Player Matchup

Ymir
Ymir
AdriPG_51
Ymir
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Tiamat
Tiamat
Figarolbo
Tiamat
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 94L
1,487 Elo+
Party 1
Achilles
Achilles
PABLOBARETO
Achilles
Level 30
God Stats
0W - 5L
1,500 SR
Queue Stats
26W - 35L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
dakky020
Danzaburou
Level 27
God Stats
4W - 4L
1,579 SR
Queue Stats
56W - 78L
1,355 Elo+
Party 1
Thor
Thor
delaRubia
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 29
1,516 SR
1,468 Elo+

VS

Team Averages
Level 50
1,621 SR
1,488 Elo+
Yemoja
Yemoja
 
Yemoja
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Ari2040
Xbalanque
Level 31
God Stats
11W - 2L
2,061 SR
Queue Stats
140W - 76L
1,650 Elo+
Party 4
Ao Kuang
Ao Kuang
LucacoJ3ain
Ao Kuang
Level 99
God Stats
3W - 0L
1,806 SR
Queue Stats
470W - 388L
1,530 Elo+
Party 4
Thanatos
Thanatos
Malliodas_15
Thanatos
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 115L
1,378 Elo+
Party 3
Artemis
Artemis
Noland9328
Artemis
Level 35
God Stats
1W - 1L
1,241 SR
Queue Stats
97W - 115L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 2 / 1
6,265
448
3,169
10,644
10,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Figarolbo
Tiamat
11
0 / 7 / 0
6,089
435
5,566
11,439
6,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Achilles
PABLOBARETO
Achilles
10
0 / 6 / 0
5,726
409
3,084
12,084
8,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
dakky020
Danzaburou
10
1 / 3 / 2
5,800
414
3,573
10,244
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
2 / 7 / 0
6,381
456
9,757
16,165
6,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 2 / 2
7,361
526
5,563
8,609
4,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Ari2040
Xbalanque
16
9 / 0 / 1
10,189
728
12,275
14,748
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
LucacoJ3ain
Ao Kuang
16
10 / 0 / 2
9,867
705
14,267
15,166
10,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thanatos
Malliodas_15
Thanatos
13
1 / 0 / 3
7,628
545
1,971
9,051
4,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Noland9328
Artemis
13
4 / 2 / 2
7,438
531
10,133
10,136
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
25
25
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
2
1
L
Ymir
1
2
1
0.75
W
Xbalanque
Ari2040
Xbalanque
9
0
1
9.5
L
Tiamat
Figarolbo
Tiamat
0
7
0
0
W
Ao Kuang
LucacoJ3ain
Ao Kuang
10
0
2
11
W
Thanatos
Malliodas_15
Thanatos
1
0
3
2.5
W
Artemis
Noland9328
Artemis
4
2
2
2.5
L
Achilles
PABLOBARETO
Achilles
0
6
0
0
L
Danzaburou
dakky020
Danzaburou
1
3
2
0.67
L
Thor
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,149
Damage
44,209
60,576
Taken
57,710
35,831
Mitigated
29,649
10,092
Healing
35,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,563
1,175
2,218
1,344
8,609
4,902
354
1,755
6,854
35,012
0
L
Ymir
3,169
1,164
0
1,659
10,644
10,625
0
3,139
7,505
16,029
0
W
Xbalanque
Ari2040
Xbalanque
12,275
6,030
0
7,320
14,748
5,937
4,427
3,927
10,821
0
89,195
L
Tiamat
Figarolbo
Tiamat
5,566
614
0
1,024
11,439
6,374
0
1,426
9,949
44,360
0
W
Ao Kuang
LucacoJ3ain
Ao Kuang
14,267
3,747
0
12,211
15,166
10,523
82
638
13,871
72,309
0
W
Thanatos
Malliodas_15
Thanatos
1,971
199
0
7,952
9,051
4,288
284
1,001
8,008
0
50,071
W
Artemis
Noland9328
Artemis
10,133
4,983
0
4,616
10,136
3,999
933
1,414
8,722
0
51,415
L
Achilles
PABLOBARETO
Achilles
3,084
928
0
1,504
12,084
8,191
0
9,250
2,058
0
23,381
L
Danzaburou
dakky020
Danzaburou
3,573
944
434
4,850
10,244
3,889
0
2,011
8,233
0
31,148
L
Thor
9,757
2,766
0
621
16,165
6,752
0
2,973
13,001
0
43,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,261
Gold Earned
42,483
253
Minions Killed
452
0
Camps Cleared
0
1,270,432
Distance Traveled
1,341,569
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,361
526
53
4
0
210,580
0
L
Ymir
6,265
448
27
2
0
251,424
0
W
Xbalanque
10,189
728
142
10
0
269,327
1
L
Tiamat
6,089
435
67
5
0
248,963
0
W
Ao Kuang
9,867
705
120
9
0
287,333
0
W
Thanatos
7,628
545
75
5
0
319,126
0
W
Artemis
7,438
531
62
4
0
255,203
2
L
Achilles
5,726
409
37
3
0
259,514
0
L
Danzaburou
5,800
414
62
4
0
238,162
0
L
Thor
6,381
456
60
4
0
272,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role