Player Matchup

Xing Tian
Xing Tian
BlauenZephyr
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,375 Elo+
Solo
Medusa
Medusa
DiXTeR413
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 52L
1,218 Elo+
Party 4
Sol
Sol
GreezarinoX
Sol
Level 64
God Stats
4W - 4L
1,475 SR
Queue Stats
168W - 196L
1,420 Elo+
Party 2
King Arthur
King Arthur
MrCowP1GT
King Arthur
Level 32
God Stats
0W - 3L
1,204 SR
Queue Stats
128W - 147L
1,429 Elo+
Party 2
Yemoja
Yemoja
TheYungPhantom
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 4
Team Averages
Level 47
1,436 SR
1,388 Elo+

VS

Team Averages
Level 59
1,383 SR
1,403 Elo+
Atlas
Atlas
Ancalak
Atlas
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 116L
1,427 Elo+
Party 3
Kukulkan
Kukulkan
BlaueMe719
Kukulkan
Level 38
God Stats
7W - 5L
1,489 SR
Queue Stats
291W - 368L
1,307 Elo+
Party 1
Nu Wa
Nu Wa
OneOfUs111
Nu Wa
Level 28
God Stats
5W - 6L
1,270 SR
Queue Stats
460W - 518L
1,279 Elo+
Party 1
Bacchus
Bacchus
dougtwister
Bacchus
Level 126
God Stats
5W - 4L
1,500 SR
Queue Stats
352W - 348L
1,441 Elo+
Party 3
Yemoja
Yemoja
leosunray
Yemoja
Level 39
God Stats
4W - 6L
1,157 SR
Queue Stats
224W - 223L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlauenZephyr
Xing Tian
14
1 / 4 / 4
8,754
730
8,094
19,324
25,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
DiXTeR413
Medusa
14
1 / 3 / 3
8,063
672
11,494
13,436
9,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 2 / 3
8,791
733
16,670
11,477
6,716
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
MrCowP1GT
King Arthur
13
0 / 5 / 5
7,410
618
6,357
15,867
17,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 4
8,725
727
8,954
11,567
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ancalak
Atlas
15
3 / 2 / 8
8,329
694
10,112
13,717
13,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
BlaueMe719
Kukulkan
16
6 / 0 / 7
9,469
789
14,588
4,660
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
15
1 / 1 / 8
8,266
689
13,572
10,772
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
dougtwister
Bacchus
14
5 / 3 / 8
8,457
705
16,242
15,551
12,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
leosunray
Yemoja
16
1 / 0 / 11
9,399
783
7,200
11,707
13,061
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
6
Kills
16
16
Deaths
6
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Atlas
Ancalak
Atlas
3
2
8
3.5
W
Kukulkan
BlaueMe719
Kukulkan
6
0
7
9.5
L
Xing Tian
BlauenZephyr
Xing Tian
1
4
4
0.75
L
Medusa
DiXTeR413
Medusa
1
3
3
0.83
L
3
2
3
2.25
L
King Arthur
MrCowP1GT
King Arthur
0
5
5
0.5
W
Nu Wa
1
1
8
5
L
1
2
4
1.5
W
Bacchus
dougtwister
Bacchus
5
3
8
3
W
Yemoja
leosunray
Yemoja
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,569
Damage
61,714
71,671
Taken
56,407
73,530
Mitigated
47,897
30,972
Healing
27,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Ancalak
Atlas
10,112
3,739
580
603
13,717
13,606
0
9,515
3,888
21,065
0
W
Kukulkan
BlaueMe719
Kukulkan
14,588
932
2,445
1,286
4,660
2,705
0
3,527
1,095
25,499
0
L
Xing Tian
BlauenZephyr
Xing Tian
8,094
977
3,245
3,677
19,324
25,321
0
14,559
4,765
20,586
0
L
Medusa
DiXTeR413
Medusa
11,494
5,208
932
4,394
13,436
9,418
0
12,690
746
0
27,764
L
16,670
6,176
1,175
6,136
11,477
6,716
0
9,631
1,846
44,516
0
L
King Arthur
MrCowP1GT
King Arthur
6,357
605
2,099
3,812
15,867
17,430
0
14,501
1,366
1,576
10,949
W
Nu Wa
13,572
4,675
664
2,342
10,772
5,626
0
7,384
3,299
31,238
0
L
8,954
1,655
3,646
1,856
11,567
14,645
0
10,333
1,234
19,805
0
W
Bacchus
dougtwister
Bacchus
16,242
1,210
1,049
4,004
15,551
12,899
0
6,634
8,591
22,466
0
W
Yemoja
leosunray
Yemoja
7,200
1,911
10,142
4,204
11,707
13,061
0
7,668
3,959
13,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,743
Gold Earned
43,920
164
Minions Killed
118
0
Camps Cleared
0
1,055,582
Distance Traveled
1,153,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,329
694
13
1
0
234,395
0
W
Kukulkan
9,469
789
47
4
0
266,818
0
L
Xing Tian
8,754
730
32
3
0
210,296
0
L
Medusa
8,063
672
48
4
0
204,163
0
L
Sol
8,791
733
59
5
0
211,397
0
L
King Arthur
7,410
618
8
1
0
231,898
0
W
Nu Wa
8,266
689
42
4
0
211,950
0
L
Yemoja
8,725
727
17
1
0
197,828
0
W
Bacchus
8,457
705
4
0
0
236,705
0
W
Yemoja
9,399
783
12
1
0
203,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role