Player Matchup

Rama
Rama
Platinum I
GrantedSun
Rama
Platinum I
Level 159
God Stats
22W - 16L
1,580 SR
Queue Stats
108W - 93L
1,948 MMR
Solo
Fenrir
Fenrir
Platinum II
TradeOffTheory
Fenrir
Platinum II
Level 103
God Stats
2W - 0L
1,795 SR
Queue Stats
25W - 11L
2,032 MMR
Party 1
Tyr
Tyr
Platinum II
lOberyn
Tyr
Platinum II
Level 149
God Stats
16W - 15L
1,576 SR
Queue Stats
67W - 52L
1,939 MMR
Solo
Merlin
Merlin
Platinum I
oscar1364
Merlin
Platinum I
Level 147
God Stats
18W - 22L
1,792 SR
Queue Stats
475W - 461L
2,037 MMR
Solo
Osiris
Osiris
Platinum I
pucmm
Osiris
Platinum I
Level 193
God Stats
58W - 42L
1,677 SR
Queue Stats
115W - 83L
1,881 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,684 SR
1,968 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,563 SR
1,969 MMR
Shiva
Shiva
Diamond V
Jdeeara
Shiva
Diamond V
Level 129
God Stats
8W - 10L
1,548 SR
Queue Stats
59W - 50L
1,985 MMR
Solo
Geb
Geb
Platinum I
PlSHO19
Geb
Platinum I
Level 166
God Stats
7W - 3L
1,825 SR
Queue Stats
461W - 427L
1,911 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Teinted-
Danzaburou
Platinum II
Level 105
God Stats
40W - 25L
1,723 SR
Queue Stats
242W - 226L
1,938 MMR
Solo
Serqet
Serqet
Platinum III
Wumbles
Serqet
Platinum III
Level 181
God Stats
3W - 2L
1,220 SR
Queue Stats
182W - 145L
1,948 MMR
Solo
Eset
Eset
Platinum II
rosemαry
Eset
Platinum II
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 98L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
8,606
615
9,825
10,029
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 3 / 7
7,174
512
6,434
11,327
9,434
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tyr
14
1 / 0 / 0
8,458
604
5,468
9,575
10,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
oscar1364
Merlin
14
3 / 0 / 2
8,707
622
7,733
4,765
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
pucmm
Osiris
12
7 / 0 / 6
8,277
591
9,767
9,344
6,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SusanoMauiHe Bo

VS

Bans
BacchusSurtrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jdeeara
Shiva
15
0 / 1 / 0
8,198
586
4,904
11,705
6,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
9
0 / 5 / 3
6,007
429
2,564
11,727
7,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Teinted-
Danzaburou
9
0 / 6 / 3
5,964
426
7,820
14,354
5,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Wumbles
Serqet
11
3 / 3 / 1
6,557
468
5,983
9,321
4,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
12
1 / 2 / 0
6,867
491
5,067
8,622
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
17
Kills
4
4
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Shiva
Jdeeara
Shiva
0
1
0
0
L
Geb
0
5
3
0.3
L
Danzaburou
Teinted-
Danzaburou
0
6
3
0.25
W
3
3
7
2.17
L
Serqet
Wumbles
Serqet
3
3
1
1.17
W
Tyr
1
0
0
1
W
Merlin
oscar1364
Merlin
3
0
2
4
W
Osiris
pucmm
Osiris
7
0
6
10
L
Eset
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,227
Damage
26,338
45,040
Taken
55,729
33,077
Mitigated
28,255
19,574
Healing
14,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,825
8,672
0
6,241
10,029
4,323
253
1,984
7,778
0
75,499
L
Shiva
Jdeeara
Shiva
4,904
800
0
5,068
11,705
6,697
0
688
11,017
99
77,794
L
Geb
2,564
554
1,627
2,194
11,727
7,763
0
1,329
10,398
10,102
0
L
Danzaburou
Teinted-
Danzaburou
7,820
3,706
0
4,342
14,354
5,616
9
1,785
12,531
0
35,958
W
6,434
1,859
633
3,959
11,327
9,434
0
2,662
8,307
0
18,101
L
Serqet
Wumbles
Serqet
5,983
936
0
363
9,321
4,969
0
1,638
7,628
0
41,081
W
Tyr
5,468
536
0
4,924
9,575
10,999
0
153
9,422
1,200
73,339
W
Merlin
oscar1364
Merlin
7,733
320
0
446
4,765
2,050
0
1,672
3,012
79,619
0
W
Osiris
pucmm
Osiris
9,767
4,921
0
3,371
9,344
6,271
0
1,458
7,651
0
54,875
L
Eset
5,067
382
0
938
8,622
3,210
0
2,828
5,734
63,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,222
Gold Earned
33,593
504
Minions Killed
409
0
Camps Cleared
0
1,449,451
Distance Traveled
1,371,651
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,606
615
128
9
0
249,950
6
L
Shiva
8,198
586
158
11
0
277,435
4
L
Geb
6,007
429
12
1
0
245,766
6
L
Danzaburou
5,964
426
45
3
0
237,644
1
W
Fenrir
7,174
512
19
1
0
288,121
4
L
Serqet
6,557
468
65
5
0
339,545
0
W
Tyr
8,458
604
132
9
0
270,108
6
W
Merlin
8,707
622
144
10
0
274,572
0
W
Osiris
8,277
591
81
6
0
366,700
1
L
Eset
6,867
491
129
9
0
271,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role