Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AeonFayth
Chiron
Level 122
God Stats
4W - 3L
1,501 SR
Queue Stats
561W - 611L
1,386 Elo+
Solo
Mulan
Mulan
Cloudy Angelo
Mulan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 150L
1,429 Elo+
Solo
Kumbhakarna
Kumbhakarna
MetroDinamo
Kumbhakarna
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
352W - 352L
1,427 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,448 Elo+

VS

Team Averages
Level 84
1,496 SR
1,398 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BeefSneeze187
Mercury
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,173 Elo+
Solo
Scylla
Scylla
I_Hunt-Drones
Scylla
Level 82
God Stats
1W - 0L
1,308 SR
Queue Stats
17W - 14L
1,371 Elo+
Solo
Sol
Sol
JoeyWindsor
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,507 Elo+
Solo
Merlin
Merlin
infamoushomer-_-
Merlin
Level 69
God Stats
24W - 14L
1,671 SR
Queue Stats
789W - 752L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
5 / 3 / 4
11,046
736
18,292
37,574
46,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
 
Atlas
6
0 / 1 / 2
7,106
474
0
2,046
692
Chiron
AeonFayth
Chiron
20
8 / 3 / 5
12,000
800
16,345
14,157
7,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 2
7,106
474
0
1,552
455
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kumbhakarna
MetroDinamo
Kumbhakarna
18
4 / 6 / 6
10,098
673
9,480
32,558
31,916
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
3 / 4 / 10
11,803
787
16,396
18,520
9,186
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
15
1 / 6 / 8
9,911
661
7,662
11,864
5,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
2 / 3 / 6
10,170
678
11,722
10,476
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
3 / 6 / 7
11,547
770
19,782
17,878
7,979
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
5 / 1 / 8
12,512
834
20,505
11,086
5,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
17
Kills
14
14
Deaths
20
19
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
3
4
2.33
L
Atlas
 
Atlas
0
1
2
1
W
Medusa
 
Medusa
3
4
10
2
L
Chiron
AeonFayth
Chiron
8
3
5
3.5
W
Mercury
1
6
8
0.83
L
0
1
2
1
W
2
3
6
1.67
W
3
6
7
1.08
L
Kumbhakarna
MetroDinamo
Kumbhakarna
4
6
6
1.17
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,117
Damage
76,067
87,887
Taken
69,824
87,319
Mitigated
33,185
42,571
Healing
29,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
18,292
545
1,401
18,124
37,574
46,883
0
22,837
14,188
32,257
0
L
Atlas
 
Atlas
0
0
0
0
2,046
692
0
667
1,327
0
0
W
Medusa
 
Medusa
16,396
7,447
1,071
6,257
18,520
9,186
2,529
7,916
10,462
0
35,661
L
Chiron
AeonFayth
Chiron
16,345
7,585
2,537
6,285
14,157
7,373
0
9,402
4,755
0
42,110
W
Mercury
7,662
3,805
218
1,112
11,864
5,415
471
3,640
6,551
0
12,113
L
0
0
0
15
1,552
455
0
688
864
0
0
W
11,722
700
1,560
2,267
10,476
4,911
348
5,939
4,537
20,454
0
W
19,782
6,794
453
6,497
17,878
7,979
3,675
5,672
12,206
38,060
0
L
Kumbhakarna
MetroDinamo
Kumbhakarna
9,480
648
2,279
11,930
32,558
31,916
0
18,415
13,873
20,444
0
W
20,505
1,049
3,872
5,945
11,086
5,694
777
4,605
6,481
50,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,356
Gold Earned
55,943
98
Minions Killed
178
0
Camps Cleared
0
825,725
Distance Traveled
1,431,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,046
736
34
2
0
329,470
0
L
Atlas
7,106
474
0
0
0
65
0
W
Medusa
11,803
787
41
3
0
279,018
0
L
Chiron
12,000
800
47
3
0
231,684
0
W
Mercury
9,911
661
13
1
0
291,649
0
L
Mulan
7,106
474
0
0
0
0
0
W
Scylla
10,170
678
20
1
0
282,351
0
W
Sol
11,547
770
35
2
0
261,662
0
L
Kumbhakarna
10,098
673
17
1
0
264,506
0
W
Merlin
12,512
834
69
5
0
316,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role