
13,263
0
W
10,297
519
15,374
5,021
10,600
6,057
1,019
5,143
5,138
28,472
0
L
Danzaburou
Åkakma
Danzaburou
10,258
2,728
1,082
2,368
15,628
7,780
831
5,190
10,136
0
21,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
51,856
139
Minions Killed
160
0
Camps Cleared
0
1,204,126
Distance Traveled
1,289,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,429
725
17
1
0
251,609
0
L
Geb
9,797
754
25
2
0
252,609
0
W
Martichoras
10,959
843
54
4
0
243,916
0
W
Susano
11,264
866
34
3
0
262,648
0
L
Tiamat
9,337
718
23
2
0
254,414
0
L
Martichoras
9,339
718
55
4
0
220,387
0
W
Bakasura
10,323
794
29
2
0
268,310
0
W
Ares
9,733
749
3
0
0
239,889
0
W
Ra
9,577
737
40
3
0
274,781
0
L
Danzaburou
8,715
670
19
1
0
225,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role