Player Matchup

Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Gato322
Freya
Level 101
God Stats
7W - 2L
1,474 SR
Queue Stats
61W - 62L
1,405 Elo+
Solo
Atlas
Atlas
KalamarSalé
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,468 Elo+
Party 1
Team Averages
Level 97
1,491 SR
1,457 Elo+

VS

Team Averages
Level 86
1,611 SR
1,482 Elo+
Mercury
Mercury
DroiteDesValeurs
Mercury
Level 68
God Stats
1W - 1L
1,801 SR
Queue Stats
199W - 192L
1,512 Elo+
Party 2
Sol
Sol
Sennaka
Sol
Level 67
God Stats
12W - 2L
1,900 SR
Queue Stats
210W - 214L
1,475 Elo+
Party 2
Ares
Ares
Winnergame91
Ares
Level 123
God Stats
0W - 3L
1,133 SR
Queue Stats
165W - 184L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 0 / 2
7,513
751
8,151
5,799
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Gato322
Freya
12
2 / 0 / 2
7,638
764
7,008
6,771
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 2
7,243
724
7,054
9,488
7,221
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,799
680
5,067
8,784
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
12
0 / 1 / 0
6,567
657
7,219
8,136
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
6,320
632
3,693
10,033
7,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
0
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
2
3
L
0
3
0
0
W
Freya
Gato322
Freya
2
0
2
3
W
1
0
2
2
L
Sol
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,213
Damage
15,979
22,058
Taken
26,953
13,166
Mitigated
14,671
8,596
Healing
2,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,151
1,461
1,086
2,837
5,799
3,237
991
2,230
3,569
0
29,637
L
5,067
1,252
0
500
8,784
3,687
448
3,522
4,863
0
31,229
W
Freya
Gato322
Freya
7,008
2,566
0
2,524
6,771
2,708
408
2,362
4,409
34,357
0
W
7,054
3,165
0
2,149
9,488
7,221
0
6,390
3,098
24,909
0
L
Sol
7,219
3,077
0
2,160
8,136
3,412
499
4,114
3,942
24,830
0
L
3,693
263
0
243
10,033
7,572
0
6,470
3,314
10,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,394
Gold Earned
19,686
137
Minions Killed
107
0
Camps Cleared
0
615,806
Distance Traveled
628,529
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,513
751
52
5
0
187,167
1
L
Mercury
6,799
680
46
5
0
228,919
0
W
Freya
7,638
764
57
6
0
204,792
3
W
Atlas
7,243
724
28
3
0
223,847
0
L
Sol
6,567
657
46
5
0
193,250
0
L
Ares
6,320
632
15
2
0
206,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role