Player Matchup

Nemesis
Nemesis
Abas340
Nemesis
Level 98
God Stats
113W - 113L
1,489 SR
Queue Stats
126W - 129L
1,447 Elo+
Solo
Kukulkan
Kukulkan
AngryPanda3534
Kukulkan
Level 107
God Stats
4W - 3L
1,496 SR
Queue Stats
25W - 32L
1,672 Elo+
Solo
Kuzenbo
Kuzenbo
Cratercrow
Kuzenbo
Level 89
God Stats
4W - 5L
1,500 SR
Queue Stats
17W - 9L
1,712 Elo+
Solo
Danzaburou
Danzaburou
Tuttiwpoo
Danzaburou
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 37L
1,368 Elo+
Party 2
Serqet
Serqet
jccali2012
Serqet
Level 144
God Stats
2W - 5L
1,658 SR
Queue Stats
36W - 44L
1,526 Elo+
Party 2
Team Averages
Level 92
1,529 SR
1,545 Elo+

VS

Team Averages
Level 99
1,518 SR
1,470 Elo+
Shiva
Shiva
 
Shiva
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GrimlockKing764
Ymir
Level 40
God Stats
25W - 16L
1,481 SR
Queue Stats
25W - 22L
1,482 Elo+
Party 1
Baron Samedi
Baron Samedi
Mad Hazerd
Baron Samedi
Level 89
God Stats
104W - 108L
1,633 SR
Queue Stats
181W - 200L
1,489 Elo+
Solo
Pele
Pele
MajinVegeta06
Pele
Level 120
God Stats
8W - 9L
1,370 SR
Queue Stats
62W - 65L
1,422 Elo+
Solo
Neith
Neith
OneTapIGuess
Neith
Level 104
God Stats
7W - 6L
1,606 SR
Queue Stats
401W - 378L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abas340
Nemesis
12
0 / 2 / 0
6,602
440
1,488
12,427
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
12
0 / 3 / 1
7,342
489
5,023
6,980
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Cratercrow
Kuzenbo
10
0 / 3 / 7
6,969
465
2,857
10,801
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Tuttiwpoo
Danzaburou
12
6 / 1 / 1
7,913
528
8,800
8,925
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
jccali2012
Serqet
11
2 / 3 / 1
6,777
452
2,280
9,594
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 0 / 3
7,935
529
5,477
7,702
5,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 4 / 4
7,114
474
2,953
8,922
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Mad Hazerd
Baron Samedi
15
5 / 0 / 0
8,900
593
5,489
7,269
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 4 / 1
8,011
534
8,189
12,919
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 3
7,332
489
7,384
7,426
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
8
Kills
11
12
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
3
2.5
L
Nemesis
Abas340
Nemesis
0
2
0
0
L
Kukulkan
0
3
1
0.17
L
Kuzenbo
Cratercrow
Kuzenbo
0
3
7
1.17
W
1
4
4
0.75
W
Baron Samedi
Mad Hazerd
Baron Samedi
5
0
0
5
W
3
4
1
0.88
W
1
1
3
2.5
L
Danzaburou
Tuttiwpoo
Danzaburou
6
1
1
6.5
L
Serqet
jccali2012
Serqet
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,448
Damage
29,492
48,727
Taken
44,238
26,763
Mitigated
24,527
10,301
Healing
13,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,477
734
0
2,804
7,702
5,667
260
63
7,639
0
57,712
L
Nemesis
Abas340
Nemesis
1,488
565
0
2,780
12,427
4,399
321
434
11,993
0
48,716
L
Kukulkan
5,023
87
0
455
6,980
2,938
0
4,865
2,115
54,696
0
L
Kuzenbo
Cratercrow
Kuzenbo
2,857
1,264
0
2,811
10,801
12,239
0
2,002
8,799
13,287
0
W
2,953
915
0
1,676
8,922
7,528
128
1,161
7,761
20,578
0
W
Baron Samedi
Mad Hazerd
Baron Samedi
5,489
64
0
2,944
7,269
3,570
394
4,344
2,925
66,511
0
W
8,189
2,439
0
2,896
12,919
4,949
0
1,695
11,224
0
69,728
W
7,384
2,682
0
3,480
7,426
2,813
785
617
6,575
0
49,203
L
Danzaburou
Tuttiwpoo
Danzaburou
8,800
4,013
0
3,490
8,925
3,401
55
333
8,592
0
52,961
L
Serqet
jccali2012
Serqet
2,280
650
0
765
9,594
3,786
0
808
8,786
0
44,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,603
Gold Earned
39,292
359
Minions Killed
395
0
Camps Cleared
0
1,366,565
Distance Traveled
1,369,183
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,935
529
79
5
0
230,362
0
L
Nemesis
6,602
440
83
6
0
293,158
0
L
Kukulkan
7,342
489
102
7
0
255,802
0
L
Kuzenbo
6,969
465
15
1
0
252,701
0
W
Ymir
7,114
474
27
2
0
292,885
2
W
Baron Samedi
8,900
593
115
8
0
260,665
0
W
Pele
8,011
534
100
7
0
318,901
0
W
Neith
7,332
489
74
5
0
266,370
3
L
Danzaburou
7,913
528
85
6
0
283,774
0
L
Serqet
6,777
452
74
5
0
281,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role