Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KuR4
Mercury
Level 147
God Stats
1W - 0L
1,529 SR
Queue Stats
42W - 32L
1,558 Elo+
Solo
Artemis
Artemis
Roberto-Chile199
Artemis
Level 121
God Stats
9W - 4L
1,755 SR
Queue Stats
69W - 115L
1,336 Elo+
Party 1
Team Averages
Level 110
1,595 SR
1,465 Elo+

VS

Team Averages
Level 96
1,537 SR
1,447 Elo+
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
EricSant
Martichoras
Level 60
God Stats
0W - 1L
1,611 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
xCry07x
Kukulkan
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 317L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 7
8,296
830
9,327
8,236
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
KuR4
Mercury
13
6 / 2 / 5
8,159
816
7,070
6,101
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 9
7,951
795
6,834
7,342
2,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 3 / 0
7,729
773
7,930
10,997
11,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
EricSant
Martichoras
12
1 / 3 / 4
6,930
693
6,711
7,878
3,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
xCry07x
Kukulkan
9
0 / 10 / 3
6,043
604
540
9,847
3,262

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
5
5
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
7
7.5
L
Cerberus
 
Cerberus
4
3
0
1.33
L
Martichoras
EricSant
Martichoras
1
3
4
1
W
Mercury
KuR4
Mercury
6
2
5
4.25
W
3
2
9
3.75
L
Kukulkan
xCry07x
Kukulkan
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,231
Damage
15,181
21,679
Taken
28,722
7,862
Mitigated
17,951
6,562
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,327
3,653
0
4,039
8,236
2,756
913
4,146
4,090
35,146
2,683
L
Cerberus
 
Cerberus
7,930
113
0
2,162
10,997
11,216
0
4,937
6,060
17,168
0
L
Martichoras
EricSant
Martichoras
6,711
1,868
0
1,505
7,878
3,473
0
1,745
6,133
0
30,202
W
Mercury
KuR4
Mercury
7,070
2,576
0
499
6,101
2,291
68
2,303
3,798
0
31,118
W
6,834
2,973
0
2,024
7,342
2,815
567
2,118
5,224
0
19,567
L
Kukulkan
xCry07x
Kukulkan
540
374
0
0
9,847
3,262
50
2,132
7,715
2,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
20,702
143
Minions Killed
76
0
Camps Cleared
0
529,579
Distance Traveled
425,166
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,296
830
85
9
0
165,748
1
L
Cerberus
7,729
773
18
2
0
158,095
0
L
Martichoras
6,930
693
52
5
0
144,692
1
W
Mercury
8,159
816
32
3
0
217,300
0
W
Artemis
7,951
795
26
3
0
146,531
0
L
Kukulkan
6,043
604
6
1
0
122,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role