Player Matchup

Surtr
Surtr
 
Surtr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BaumGruss353215
Chiron
Level 152
God Stats
7W - 10L
1,738 SR
Queue Stats
679W - 677L
1,598 Elo+
Solo
Anubis
Anubis
OssmanBey
Anubis
Level 144
God Stats
1W - 1L
1,538 SR
Queue Stats
37W - 29L
1,552 Elo+
Party 1
Pele
Pele
SessizKraL
Pele
Level 158
God Stats
3W - 4L
1,500 SR
Queue Stats
85W - 98L
1,509 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sponsoroyun
Ah Muzen Cab
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
416W - 415L
1,507 Elo+
Party 1
Team Averages
Level 153
1,555 SR
1,533 Elo+

VS

Team Averages
Level 150
1,455 SR
1,542 Elo+
Chernobog
Chernobog
AceecA777
Chernobog
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
409W - 401L
1,494 Elo+
Party 3
Bellona
Bellona
ChangedName0810
Bellona
Level 127
God Stats
3W - 6L
1,500 SR
Queue Stats
318W - 320L
1,512 Elo+
Party 3
Neith
Neith
Citogz
Neith
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 17L
1,595 Elo+
Party 2
King Arthur
King Arthur
Mozzup
King Arthur
Level 202
God Stats
0W - 2L
1,277 SR
Queue Stats
98W - 95L
1,488 Elo+
Solo
Raijin
Raijin
gf97
Raijin
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 2 / 20
8,698
870
8,354
15,070
18,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 3 / 16
9,292
929
12,204
9,987
4,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
OssmanBey
Anubis
17
8 / 4 / 14
10,398
1,040
15,485
13,960
7,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
9 / 2 / 13
9,608
961
12,448
10,801
4,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Sponsoroyun
Ah Muzen Cab
16
4 / 2 / 22
9,617
962
14,804
9,178
4,263
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AceecA777
Chernobog
13
2 / 8 / 7
7,845
785
7,139
15,848
7,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 4
7,616
762
6,020
14,590
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Citogz
Neith
17
8 / 4 / 4
9,768
977
13,183
11,312
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mozzup
King Arthur
13
0 / 5 / 6
7,363
736
6,040
15,443
18,418
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
gf97
Raijin
13
0 / 6 / 7
7,467
747
13,442
10,917
3,897
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
39
29
Kills
11
13
Deaths
29
85
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
2
20
6.5
L
Chernobog
AceecA777
Chernobog
2
8
7
0.69
W
5
3
16
4.33
L
1
6
4
0.5
L
Neith
Citogz
Neith
8
4
4
2.5
L
King Arthur
Mozzup
King Arthur
0
5
6
0.6
W
Anubis
OssmanBey
Anubis
8
4
14
3.75
W
9
2
13
7.75
W
Ah Muzen Cab
Sponsoroyun
Ah Muzen Cab
4
2
22
7.5
L
Raijin
gf97
Raijin
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,295
Damage
45,824
58,996
Taken
68,110
39,124
Mitigated
48,778
26,484
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,354
2,638
1,975
4,757
15,070
18,325
477
2,543
12,154
292
14,153
L
Chernobog
AceecA777
Chernobog
7,139
3,020
454
1,746
15,848
7,423
466
3,455
12,393
0
14,871
W
12,204
2,596
2,195
2,035
9,987
4,245
1,455
3,108
6,710
0
20,487
L
6,020
1,232
694
2,784
14,590
12,810
119
4,087
10,503
0
9,903
L
Neith
Citogz
Neith
13,183
2,851
0
2,719
11,312
6,230
559
3,453
7,859
0
25,757
L
King Arthur
Mozzup
King Arthur
6,040
471
598
1,387
15,443
18,418
95
3,314
12,129
572
11,773
W
Anubis
OssmanBey
Anubis
15,485
828
0
6,383
13,960
7,649
736
2,998
10,742
32,096
0
W
12,448
2,363
2,192
3,317
10,801
4,642
823
2,349
8,180
0
19,313
W
Ah Muzen Cab
Sponsoroyun
Ah Muzen Cab
14,804
4,831
1,435
2,195
9,178
4,263
1,651
2,928
6,212
0
25,070
L
Raijin
gf97
Raijin
13,442
528
637
1,079
10,917
3,897
172
1,401
9,516
27,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,613
Gold Earned
40,059
118
Minions Killed
144
0
Camps Cleared
0
1,007,455
Distance Traveled
835,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,698
870
11
1
0
226,045
0
L
Chernobog
7,845
785
32
3
0
172,031
0
W
Chiron
9,292
929
21
2
0
191,933
0
L
Bellona
7,616
762
11
1
0
153,835
0
L
Neith
9,768
977
61
6
0
168,375
0
L
King Arthur
7,363
736
11
1
0
167,997
0
W
Anubis
10,398
1,040
38
4
0
167,728
0
W
Pele
9,608
961
15
2
0
218,115
0
W
Ah Muzen Cab
9,617
962
33
3
0
203,634
0
L
Raijin
7,467
747
29
3
0
173,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role