Player Matchup

Ishtar
Ishtar
DavesBack
Ishtar
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 11L
1,663 Elo+
Party 1
Cthulhu
Cthulhu
RufousPotoo
Cthulhu
Level 69
God Stats
14W - 11L
1,500 SR
Queue Stats
81W - 72L
1,655 Elo+
Party 1
Nox
Nox
SmoothieGarden
Nox
Level 54
God Stats
2W - 7L
1,364 SR
Queue Stats
122W - 128L
1,396 Elo+
Solo
Team Averages
Level 46
1,455 SR
1,571 Elo+

VS

Team Averages
Level 85
1,424 SR
1,500 Elo+
Ah Muzen Cab
Ah Muzen Cab
Oglogthefrog
Ah Muzen Cab
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,537 Elo+
Party 2
Chang'e
Chang'e
Vorgam
Chang'e
Level 37
God Stats
0W - 3L
1,272 SR
Queue Stats
14W - 15L
1,428 Elo+
Solo
Chaac
Chaac
ZodiacLucavi
Chaac
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 37L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DavesBack
Ishtar
13
5 / 1 / 8
8,438
844
12,058
7,655
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
RufousPotoo
Cthulhu
14
7 / 1 / 5
9,259
926
7,246
11,279
11,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 8
7,710
771
4,629
5,733
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Oglogthefrog
Ah Muzen Cab
11
1 / 4 / 1
6,824
682
4,010
8,209
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Vorgam
Chang'e
10
0 / 5 / 2
6,251
625
3,555
8,575
3,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 1
6,620
662
5,213
10,888
10,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
14
Kills
1
2
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
DavesBack
Ishtar
5
1
8
9
L
Ah Muzen Cab
Oglogthefrog
Ah Muzen Cab
1
4
1
0.38
W
Cthulhu
RufousPotoo
Cthulhu
7
1
5
9.5
W
2
0
8
6
L
Chang'e
Vorgam
Chang'e
0
5
2
0.2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,933
Damage
12,778
24,667
Taken
27,672
18,470
Mitigated
16,948
9,975
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
DavesBack
Ishtar
12,058
7,432
0
3,536
7,655
4,200
777
1,617
5,885
0
42,568
L
Ah Muzen Cab
Oglogthefrog
Ah Muzen Cab
4,010
1,652
0
1,032
8,209
3,261
0
3,507
4,702
0
24,385
W
Cthulhu
RufousPotoo
Cthulhu
7,246
311
675
4,319
11,279
11,586
615
1,567
9,592
25,423
0
W
4,629
549
0
1,445
5,733
2,684
1,489
433
5,054
20,690
0
L
Chang'e
Vorgam
Chang'e
3,555
384
1,468
1,253
8,575
3,045
0
3,826
4,749
11,997
0
L
5,213
928
0
1,865
10,888
10,642
0
4,642
6,246
0
24,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,407
Gold Earned
19,695
135
Minions Killed
106
0
Camps Cleared
0
574,266
Distance Traveled
495,615
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,438
844
66
7
0
180,698
0
L
Ah Muzen Cab
6,824
682
52
5
0
166,538
0
W
Cthulhu
9,259
926
30
3
0
204,506
0
W
Nox
7,710
771
39
4
0
189,062
0
L
Chang'e
6,251
625
15
2
0
160,583
0
L
Chaac
6,620
662
39
4
0
168,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role