Player Matchup

Apollo
Apollo
Silver III
 
Apollo
Silver III
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Silver I
Dilfº
Chronos
Silver I
Level 134
God Stats
2W - 0L
1,467 SR
Queue Stats
8W - 3L
1,591 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
LemonRacer2
Sun Wukong
Silver II
Level 142
God Stats
5W - 0L
1,736 SR
Queue Stats
54W - 64L
1,496 MMR
Solo
Ymir
Ymir
Gold IV
assttuttoo
Ymir
Gold IV
Level 147
God Stats
18W - 16L
1,743 SR
Queue Stats
279W - 295L
1,490 MMR
Solo
Kali
Kali
Silver III
axel200016
Kali
Silver III
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 82L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,589 SR
1,516 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,502 SR
1,495 MMR
Tiamat
Tiamat
Bronze III
Anaklusmos_11
Tiamat
Bronze III
Level 157
God Stats
0W - 1L
1,324 SR
Queue Stats
21W - 24L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
Leggiebomb88
Nemesis
Gold II
Level 225
God Stats
16W - 12L
1,680 SR
Queue Stats
168W - 158L
1,505 MMR
Solo
Freya
Freya
Bronze III
SchwiftySchwift
Freya
Bronze III
Level 99
God Stats
0W - 2L
1,439 SR
Queue Stats
5W - 6L
1,480 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Stonesthrow_
Gilgamesh
Silver II
Level 123
God Stats
0W - 1L
1,567 SR
Queue Stats
99W - 106L
1,508 MMR
Solo
Sobek
Sobek
Silver II
x_iPrxda
Sobek
Silver II
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 58L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 1 / 5
9,100
607
16,378
16,326
7,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chronos
Dilfº
Chronos
13
3 / 0 / 1
8,481
565
12,272
8,482
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
LemonRacer2
Sun Wukong
14
2 / 1 / 2
8,803
587
8,722
12,803
10,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 8
7,770
518
4,541
13,394
11,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 3
8,979
599
7,625
14,566
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
OlorunSetAgniDiscordia

VS

Bans
FenrirMauiSurtrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,066
471
8,686
7,908
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
Leggiebomb88
Nemesis
12
1 / 3 / 3
7,193
480
8,726
15,851
7,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 7 / 2
6,509
434
10,143
14,290
6,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Stonesthrow_
Gilgamesh
12
1 / 3 / 1
7,265
484
6,190
14,533
13,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
x_iPrxda
Sobek
11
2 / 1 / 2
7,215
481
3,351
14,622
13,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
6
6
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
5
8.5
L
2
2
1
1.25
W
Chronos
Dilfº
Chronos
3
0
1
3.5
L
Nemesis
Leggiebomb88
Nemesis
1
3
3
0.83
W
Sun Wukong
LemonRacer2
Sun Wukong
2
1
2
3
L
0
7
2
0.14
L
Gilgamesh
Stonesthrow_
Gilgamesh
1
3
1
0.5
W
1
2
8
2.5
W
4
2
3
2.75
L
Sobek
x_iPrxda
Sobek
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,538
Damage
37,096
65,571
Taken
67,204
39,072
Mitigated
45,766
23,593
Healing
16,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
16,378
13,050
0
10,280
16,326
7,013
1,339
8,755
7,571
0
77,166
L
8,686
1,012
0
2,418
7,908
4,927
0
3,375
4,533
51,809
0
W
Chronos
Dilfº
Chronos
12,272
3,787
0
1,567
8,482
3,529
0
3,378
5,082
74,911
0
L
Nemesis
Leggiebomb88
Nemesis
8,726
4,780
0
3,185
15,851
7,108
0
3,201
12,650
0
62,311
W
Sun Wukong
LemonRacer2
Sun Wukong
8,722
1,951
0
4,179
12,803
10,189
132
3,238
9,497
0
69,648
L
10,143
3,325
0
3,684
14,290
6,429
0
1,687
12,603
50,370
0
L
Gilgamesh
Stonesthrow_
Gilgamesh
6,190
763
0
1,987
14,533
13,813
0
1,877
12,656
1,156
51,125
W
4,541
505
319
2,976
13,394
11,500
0
5,584
7,741
22,119
0
W
7,625
3,622
0
4,272
14,566
6,841
0
2,638
11,911
0
73,360
L
Sobek
x_iPrxda
Sobek
3,351
230
565
5,148
14,622
13,489
0
6,673
7,949
16,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,133
Gold Earned
35,248
471
Minions Killed
382
0
Camps Cleared
0
1,499,188
Distance Traveled
1,457,533
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,100
607
111
7
0
279,780
1
L
Tiamat
7,066
471
103
7
0
298,653
3
W
Chronos
8,481
565
119
8
0
309,007
7
L
Nemesis
7,193
480
95
6
0
325,742
0
W
Sun Wukong
8,803
587
105
7
0
284,760
2
L
Freya
6,509
434
85
6
0
260,230
4
L
Gilgamesh
7,265
484
86
6
0
271,916
2
W
Ymir
7,770
518
28
2
0
267,132
4
W
Kali
8,979
599
108
7
0
358,509
0
L
Sobek
7,215
481
13
1
0
300,992
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role