Player Matchup

Mercury
Mercury
DaWhitePayton
Mercury
Level 148
God Stats
48W - 22L
1,656 SR
Queue Stats
223W - 178L
1,730 Elo+
Party 1
Merlin
Merlin
QQQDASHWEEDGOD1
Merlin
Level 154
God Stats
8W - 11L
1,541 SR
Queue Stats
466W - 394L
1,627 Elo+
Party 1
Vamana
Vamana
therealmxpro
Vamana
Level 104
God Stats
2W - 3L
1,542 SR
Queue Stats
253W - 268L
1,426 Elo+
Solo
Team Averages
Level 135
1,580 SR
1,594 Elo+

VS

Team Averages
Level 97
1,581 SR
1,572 Elo+
Bacchus
Bacchus
Hipthejisus
Bacchus
Level 102
God Stats
2W - 3L
1,548 SR
Queue Stats
77W - 80L
1,476 Elo+
Solo
Ullr
Ullr
JohnnnyBlack
Ullr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,562 Elo+
Solo
Scylla
Scylla
Sleepless8968
Scylla
Level 94
God Stats
12W - 13L
1,696 SR
Queue Stats
47W - 44L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
4 / 0 / 1
7,942
794
5,633
6,385
2,442
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 1 / 3
8,068
807
11,869
4,999
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
12
0 / 2 / 3
7,071
707
4,338
9,356
9,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hipthejisus
Bacchus
12
1 / 2 / 2
7,611
761
5,553
10,044
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 2
6,689
669
3,145
7,908
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 1
7,876
788
5,052
6,637
2,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
3
3
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
4
0
1
4.5
L
Bacchus
Hipthejisus
Bacchus
1
2
2
1
L
0
3
2
0.33
W
1
1
3
2.5
L
2
0
1
2.5
W
Vamana
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
13,750
20,740
Taken
24,589
13,736
Mitigated
18,491
3,150
Healing
6,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
5,633
2,437
0
287
6,385
2,442
223
2,027
4,276
0
28,752
L
Bacchus
Hipthejisus
Bacchus
5,553
479
0
2,898
10,044
12,588
0
3,860
5,507
14,456
0
L
3,145
1,102
0
640
7,908
3,120
0
3,886
3,310
0
26,049
W
11,869
560
0
125
4,999
2,090
242
3,078
1,877
38,961
0
L
5,052
749
0
2,777
6,637
2,783
0
2,229
3,871
33,995
0
W
Vamana
4,338
491
290
2,448
9,356
9,204
0
5,106
3,714
0
18,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,081
Gold Earned
22,176
146
Minions Killed
135
0
Camps Cleared
0
666,690
Distance Traveled
603,460
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,942
794
40
4
0
263,376
0
L
Bacchus
7,611
761
27
3
0
209,287
0
L
Ullr
6,689
669
44
4
0
189,812
0
W
Merlin
8,068
807
83
8
0
197,214
6
L
Scylla
7,876
788
64
6
0
204,361
4
W
Vamana
7,071
707
23
2
0
206,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role