Player Matchup

Sobek
Sobek
Apollyon_Vice
Sobek
Level 153
God Stats
8W - 6L
1,595 SR
Queue Stats
33W - 33L
1,533 Elo+
Party 4
Izanami
Izanami
JinTheOni
Izanami
Level 38
God Stats
6W - 2L
1,568 SR
Queue Stats
40W - 38L
1,540 Elo+
Party 4
Fenrir
Fenrir
Maverett
Fenrir
Level 59
God Stats
2W - 0L
1,433 SR
Queue Stats
2W - 0L
1,714 Elo+
Party 3
Zeus
Zeus
Tater926
Zeus
Level 42
God Stats
1W - 0L
1,420 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
xMARCx2
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 63
1,503 SR
1,557 Elo+

VS

Team Averages
Level 39
1,573 SR
1,393 Elo+
Guan Yu
Guan Yu
GoreSZN
Guan Yu
Level 31
God Stats
3W - 1L
1,866 SR
Queue Stats
161W - 154L
1,591 Elo+
Solo
Awilix
Awilix
SNS-Superman
Awilix
Level 88
God Stats
2W - 3L
1,654 SR
Queue Stats
70W - 91L
1,366 Elo+
Party 1
Atlas
Atlas
blasphemousgod
Atlas
Level 26
God Stats
13W - 13L
1,495 SR
Queue Stats
54W - 78L
1,351 Elo+
Party 1
Artemis
Artemis
contritechalk
Artemis
Level 39
God Stats
37W - 32L
1,349 SR
Queue Stats
167W - 165L
1,354 Elo+
Party 2
Ra
Ra
selectroom1624
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
6,373
490
3,397
9,397
8,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
JinTheOni
Izanami
11
5 / 1 / 0
7,231
556
9,389
8,377
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Maverett
Fenrir
12
3 / 2 / 2
6,897
531
4,369
9,552
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
13
6 / 1 / 2
7,645
588
8,141
5,357
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
xMARCx2
Hercules
11
1 / 1 / 0
5,925
456
5,236
10,086
6,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GoreSZN
Guan Yu
13
1 / 2 / 2
7,442
572
7,146
12,420
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
11
4 / 2 / 0
7,331
564
3,355
9,012
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 4 / 1
5,274
406
2,511
10,473
9,680
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
10
1 / 1 / 2
6,010
462
8,035
8,400
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 0
5,801
446
2,072
8,338
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
15
Kills
6
7
Deaths
15
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Guan Yu
GoreSZN
Guan Yu
1
2
2
1
W
Izanami
JinTheOni
Izanami
5
1
0
5
W
Fenrir
Maverett
Fenrir
3
2
2
2
L
Awilix
4
2
0
2
W
Zeus
6
1
2
7
L
0
4
1
0.13
L
Artemis
1
1
2
2
L
0
6
0
0
W
Hercules
xMARCx2
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,532
Damage
23,119
42,769
Taken
48,643
23,851
Mitigated
34,833
14,344
Healing
13,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,397
298
0
4,121
9,397
8,782
14
1,436
7,961
13,135
0
L
Guan Yu
GoreSZN
Guan Yu
7,146
732
30
5,789
12,420
16,480
0
497
11,923
3,009
46,269
W
Izanami
JinTheOni
Izanami
9,389
7,081
0
4,677
8,377
2,749
910
1,075
7,302
0
64,290
W
Fenrir
Maverett
Fenrir
4,369
739
0
2,009
9,552
3,616
0
283
9,173
0
42,554
L
Awilix
3,355
1,294
0
470
9,012
3,066
887
2,196
6,816
0
33,874
W
Zeus
8,141
1,724
140
467
5,357
1,741
359
2,072
3,237
50,619
0
L
2,511
735
343
2,397
10,473
9,680
0
2,248
8,225
22,616
0
L
Artemis
8,035
4,430
0
3,853
8,400
2,818
0
610
7,790
0
34,737
L
2,072
489
0
250
8,338
2,789
0
5,987
2,351
32,866
0
W
Hercules
xMARCx2
Hercules
5,236
2,420
0
2,930
10,086
6,963
0
994
8,105
0
30,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,071
Gold Earned
31,858
297
Minions Killed
249
0
Camps Cleared
0
1,203,441
Distance Traveled
1,241,783
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,373
490
14
1
0
258,040
7
L
Guan Yu
7,442
572
71
5
0
242,796
2
W
Izanami
7,231
556
104
8
0
217,008
3
W
Fenrir
6,897
531
71
5
0
245,949
0
L
Awilix
7,331
564
57
4
0
294,720
2
W
Zeus
7,645
588
64
5
0
236,215
0
L
Atlas
5,274
406
29
2
0
261,177
1
L
Artemis
6,010
462
37
3
0
229,200
2
L
Ra
5,801
446
55
4
0
213,890
0
W
Hercules
5,925
456
44
3
0
246,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role