Player Matchup

Surtr
Surtr
CDHXtreme
Surtr
Level 133
God Stats
9W - 6L
1,759 SR
Queue Stats
240W - 244L
1,488 Elo+
Solo
Ymir
Ymir
Mr-Random247
Ymir
Level 130
God Stats
15W - 23L
1,584 SR
Queue Stats
316W - 309L
1,412 Elo+
Solo
Bakasura
Bakasura
SheMoansTonii
Bakasura
Level 95
God Stats
21W - 12L
1,561 SR
Queue Stats
127W - 131L
1,546 Elo+
Party 2
Nu Wa
Nu Wa
Sirlancelot321
Nu Wa
Level 107
God Stats
23W - 23L
1,571 SR
Queue Stats
136W - 143L
1,479 Elo+
Party 2
Ullr
Ullr
skullbaggin
Ullr
Level 136
God Stats
17W - 18L
1,686 SR
Queue Stats
347W - 361L
1,459 Elo+
Solo
Team Averages
Level 120
1,632 SR
1,477 Elo+

VS

Team Averages
Level 91
1,533 SR
1,512 Elo+
Discordia
Discordia
Asclepius Rod
Discordia
Level 66
God Stats
4W - 4L
1,478 SR
Queue Stats
322W - 298L
1,475 Elo+
Party 1
Bacchus
Bacchus
GeneralZee3003
Bacchus
Level 46
God Stats
3W - 3L
1,631 SR
Queue Stats
67W - 64L
1,465 Elo+
Solo
Surtr
Surtr
TDCKyojuro
Surtr
Level 139
God Stats
3W - 3L
1,539 SR
Queue Stats
15W - 9L
1,676 Elo+
Solo
Chronos
Chronos
TheYahirMX
Chronos
Level 149
God Stats
11W - 9L
1,472 SR
Queue Stats
139W - 126L
1,494 Elo+
Solo
Fenrir
Fenrir
ULTRA ARCHON
Fenrir
Level 54
God Stats
28W - 19L
1,545 SR
Queue Stats
78W - 65L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CDHXtreme
Surtr
17
6 / 1 / 4
10,752
566
20,435
23,535
18,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 2
8,455
445
3,956
14,249
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
SheMoansTonii
Bakasura
17
4 / 4 / 3
10,305
542
11,002
17,966
8,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 3
9,723
512
11,221
9,928
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
7,921
417
5,479
12,314
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Asclepius Rod
Discordia
16
2 / 3 / 2
9,857
519
8,244
10,396
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 4
8,633
454
7,848
14,850
17,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
14
0 / 6 / 1
8,271
435
10,385
22,857
20,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
TheYahirMX
Chronos
17
3 / 1 / 2
9,370
493
13,171
8,994
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
3 / 4 / 2
8,433
444
10,851
18,042
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
15
Kills
9
9
Deaths
15
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
Asclepius Rod
Discordia
2
3
2
1
W
Surtr
CDHXtreme
Surtr
6
1
4
8
L
1
1
4
3
W
0
0
2
1
W
Bakasura
SheMoansTonii
Bakasura
4
4
3
1.38
W
4
1
3
5.5
L
Surtr
0
6
1
0.08
L
Chronos
TheYahirMX
Chronos
3
1
2
4
L
Fenrir
3
4
2
1
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,093
Damage
50,499
77,992
Taken
75,139
48,672
Mitigated
54,022
27,217
Healing
23,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Asclepius Rod
Discordia
8,244
531
0
1,656
10,396
4,057
447
1,955
7,490
78,819
0
W
Surtr
CDHXtreme
Surtr
20,435
11,033
0
15,376
23,535
18,336
2,065
2,559
19,748
906
103,755
L
7,848
1,307
0
5,162
14,850
17,544
0
5,863
8,693
38,367
0
W
3,956
652
0
3,744
14,249
12,797
0
7,803
6,405
35,353
0
W
Bakasura
SheMoansTonii
Bakasura
11,002
7,921
248
3,778
17,966
8,092
0
4,716
12,999
0
65,025
W
11,221
2,171
429
2,723
9,928
4,118
1,555
5,716
3,762
65,611
0
L
Surtr
10,385
4,609
0
8,774
22,857
20,456
0
2,406
20,144
2,808
70,331
L
Chronos
TheYahirMX
Chronos
13,171
3,888
0
3,889
8,994
4,504
52
2,461
6,459
95,217
0
L
Fenrir
10,851
3,005
0
4,418
18,042
7,461
0
2,363
14,212
0
54,701
W
5,479
1,649
0
919
12,314
5,329
514
8,523
3,700
0
55,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,156
Gold Earned
44,564
570
Minions Killed
542
0
Camps Cleared
0
1,762,164
Distance Traveled
1,768,145
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,857
519
149
8
0
346,295
3
W
Surtr
10,752
566
173
9
0
315,854
0
L
Bacchus
8,633
454
41
2
0
367,618
6
W
Ymir
8,455
445
51
3
0
359,627
0
W
Bakasura
10,305
542
132
7
0
413,877
0
W
Nu Wa
9,723
512
103
5
0
351,968
7
L
Surtr
8,271
435
130
7
0
291,171
0
L
Chronos
9,370
493
153
8
0
368,020
7
L
Fenrir
8,433
444
69
4
0
395,041
0
W
Ullr
7,921
417
111
6
0
320,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role