Player Matchup

Yemoja
Yemoja
Lonvil
Yemoja
Level 94
God Stats
4W - 8L
1,322 SR
Queue Stats
19W - 35L
1,419 Elo+
Party 1
Anhur
Anhur
Parsac
Anhur
Level 146
God Stats
6W - 5L
1,560 SR
Queue Stats
21W - 25L
1,464 Elo+
Party 1
Mercury
Mercury
RedRiverX
Mercury
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,477 Elo+
Party 1
Shiva
Shiva
RenzoRood
Shiva
Level 103
God Stats
4W - 3L
1,335 SR
Queue Stats
19W - 39L
1,332 Elo+
Party 1
Chang'e
Chang'e
Tyché
Chang'e
Level 137
God Stats
2W - 1L
1,405 SR
Queue Stats
48W - 57L
1,527 Elo+
Solo
Team Averages
Level 127
1,425 SR
1,444 Elo+

VS

Team Averages
Level 89
1,574 SR
1,531 Elo+
Chiron
Chiron
 
Chiron
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Droggelibecher
Janus
Level 105
God Stats
16W - 26L
1,741 SR
Queue Stats
566W - 535L
1,540 Elo+
Solo
Chaac
Chaac
Hyneken
Chaac
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,713 Elo+
Solo
Mercury
Mercury
Wociu12
Mercury
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,337 Elo+
Solo
Ymir
Ymir
devilarm247
Ymir
Level 129
God Stats
0W - 2L
1,630 SR
Queue Stats
26W - 21L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lonvil
Yemoja
10
0 / 2 / 7
6,454
496
2,721
9,988
6,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Parsac
Anhur
12
3 / 1 / 2
7,210
555
5,128
8,952
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
RedRiverX
Mercury
13
6 / 1 / 6
7,955
612
8,731
10,782
4,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shiva
RenzoRood
Shiva
12
1 / 1 / 3
7,459
574
6,768
12,396
8,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Tyché
Chang'e
11
3 / 1 / 2
7,352
566
7,181
8,955
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 2 / 1
5,973
459
6,288
6,021
1,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 2
6,247
481
6,202
6,894
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
Hyneken
Chaac
11
1 / 2 / 0
6,226
479
8,096
11,723
9,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Wociu12
Mercury
12
4 / 2 / 2
7,239
557
6,457
10,599
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 4
5,912
455
6,336
11,010
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
6
6
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
1
0.75
L
0
4
2
0.25
L
Chaac
Hyneken
Chaac
1
2
0
0.5
W
Yemoja
Lonvil
Yemoja
0
2
7
1.75
W
Anhur
Parsac
Anhur
3
1
2
4
W
Mercury
RedRiverX
Mercury
6
1
6
9
W
Shiva
RenzoRood
Shiva
1
1
3
2.5
W
Chang'e
Tyché
Chang'e
3
1
2
4
L
Mercury
Wociu12
Mercury
4
2
2
2.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,529
Damage
33,379
51,073
Taken
46,247
27,024
Mitigated
27,834
21,113
Healing
13,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,288
2,031
237
1,463
6,021
1,801
0
211
5,810
0
43,422
L
6,202
197
0
438
6,894
2,310
0
1,602
5,292
44,786
0
L
Chaac
Hyneken
Chaac
8,096
1,601
0
6,491
11,723
9,368
0
622
11,101
0
42,539
W
Yemoja
Lonvil
Yemoja
2,721
1,209
4,245
3,245
9,988
6,641
0
3,169
6,701
14,544
0
W
Anhur
Parsac
Anhur
5,128
2,726
0
3,456
8,952
3,483
547
2,515
6,363
0
47,800
W
Mercury
RedRiverX
Mercury
8,731
5,723
0
709
10,782
4,356
0
2,376
8,224
0
55,150
W
Shiva
RenzoRood
Shiva
6,768
717
142
3,393
12,396
8,987
0
439
10,994
731
52,188
W
Chang'e
Tyché
Chang'e
7,181
522
2,140
3,783
8,955
3,557
420
3,449
5,290
53,020
0
L
Mercury
Wociu12
Mercury
6,457
2,017
0
1,353
10,599
4,436
0
3,962
6,637
0
52,904
L
6,336
1,621
0
3,348
11,010
9,919
0
3,987
7,023
17,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
31,597
362
Minions Killed
326
0
Camps Cleared
0
1,319,194
Distance Traveled
1,347,946
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,973
459
78
6
0
254,975
5
L
Janus
6,247
481
91
7
0
255,785
0
L
Chaac
6,226
479
71
5
0
239,592
0
W
Yemoja
6,454
496
19
1
0
249,145
5
W
Anhur
7,210
555
84
6
0
251,277
4
W
Mercury
7,955
612
82
6
0
317,654
2
W
Shiva
7,459
574
94
7
0
251,297
3
W
Chang'e
7,352
566
83
6
0
249,821
3
L
Mercury
7,239
557
75
6
0
351,386
0
L
Ymir
5,912
455
11
1
0
246,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role