Player Matchup

Loki
Loki
 
Loki
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BigBeck12
Morgan Le Fay
Level 59
God Stats
75W - 81L
1,469 SR
Queue Stats
116W - 152L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
Haydes07
Cthulhu
Level 21
God Stats
0W - 2L
1,341 SR
Queue Stats
3W - 4L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDUKKDUKK
Sun Wukong
Level 128
God Stats
4W - 6L
1,757 SR
Queue Stats
207W - 216L
1,422 Elo+
Solo
Sol
Sol
ohgeez697884
Sol
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 150L
1,450 Elo+
Party 2
Team Averages
Level 65
1,513 SR
1,460 Elo+

VS

Team Averages
Level 112
1,553 SR
1,449 Elo+
Shiva
Shiva
Edwin98
Shiva
Level 135
God Stats
2W - 3L
1,500 SR
Queue Stats
364W - 363L
1,451 Elo+
Solo
Merlin
Merlin
Frechergamer
Merlin
Level 117
God Stats
5W - 3L
1,767 SR
Queue Stats
88W - 67L
1,495 Elo+
Solo
Athena
Athena
Noeru_Niihashi
Athena
Level 151
God Stats
4W - 8L
1,401 SR
Queue Stats
425W - 400L
1,470 Elo+
Solo
Sol
Sol
Raiiiny41
Sol
Level 46
God Stats
5W - 2L
1,651 SR
Queue Stats
794W - 761L
1,449 Elo+
Solo
Achilles
Achilles
oakesjoakes1997
Achilles
Level 110
God Stats
14W - 15L
1,445 SR
Queue Stats
151W - 169L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 3 / 0
5,973
597
3,966
9,729
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
BigBeck12
Morgan Le Fay
10
0 / 1 / 1
5,647
565
4,115
4,941
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Haydes07
Cthulhu
7
1 / 1 / 2
5,205
521
3,614
6,189
5,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
TheDUKKDUKK
Sun Wukong
6
0 / 1 / 0
4,373
437
1,089
3,849
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
1 / 0 / 1
4,922
492
3,663
4,469
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Edwin98
Shiva
12
3 / 0 / 0
6,807
681
3,958
6,548
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
11
1 / 2 / 2
6,048
605
3,093
5,260
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 0
5,344
534
1,575
5,784
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 1
4,961
496
4,663
6,360
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
8
1 / 3 / 0
4,711
471
2,597
6,653
5,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
6
6
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
0
1
L
Morgan Le Fay
BigBeck12
Morgan Le Fay
0
1
1
0.5
W
Shiva
Edwin98
Shiva
3
0
0
3
W
Merlin
1
2
2
1
L
Cthulhu
Haydes07
Cthulhu
1
1
2
2
W
1
0
0
1
W
0
1
1
0.5
L
Sun Wukong
TheDUKKDUKK
Sun Wukong
0
1
0
0
W
Achilles
1
3
0
0.33
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,447
Damage
15,886
29,177
Taken
30,605
14,647
Mitigated
14,892
8,723
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,966
1,174
0
4,153
9,729
3,296
0
1,047
8,682
0
41,871
L
Morgan Le Fay
BigBeck12
Morgan Le Fay
4,115
905
0
250
4,941
1,842
0
2,711
2,230
39,616
0
W
Shiva
Edwin98
Shiva
3,958
857
0
2,178
6,548
3,165
301
0
6,548
0
51,356
W
Merlin
3,093
186
0
717
5,260
1,820
0
2,914
2,346
39,494
0
L
Cthulhu
Haydes07
Cthulhu
3,614
299
45
659
6,189
5,745
0
3,209
2,980
15,682
0
W
1,575
371
0
2,420
5,784
2,707
0
2,033
3,751
18,895
0
W
4,663
1,476
0
3,225
6,360
2,057
162
3,866
2,494
31,380
0
L
Sun Wukong
TheDUKKDUKK
Sun Wukong
1,089
95
158
1,279
3,849
2,083
0
0
3,849
0
16,494
W
Achilles
2,597
777
0
933
6,653
5,143
11
2,547
4,106
0
14,908
L
3,663
202
0
2,179
4,469
1,681
0
2,364
2,105
24,783
2,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
27,871
252
Minions Killed
271
0
Camps Cleared
0
916,020
Distance Traveled
977,785
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,973
597
77
8
0
203,912
0
L
Morgan Le Fay
5,647
565
78
8
0
193,507
0
W
Shiva
6,807
681
78
8
0
188,871
2
W
Merlin
6,048
605
76
8
0
195,697
2
L
Cthulhu
5,205
521
19
2
0
209,810
1
W
Athena
5,344
534
44
4
0
223,751
0
W
Sol
4,961
496
57
6
0
195,598
0
L
Sun Wukong
4,373
437
29
3
0
111,834
2
W
Achilles
4,711
471
16
2
0
173,868
0
L
Sol
4,922
492
49
5
0
196,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role