Player Matchup

Charybdis
Charybdis
Albañil
Charybdis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 191L
1,523 Elo+
Party 1
Ganesha
Ganesha
Alkhalos
Ganesha
Level 149
God Stats
3W - 2L
1,524 SR
Queue Stats
35W - 38L
1,507 Elo+
Party 1
Merlin
Merlin
FireLordZeus1
Merlin
Level 122
God Stats
0W - 1L
1,422 SR
Queue Stats
11W - 15L
1,423 Elo+
Solo
Cthulhu
Cthulhu
NikittyCat
Cthulhu
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 40L
1,430 Elo+
Solo
Arachne
Arachne
RabiesRakon
Arachne
Level 48
God Stats
2W - 3L
1,481 SR
Queue Stats
70W - 81L
1,406 Elo+
Solo
Team Averages
Level 107
1,485 SR
1,458 Elo+

VS

Team Averages
Level 73
1,575 SR
1,459 Elo+
Surtr
Surtr
 
Surtr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Codyserpent105
Ishtar
Level 63
God Stats
4W - 0L
1,817 SR
Queue Stats
22W - 18L
1,480 Elo+
Party 3
Sobek
Sobek
Cptlusciousbeard
Sobek
Level 47
God Stats
27W - 28L
1,507 SR
Queue Stats
386W - 406L
1,393 Elo+
Party 2
Sol
Sol
FataleBelle
Sol
Level 71
God Stats
96W - 85L
1,550 SR
Queue Stats
360W - 373L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Albañil
Charybdis
11
2 / 4 / 0
6,663
476
5,958
14,163
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Alkhalos
Ganesha
11
2 / 3 / 3
6,987
499
4,721
11,498
10,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 7 / 3
7,297
521
8,761
9,843
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
NikittyCat
Cthulhu
11
0 / 4 / 1
6,286
449
2,843
11,155
5,957
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
RabiesRakon
Arachne
11
4 / 7 / 2
7,102
507
7,416
14,876
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
8 / 3 / 7
9,356
668
9,309
12,955
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
 
Chronos
14
1 / 1 / 8
8,571
612
5,818
7,895
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
9 / 5 / 4
8,278
591
13,322
11,179
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 0 / 11
8,628
616
6,038
14,811
14,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 7
8,345
596
7,978
9,443
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
11
Kills
25
25
Deaths
12
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
8
3
7
3.83
W
Chronos
 
Chronos
1
1
8
5
L
Charybdis
Albañil
Charybdis
2
4
0
0.5
L
Ganesha
Alkhalos
Ganesha
2
3
3
1.17
W
9
5
4
2.2
W
4
0
11
9.5
W
3
3
7
2.17
L
3
7
3
0.64
L
Cthulhu
NikittyCat
Cthulhu
0
4
1
0.13
L
Arachne
RabiesRakon
Arachne
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,699
Damage
42,465
61,535
Taken
56,283
30,758
Mitigated
33,916
11,334
Healing
23,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,309
4,034
0
6,019
12,955
8,170
131
2,873
10,082
372
70,672
W
Chronos
 
Chronos
5,818
1,083
0
2,900
7,895
3,331
2,570
1,981
5,914
66,968
0
L
Charybdis
Albañil
Charybdis
5,958
3,388
0
4,002
14,163
4,542
0
2,828
11,335
0
39,439
L
Ganesha
Alkhalos
Ganesha
4,721
166
0
2,310
11,498
10,474
0
2,977
8,521
25,661
0
W
13,322
9,714
0
3,451
11,179
4,207
2,238
4,727
6,452
0
50,285
W
6,038
1,420
0
6,483
14,811
14,772
601
3,175
11,636
23,512
0
W
7,978
1,813
0
4,304
9,443
3,436
3,330
3,569
5,874
51,471
0
L
8,761
352
0
521
9,843
4,002
162
4,961
4,882
37,217
0
L
Cthulhu
NikittyCat
Cthulhu
2,843
39
139
2,485
11,155
5,957
0
3,224
7,931
41,298
0
L
Arachne
RabiesRakon
Arachne
7,416
5,377
0
1,877
14,876
5,783
0
6,019
8,857
0
29,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,335
Gold Earned
43,178
233
Minions Killed
413
0
Camps Cleared
0
1,283,634
Distance Traveled
1,393,476
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,356
668
104
7
0
323,815
0
W
Chronos
8,571
612
117
8
0
290,048
3
L
Charybdis
6,663
476
51
4
0
247,887
0
L
Ganesha
6,987
499
14
1
0
275,921
0
W
Ishtar
8,278
591
64
5
0
259,460
1
W
Sobek
8,628
616
26
2
0
271,094
0
W
Sol
8,345
596
102
7
0
249,059
0
L
Merlin
7,297
521
59
4
0
238,741
0
L
Cthulhu
6,286
449
63
5
0
234,411
0
L
Arachne
7,102
507
46
3
0
286,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role